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RE: Global War AAR in Pictures - 3/3/2016 3:33:51 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #4. Germany. The Western Front. Paris, France.

And the mind boggling military blunder made by the French was that Paris did not contain any land units. It was occupied only by three air units, which were quickly overrun by German armor exploiting the breakthrough. What a monumental blunder ...




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RE: Global War AAR in Pictures - 3/3/2016 3:46:05 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #4. Germany. The Western Front. Air Reorg.

A German armor division is reorged by air.




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RE: Global War AAR in Pictures - 3/3/2016 3:47:14 AM   
rkr1958


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Question: As the German player I plan to declare Vichy. Should Germany cease all combat operations against the French?

< Message edited by rkr1958 -- 3/3/2016 5:42:59 AM >


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RE: Global War AAR in Pictures - 3/3/2016 2:00:02 PM   
AlbertN

 

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Technically yes though as the turn could not end that soon and you could want to get hands on the Brits, you could have to get Frenchmen out of the way to try to grab the Brits before they evacuate. (Depends on how the W.Allies move really).

In general though - you telegraph your opponent (Yourself pratically) your want to Vichy France if you stop all the operations against them. Sometimes it could be curious to see what France does if they smell a no-Vichy.
At this stage you could easily try to go for Spain and simply besiege Lyon for the time being (If France has units shattered or coming next turn make a race for the spanish border cities); passing on Vichy for 1 turn and see IF France surrenders themselves (Which halves the chits from US - but has other pros / cons).


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RE: Global War AAR in Pictures - 3/3/2016 7:08:14 PM   
Centuur


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Germany should refrain from making high risk attacks. But to stop operations against the French and the British shouldn't happen. One doesn't know how long the turn will last and a conquered France is always better IMHO as compared to a Vichy France. Also, there are resources which might get captured, one might be able to force the French BB's out of France if the turn lasts long enough (thus getting a higher chance of conquering Free France). Sure, conquering France itself is a long shot, but who knows? Perhaps the turn lasts for a long, long time and you suddenly get a shot at Lyons (which should end up being the last French controlled factory hex with the way things are now on the map). I would send fast units towards Toulouse, Marseilles and Nantes. Take Vichy and see what you can do about Rouen (which should become the stronghold of the BEF with Gort sitting safely in the hex east of that city. If you can get a reasonable attack, do so. If not, be content by grabbing the resources and prepare to attack next turn...


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RE: Global War AAR in Pictures - 3/4/2016 3:46:15 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. Weather.




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RE: Global War AAR in Pictures - 3/4/2016 3:59:20 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. France.

The CW take a naval and France takes a land. The CW decides to pull the BEF out of France. The required RN transports were spread from Gibraltar to Liverpool to Portsmouth. The CW decided to put the BEF under heavy escort in sea box 0 of the North Sea. I had contemplated keeping the BEF in France and moving them to a hard to reach port to harass the Germans but in the end decided that the 14 BPs that they represented could better be put to use in North Africa.

The French do what they can, which isn't much.




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RE: Global War AAR in Pictures - 3/4/2016 4:01:28 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. CW Naval. The Western Med.

The RN successfully finds and surprises the Italians.




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RE: Global War AAR in Pictures - 3/4/2016 4:04:03 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. CW Naval. The Western Med. Round 1.

Round 1 clearly goes to the RN, which saw the RN carrier planes down the Italian naval air unit in addition to forcing an RM battleship and heavy cruiser to abort.




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RE: Global War AAR in Pictures - 3/4/2016 4:05:51 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. CW Naval. The Western Med. Round 2.

The naval combat continues for a second round, which again sees the RN finding and surprising the Italians. Like the first round, the second round is a resounding victory for the RN. What was left of the Italians in the Western Med withdraw (i.e., abort) after this round.




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RE: Global War AAR in Pictures - 3/4/2016 4:07:27 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. CW Naval. Other Sea Areas.

The only other sea area in which either side choose to try to initiate naval combat was in the Eastern Med. The CW try but failed to initiate combat as both sides failed to find the other.




