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Problem: Tf won´t unload CPS-1 Radar

 
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Problem: Tf won´t unload CPS-1 Radar - 3/6/2016 8:59:50 PM   
Odin


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I know this was discussed somewhere, but in my Guadal Scenario i have ships which won´t unload the
CPS-1 Radar from base Forces.

I never see this problem before, the port is Portland roads and it is build up to Level 4.

Any ideas?

Thanks

Odin

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/6/2016 10:22:41 PM   
catwhoorg


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Got any naval support you could put there ?

Those radars are pretty big.

Also make sure the TF is docked. (lose some ships if necessary to do so)

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/6/2016 11:58:41 PM   
Odin


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No naval Support i think there but i never see this probem somwhere else before...even in smaller ports!

Maybe scenerio specific, but no idea why?



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RE: Problem: Tf won´t unload CPS-1 Radar - 3/7/2016 12:18:57 AM   
witpqs


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Try putting that ship in its own TF or one otherwise small enough to dock. Large equipment does not like to swim ashore.

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/7/2016 1:59:09 AM   
zuluhour


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ive seen it take ............awhile

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/8/2016 8:49:46 AM   
Odin


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Yes...but that is very funny.

How big is a CPS-1?

The Convoy who brings the Base force+Seabees is already on the way home.

Meanwhile i have 2 ships (one with a CPS-1 from another BF) sitting there...i transformed the TF into Amphib before.

Not that big problem now because there were no air attcks any longer, so i will simply wait and see what happens.



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RE: Problem: Tf won´t unload CPS-1 Radar - 3/8/2016 10:55:19 PM   
rustysi


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quote:

How big is a CPS-1?


In game click the 3rd button from the left at the top of the screen. Weapon and plane data base. The CPS-1 has a load cost of 50. How long it would take to unload at a small port... I have no idea, but if you look up the port load rates in the manual you might get a rough idea.



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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 9:01:18 AM   
Odin


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Ok yesterday i played a few turns but they still won´t unload...i am not shure but this can be a bug or something other is wrong with that base.

They are still on board and in Ops-Reports it was told that these TF´s cannot fully unload.

The only thing that i can do is to use some other ships, not AK, but LST oder AKA or something...i have some in Noumea.



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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 11:29:28 AM   
Yaab


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If your TF is amphibious try adding empty AP/AK/APA/AKA ships to it and see if they help with unloading.

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 11:48:58 AM   
USSAmerica


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Send some Naval Support to the port where you are trying to unload. They may be able to help get the job done.

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 12:11:46 PM   
HansBolter


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quote:

ORIGINAL: witpqs

Try putting that ship in its own TF or one otherwise small enough to dock. Large equipment does not like to swim ashore.



If the individual ship it is on is too large to dock it will never unload.

You would need to send the ship to a port large enough for it to dock, unload the radar and load it aboard a ship small enough to dock at the target port.

However, it doesn't seem like a level 4 port should be too small for anything but the QE or similar size ship to dock.

Without the game in front of me I have no way to tell what individual ship docking limit a level 4 port has.

This is what I would be looking at and if the ship is not too large to dock, is docked and is still not unloading, than you may be looking at a bug.



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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 12:25:01 PM   
Odin


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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: witpqs

Try putting that ship in its own TF or one otherwise small enough to dock. Large equipment does not like to swim ashore.



If the individual ship it is on is too large to dock it will never unload.

You would need to send the ship to a port large enough for it to dock, unload the radar and load it aboard a ship small enough to dock at the target port.

However, it doesn't seem like a level 4 port should be too small for anything but the QE or similar size ship to dock.

Without the game in front of me I have no way to tell what individual ship docking limit a level 4 port has.

This is what I would be looking at and if the ship is not too large to dock, is docked and is still not unloading, than you may be looking at a bug.




Everything is all right...both TF´s are fully docked. Meanwhile, supply convoys unloaded 15000+ supplies. In, unload, out...

They SHOULD unload without any problems...i was able to land Base forces with their Radar at Lunga with its small port without problems...but Portland Road...i don´t know.



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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 12:56:20 PM   
Alfred

 

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I very much doubt there is a bug here.

I find inexperienced players usually fail to provide the relevant data or worse provide incorrect data, to the point that I don't believe the situation is how they describe it.  Post some relevant screenshots and then you may get useful advice from those who know how the game operates.

BTW the load cost of the CPS-1 Radar is much more than 50 load points.

Alfred

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 1:13:29 PM   
Admiral DadMan


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quote:

ORIGINAL: Alfred

I very much doubt there is a bug here.

