Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Vierville Scenario

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Vierville Scenario Page: [1]
Login
Message << Older Topic   Newer Topic >>
Vierville Scenario - 3/8/2016 2:48:29 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Thanks for posting Ed. There is something lovely about these 5-turnish small infantry-only encounters. So many of today's tactical systems involve huge scenarios, as in CM where scenarios could be 60 turns and have a large OOB. So happy to have TotH and all these nice scenarios.

Looking at the American firepower I was crying out for multi-hex firegroups!

Thanks to Peter and Jorgen for the game!!
Post #: 1
RE: Vierville Scenario - 3/8/2016 4:44:58 AM   
Bulldog1

 

Posts: 63
Joined: 11/15/2006
Status: offline
Your Welcome Gerry!
Part of what I like about these smaller scenarios is the importance of each shot. One bad result can flip the momentum instantly. One squad breaks on one side of the building and you feel the angst to safely rout unit away and find a squad, half squad to fill the hole.
This is what I remember about ASL. Lucky or unlucky rolls.
Hopefully we will see improvements to the AI as the game matures. I'm seeing AI squads firing in the open street at distant targets in fire phase right next to a untaken building objective and then getting blasted on defensive fire.
If we do see AI improvements at some point, it just means all these scenarios being designed will be a blast (no pun intended) to play over again.
Bulldog

(in reply to Gerry4321)
Post #: 2
RE: Vierville Scenario - 3/8/2016 5:12:05 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Same here. An enemy squad spend most of its time in open ground next to a stone building. And in a few cases the enemy didn't walk in to take an unoccupied victory location. If I play it again I will make sure to verify the enemy was not pinned but I don't think it was.

Still lots of fun with lovely counters on a lovely map. Thanks again.

P.S. I cannot keep up with all the new stuff and all the stock scenarios!

(in reply to Bulldog1)
Post #: 3
RE: Vierville Scenario - 3/8/2016 3:32:21 PM   
Rakkasan101

 

Posts: 17
Joined: 3/10/2015
Status: offline
Where is this scenario?

(in reply to Gerry4321)
Post #: 4
RE: Vierville Scenario - 3/8/2016 3:51:08 PM   
dox44

 

Posts: 668
Joined: 5/7/2000
From: the woodlands, texas
Status: offline
http://www.matrixgames.com/forums/tm.asp?m=4036275

bottom of page

(in reply to Rakkasan101)
Post #: 5
RE: Vierville Scenario - 5/9/2016 11:21:29 PM   
kolc

 

Posts: 29
Joined: 5/1/2016
Status: offline
It is a good one. I also like the Hill 30 scn too

(in reply to dox44)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Vierville Scenario Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.797