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RE: Global War AAR in Pictures - 3/4/2016 4:08:29 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. Eastern Med. Egypt.




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RE: Global War AAR in Pictures - 3/4/2016 4:09:10 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. CW. RAF Strategic Bombing, Germany.




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RE: Global War AAR in Pictures - 3/4/2016 4:11:01 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. Northern China.

Mao and the communist pull back a bit to avoid being out flanked by the Japanese. Especially in the case of the turn ending and the axis getting to move first in the next turn.




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RE: Global War AAR in Pictures - 3/4/2016 4:11:27 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #5. Southern China.




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RE: Global War AAR in Pictures - 3/4/2016 2:46:31 PM   
AlbertN

 

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With that situation in France I'd definitely go Spain - since the Frenchmen can be easily mopped up at that stage.

To remove 1 unit from Lyon is a possible mistake, since a location with 2 units is much stronger.

And you'll see on the long run why the "En route interception" rule is a must for the Axis, or Germany will bleed an amount of BPs per turn because of UK bombers "teleporting" anywhere in Germany. (And Germany does not have enough fighters to cover all of their factories AND cover their frontlines - bear in mind, we are speaking of 1940 / 1941 situation)

< Message edited by Cohen -- 3/4/2016 2:47:06 PM >

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RE: Global War AAR in Pictures - 3/5/2016 3:09:03 AM   
rkr1958


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quote:

ORIGINAL: Cohen

With that situation in France I'd definitely go Spain - since the Frenchmen can be easily mopped up at that stage.

To remove 1 unit from Lyon is a possible mistake, since a location with 2 units is much stronger.

And you'll see on the long run why the "En route interception" rule is a must for the Axis, or Germany will bleed an amount of BPs per turn because of UK bombers "teleporting" anywhere in Germany. (And Germany does not have enough fighters to cover all of their factories AND cover their frontlines - bear in mind, we are speaking of 1940 / 1941 situation)

Thanks.

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RE: Global War AAR in Pictures - 3/5/2016 3:10:50 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #6. Germany. Strategic Bombing.

The Germans take a land and start of their impulse with a strategic bombing raid on Coventry, which was unopposed but failed to do any damage.




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RE: Global War AAR in Pictures - 3/5/2016 3:14:17 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #6. Germany. Ground Strike, France.

A German ground strike against a stack of out of supplied French units does better and manages to disorganize one of the defenders reducing his defense to 1.




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RE: Global War AAR in Pictures - 3/5/2016 3:16:56 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #6. Germany. Land Combat, France.

The Germans carry out four land combats against the French. Three of the combats are Blitz, all of which go well. The one assault, while successful cost the Germans a garrison and resulted in the disorganization of two of the surviving attackers.




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RE: Global War AAR in Pictures - 3/5/2016 3:20:45 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #6. Germany. The Western Front.

With France in this bad of shape I'm serious completing going for the complete conquest instead of declaring Vichy. As the Germans, I'm still planning on turning East either way. That is, after France I plan on going after the Balkans and then the Soviet Union.

Should I go for the complete conquest or declare Vichy? Pros and Cons, anyone?




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RE: Global War AAR in Pictures - 3/5/2016 3:23:05 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #6. Italy. Egypt.

Italy also takes a land and uses that to push further and put more troops into Egypt.




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RE: Global War AAR in Pictures - 3/5/2016 3:24:07 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #6. Japan. Ground Strike.

Japan takes a land and ground strikes a stack of communist Chinese to no effect.




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RE: Global War AAR in Pictures - 3/5/2016 3:25:44 AM   
rkr1958


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Turn 6. Jul/Aug 1940. Axis #6. Japan. Northern Flank.

Japan continues their war of maneuver against the Chinese. The odds they getting against the Chinese in the mountains are just too low at this point. Maybe next impulse?




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Ronnie

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RE: Global War AAR in Pictures - 3/5/2016 1:16:20 PM   
AlbertN

 

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Complete conquest of France and then going east is not very smooth in my eyes - simply because it leaves Marocco, Algeria and Tunisia as places where the UK can go and use them as bases of operations in the Med.
Also the Italian push to close Suez is pretty moot the moment the W.Allies have Gibraltar to operate from as well.