I find inexperienced players usually fail to provide the relevant data or worse provide incorrect data, to the point that I don't believe the situation is how they describe it.  Post some relevant screenshots and then you may get useful advice from those who know how the game operates.

BTW the load cost of the CPS-1 Radar is much more than 50 load points.

Alfred

In Scenario 4 Guadalcanal, the load cost of CPS-1 Radar (slot 1192) is 200, according to the editor.

Interestingly, in Scenarios 1 and 2, the load cost is only 50, and its ratings are sharply reduced.

< Message edited by Admiral DadMan -- 3/9/2016 1:17:26 PM >


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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 1:51:45 PM   
Yaab


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200? That is a LOT for a single device.

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 2:23:24 PM   
Lecivius


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The Cps-1 is a rather large device. It's going to take more than a ships boat, or a small barge, or a small dock, to get ashore.

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 3:29:51 PM   
btd64


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TWO WORDS,
NAVAL SUPPORT. You have to have naval support to unload the radar. I always include some unit with naval support in my Amphibian TF's. Faster unload and no issues. I hate issues.....GP

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 4:28:40 PM   
BBfanboy


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quote:

ORIGINAL: General Patton

TWO WORDS,
NAVAL SUPPORT. You have to have naval support to unload the radar. I always include some unit with naval support in my Amphibian TF's. Faster unload and no issues. I hate issues.....GP


Yeah, war is hell GP!
Nav Support is not widely available in the early part of the game and in scenarios set in the early war. There may be no substitute for taking the radar to a larger base and unloading it until the base you want it at builds a bigger port. The game seems to model that a very heavy device will not unload onto the rickety wooden dock of a level 1 port. I cannot find any reference to the load cost numbers for individual items vs port size though.

I do know that when I was unloading 6" coast artillery at too small a port, all the guns were dropped in the water. This was after the guns would not unload from a ship that was too large to dock, and I took them to a larger port to reload on a ship small enough to dock in the small port. So taking the radar away and loading it on a small ship might just get it dunked too!

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 5:11:05 PM   
btd64


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Early in the game I'm not conducting any amphibious operations anyway. I'll use the port detachments. There small, load fast and you can use APD's to move them....GP

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 7:19:53 PM   
Odin


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Ok guys...IIRC there was Naval Support of 18...as there is nothing else to do i will ship somewhat-)

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 7:59:23 PM   
btd64


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Odin, if you have naval support in the hex, then it may just take some time. I have had heavy equipment that took longer than I expected to unload, but it did unload....GP

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/9/2016 8:36:59 PM   
BBfanboy


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quote:

ORIGINAL: General Patton

Odin, if you have naval support in the hex, then it may just take some time. I have had heavy equipment that took longer than I expected to unload, but it did unload....GP

I have never seen the wait for unloading exceed three days, so if it doesn't unload after that amount of time I presume it can't.
Anyone seen any different timeframes?

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/11/2016 4:29:57 AM   
rustysi


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quote:

Interestingly, in Scenarios 1 and 2, the load cost is only 50, and its ratings are sharply reduced.


This is exactly where I got the info from, as I've only played scenario 1.

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/11/2016 7:06:38 AM   
CaptBeefheart


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I always thought you needed 10 Nav Support to unload those beasts. Maybe it's 20 if 18 isn't working for you.

Those lettered engineering units with 30 Nav Support are crucial in the early days. Fortunately you can move them around by PBY pretty easily.

Cheers,
CC

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/15/2016 2:19:35 PM   
Odin


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Ok scenario is finshed some days ago...but this won´t unload

When i have time this week i load an older save game and try this again..



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RE: Problem: Tf won´t unload CPS-1 Radar - 3/15/2016 3:20:16 PM   
btd64


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If you think it's a bug, post a screen shot and a save in the tech forum....GP

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/16/2016 2:53:24 PM   
Alfred

 

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Still no screenshots provided.

This will not be a bug.  Just another case of someone who can't be bothered to read the manual, nor look closely at the actual data which applies to the situation and then expecting the game code to do what it will not do.

Alfred

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RE: Problem: Tf won´t unload CPS-1 Radar - 3/18/2016 2:31:50 PM   
Odin


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quote:

ORIGINAL: Alfred

Still no screenshots provided.

This will not be a bug.  Just another case of someone who can't be bothered to read the manual, nor look closely at the actual data which applies to the situation and then expecting the game code to do what it will not do.

Alfred


Hey Alfred :-)

It is possible that i´ve made a mistake, there is no reason to believe thats a bug.

Screenies were not here yet because i wasn´t really in game now for few days, maybe this weekend.

But of course, i will follow your advice and speak with the manual.

All of you, thank you for your answers...these radars were no problem, i just found it funny.

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