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SPWaW 2016 - Now Available

 
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SPWaW 2016 - Now Available - 12/25/2015 12:53:46 AM   
Major_Mess


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A Christmas Gift from The Depot to you.

On top of all the goodies bundled with the previous version (ENH-FR V1.1) SPWaW 2016 includes all of the below.

45 new or revised Encyclopedia entries
43 new .lbm Unit pictures
49 revised sound files – we found that some of the original and/or ENH FR sounds were better than what was issued with V1.1.

An adjusted mech.exe file branded with SPWaW 2016.

And last but not least, the real reason for the upgrade.
Over the last few months a team at The Depot started to go through all the OOB’s to fix the few glaring errors that still populated the game. As work progressed more folks came onboard, people came out of the woodwork. Interest grew, the scope got bigger as more hands reached out to help.
Much discussion ensued; the passion for this fine game was evident from the start. The collaboration from all parties was superb.

I’d like to thank JustaToy for all that he did, his contribution was absolutely essential to this project.
DROregon’s assistance was huge, and JEB Davis’s encouragement kept it all moving forward. Lastly I gotta give Alby as much acknowledgement as possible. The dude drove this project waaaaay past what I had ever hoped to achieve.

Thanks Guys


Truly I felt part of what the Internet promised us so long ago. An arena for like-minded souls from around the world to create something wonderful.

The end result was that every OOB in the game was scrutinized.
Over 850 data points that have been adjusted in this update. Anything and everything was looked at, then the necessary changes were implemented to ensure that the Enhanced-Final Release standards were being used throughout the game.
I think we have right here the most complete set of OOB’s ever.

All Campaign fixes, and newly updated Scenarios have also been included in the Download.

You can get to the Download via the Link in my sig.


Enjoy
Cheers to y'all


Major Mess


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RE: SPWaW 2016 - Now Available - 12/25/2015 12:08:02 PM   
sami heimola

 

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Wow thanks a lot Major & all mentioned guys
Happy Christmas & coming New Year too!

PS. What comes to "an adjusted mech.exe", has anyone got artillery bug possible fixed?

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RE: SPWaW 2016 - Now Available - 12/26/2015 1:01:13 AM   
Alby


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The arty bug just seems to depend on what type of processor your PC has, for some people the arty fix works
for others it doesn't



< Message edited by Alby -- 12/26/2015 2:03:21 AM >


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RE: SPWaW 2016 - Now Available - 1/7/2016 4:28:27 PM   
sanderz

 

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never played any version of this but it looks really interesting - am i correct in thinking that SPWaW 2016 is a mod for sharpnal games winSPWW2 @ $39.95??

thanks

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RE: SPWaW 2016 - Now Available - 1/7/2016 4:34:09 PM   
Kuokkanen

 

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quote:

ORIGINAL: sanderz

am i correct in thinking that SPWaW 2016 is a mod for sharpnal games winSPWW2 @ $39.95??

No you're not. SPWAW 2016 is modified SPWAW. This game, but without Mega Campaigns.

Major difference between WinSPWW2 and SPWAW is WinSPWW2 is based on Steel Panthers 2 source code and SPWAW is based on Steel Panthers 3 source code. So in theory SPWAW is more advanced, but Matrix Games considers it ready and hasn't released official patch for many years. SPWAW 2016 is unofficial fan made update. WinSPWW2 is still in official development and gets patches.

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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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RE: SPWaW 2016 - Now Available - 1/7/2016 4:38:48 PM   
sanderz

 

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thanks for clarifying that

is there much difference in the gameplay and/or content of the 2 versions?

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RE: SPWaW 2016 - Now Available - 1/7/2016 5:28:11 PM   
Major_Mess


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sanderz

Without dirting on the competition too much ......

Remember the Simpsons Episode (found it "Krusty gets Kancelled" 1993) where Gabbo the puppet makes an appearance and Krusty's show gets cancelled.
Prior to that Krusty always had quality "Itchy and Scratchy" cartoons on his show ..... that's SPWaW.
Then with budget cuts he replaced I & S with some Eastern Euro crap - remember when he first watched it, he goes "what in the hell?????" ...... that's the Camo version.

Both are cartoons with two characters.