The moment you go Greece and the Med is not closed you pratically give 10 CPs to UK - assuming they slip through the Italian Navy in the Med.
Even if Italy gets to Iraq and Persia - unless you are certain (and one can never be) that you'll link up from above with the Germans at Caucasus - you'll see the RN presence growing up over time in the Med (If UK chooses for a mediterranean policy as historically they did).

At this point the only "pro" you have of the complete conquest of France is that you have immediately +1 Factory and +1 Resource.
With Vichy you have added resources that can be shipped in France if Vichy has the convoys for (Algeria one and Senegal one) that, with the one in France, pairs well up with the total of 3 factories Vichy has (Marseille, Lyon, Vichy). Vichy will stock up BPs for Germany later on - and you get 1 oil from Iraq as well.
Japan - with Vichy on - can ask for French Indochina and even Madagascar. (At the expensive cost of US chits!)

Long in short - if you have no plans for Spain at all - Vichy seems better than a conquest of France.

Which I am susprised about as you seem to have even built the Italian Marine (invasion of Gibraltar?) - but it is acting as regular INF in Lybia?
With the Italian DIV in Cyprus it would have been a nice threat to land anywhere behind the Brits (5 factors + 5 shore bombing = +21 against a 1 Strong notional!)
A landing at the Port Said hex would have closed the channel for both sides, ZoC'ed Suez port and all the brits suddenly OOS?

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RE: Global War AAR in Pictures - 3/5/2016 3:56:16 PM   
Centuur


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Agreed. The Italian builds support a "close the Med" policy before going into the USSR. It's a pity the MAR wasn't put into Cyprus. It's a great base for striking at Egypt.
Since the summer turn still hasn't ended, Germany should attack the cities of Vichy and Rouen this impulse and start racing two fast units south towards Toulouse and Marseilles. If there is another impulse, Lyon gets captured. All because there is now one French unit in Lyons.
I would go for Spain and Gibraltar next. Only if the turn ends and the French gets two units which they can put into Toulouse and maybe a third which should go into Lyons, Germany should probably go for Vichy instead.

Also, I don't like the evacuation of the BEF out of France. You could have decided to keep those units in France instead and evacuate them next turn. However, a good trick now would be to move those units in the naval RTB phase to the ports of Bordeaux and Bayonne (they are still at sea, I presume and can reach those ports? The BEF than becomes the first frontline for Germany to pass, if it wants to go to Gib. Churchill doesn't know Axis war plans and should act this way. It's also a good defensive position in Western Europe if Germany creates Vichy. And if he doesn't, than the French will still fight for their last "fortress", Toulouse.

Delays are everything for the Wallies, and if you can force Germany to keep valuable forces in France a couple of turns of longer, because there are some bloody Brits still on the continent, that's good. The defense of Moscow starts in France...

The Balkans are a bad place to fight in, even with the superior Wehrmacht. Greece has a merchant navy which one should not give to the CW, except when the Med is closed and those ships can't get out of there. Otherwise, kill of Yugoslavia and let the Greeks stay neutral.

< Message edited by Centuur -- 3/5/2016 3:58:55 PM >


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RE: Global War AAR in Pictures - 3/5/2016 8:27:04 PM   
rkr1958


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quote:

ORIGINAL: Cohen

Complete conquest of France and then going east is not very smooth in my eyes - simply because it leaves Marocco, Algeria and Tunisia as places where the UK can go and use them as bases of operations in the Med.
Also the Italian push to close Suez is pretty moot the moment the W.Allies have Gibraltar to operate from as well.

The moment you go Greece and the Med is not closed you pratically give 10 CPs to UK - assuming they slip through the Italian Navy in the Med.
Even if Italy gets to Iraq and Persia - unless you are certain (and one can never be) that you'll link up from above with the Germans at Caucasus - you'll see the RN presence growing up over time in the Med (If UK chooses for a mediterranean policy as historically they did).

At this point the only "pro" you have of the complete conquest of France is that you have immediately +1 Factory and +1 Resource.
With Vichy you have added resources that can be shipped in France if Vichy has the convoys for (Algeria one and Senegal one) that, with the one in France, pairs well up with the total of 3 factories Vichy has (Marseille, Lyon, Vichy). Vichy will stock up BPs for Germany later on - and you get 1 oil from Iraq as well.
Japan - with Vichy on - can ask for French Indochina and even Madagascar. (At the expensive cost of US chits!)

Long in short - if you have no plans for Spain at all - Vichy seems better than a conquest of France.
OK, Vichy it is.

quote:

ORIGINAL: Cohen

Which I am susprised about as you seem to have even built the Italian Marine (invasion of Gibraltar?) - but it is acting as regular INF in Lybia?
With the Italian DIV in Cyprus it would have been a nice threat to land anywhere behind the Brits (5 factors + 5 shore bombing = +21 against a 1 Strong notional!)
A landing at the Port Said hex would have closed the channel for both sides, ZoC'ed Suez port and all the brits suddenly OOS?
I could only get the marine to the 1 box in the East Med. However, I do have plans to put a transport in Tripoli so I can get the marine in the 3 box and, as you suggested, use the divsion in Cyprus for a flanking invasion of Egypt. I'll see if I can pull that off.

quote:

ORIGINAL: Centuur

Agreed. The Italian builds support a "close the Med" policy before going into the USSR. It's a pity the MAR wasn't put into Cyprus. It's a great base for striking at Egypt.
Since the summer turn still hasn't ended, Germany should attack the cities of Vichy and Rouen this impulse and start racing two fast units south towards Toulouse and Marseilles. If there is another impulse, Lyon gets captured. All because there is now one French unit in Lyons.
I would go for Spain and Gibraltar next. Only if the turn ends and the French gets two units which they can put into Toulouse and maybe a third which should go into Lyons, Germany should probably go for Vichy instead.

Also, I don't like the evacuation of the BEF out of France. You could have decided to keep those units in France instead and evacuate them next turn. However, a good trick now would be to move those units in the naval RTB phase to the ports of Bordeaux and Bayonne (they are still at sea, I presume and can reach those ports? The BEF than becomes the first frontline for Germany to pass, if it wants to go to Gib. Churchill doesn't know Axis war plans and should act this way. It's also a good defensive position in Western Europe if Germany creates Vichy. And if he doesn't, than the French will still fight for their last "fortress", Toulouse.

Delays are everything for the Wallies, and if you can force Germany to keep valuable forces in France a couple of turns of longer, because there are some bloody Brits still on the continent, that's good. The defense of Moscow starts in France...
The BEF is still in the North Sea. Because of FTC limits I could only deploy Gort and his transport to Bordeaux or Bayonne during the RTB? Then next turn move another corps and division there. Is that what you think I should do?


quote:

ORIGINAL: CentuurThe Balkans are a bad place to fight in, even with the superior Wehrmacht. Greece has a merchant navy which one should not give to the CW, except when the Med is closed and those ships can't get out of there. Otherwise, kill of Yugoslavia and let the Greeks stay neutral.
No Greece then. I will declare Vichy and then try to set up a flanking invasion of the British forces in Egypt.

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RE: Global War AAR in Pictures - 3/6/2016 7:09:40 PM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #7. RAF Strategic Bombing.

The RAF carrying out two more strategic bombing raids against Germany. Though unopposed the RAF bombers miss their targets.




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RE: Global War AAR in Pictures - 3/6/2016 7:15:17 PM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #7. France.

The CW takes a land and France takes a combined.

Against the advice of his allied Generals Cohen and Centuur, PM Churchill makes the difficult decision to abandoned France and orders the BEF commanded by Lord Gort to disembark back into London and Southampton.




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RE: Global War AAR in Pictures - 3/6/2016 7:16:56 PM   
rkr1958


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Turn 6. Jul/Aug 1940. Allied #7. Northern China.

The communist continue to play the game of maneuver and no combat in China. In the case of the communist Chinese, their maneuver is a slow withdrawal through the mountains.




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Ronnie

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