Camo is geared more to the Grognard nerds, SPWaW is more immersive IMHO.




MY OPINION ONLY.




HTH



Major Mess

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RE: SPWaW 2016 - Now Available - 1/7/2016 7:56:01 PM   
sanderz

 

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thanks

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RE: SPWaW 2016 - Now Available - 1/8/2016 11:31:53 AM   
sami heimola

 

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Hmm is it just me but I think that SPWAW 2016's picklists by AI is bit better than in "original" SPWAW... I see more recon and sniper units in new version than in original imo.

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RE: SPWaW 2016 - Now Available - 1/8/2016 4:00:22 PM   
Major_Mess


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quote:

ORIGINAL: sami heimola

Hmm is it just me but I think that SPWAW 2016's picklists by AI is bit better than in "original" SPWAW... I see more recon and sniper units in new version than in original imo.


I can take No credit for that, although I'd like to.

I'd like to think that maybe the Game is now in a happier place, and is now responding accordingly.



Hahahaha
I'm glad that you're enjoying it.



cheers


MM

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RE: SPWaW 2016 - Now Available - 1/9/2016 7:53:25 AM   
KG Erwin


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Well, I finally switched over to SPWAW 2016, but I did customize a couple of the OOBs to better fit my core forces in the long WWII campaign. I didn't change any of the stats, but I did alter the layouts of a few formations. Now, I need to decide who to use first: I may startup a German campaign at long last, beginning in Sept 1939. I do use J.E.B.'s alternate campaign settings, which I believe are much more realistic than the standard settings. I am glad I kept my custom music files, but I replaced my old weapons sounds with the new ones. Amongst the music files are a 1942 recording of the USMC Hymn and a copy of the WWII German National Anthem.

< Message edited by KG Erwin -- 1/9/2016 9:01:19 AM >

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RE: SPWaW 2016 - Now Available - 1/10/2016 4:53:16 AM   
Major_Mess


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quote:

ORIGINAL: KG Erwin

... ... I do use J.E.B.'s alternate campaign settings, which I believe are much more realistic than the standard settings.


Are you referring to the Low Carnage settings that JEB has given us, or is he hiding something new and exciting from me?
I must know!

quote:

ORIGINAL: KG Erwin
... but I replaced my old weapons sounds with the new ones...


What are these weapons sounds files that you speak of?
Would they be of any interest to others that enjoy this game?
Are they better?
How many do you have?
Will you share?


Let's talk

Major Mess

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RE: SPWaW 2016 - Now Available - 1/10/2016 3:01:59 PM   
KG Erwin


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Major Mess, yes, I am referring to the Low Carnage settings. These should be standardized for game play. As for the weapons sounds, these are included in Spwaw 2016.

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RE: SPWaW 2016 - Now Available - 1/10/2016 4:17:46 PM   
Major_Mess


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quote:

ORIGINAL: KG Erwin

... As for the weapons sounds, these are included in Spwaw 2016.


Ahhhh, got it. I misunderstood you.


cheers

MM

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RE: SPWaW 2016 - Now Available - 1/21/2016 6:35:32 PM   
Alby


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quote:

ORIGINAL: sami heimola

Hmm is it just me but I think that SPWAW 2016's picklists by AI is bit better than in "original" SPWAW... I see more recon and sniper units in new version than in original imo.

we worked on AI picklists several versions back


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RE: SPWaW 2016 - Now Available - 2/3/2016 11:40:44 AM   
mudy

 

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Great game, nice to play the better version.

The artillery click bug become the last problem for this classic game to last forever.

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RE: SPWaW 2016 - Now Available - 2/17/2016 1:34:49 PM   
sami heimola

 

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Hmm I wonder what is "weapon carrier"'s task (USA OOB) in game... They are weaponless, so are they meant only to be as "cannon fodder"? Anybody knows? Alby?

< Message edited by sami heimola -- 2/17/2016 6:47:05 PM >

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RE: SPWaW 2016 - Now Available - 2/17/2016 3:58:14 PM   
Major_Mess


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They are to hump freight, sorta like a foot powered cart.

I have no idea why they were included in the game.

MM

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RE: SPWaW 2016 - Now Available - 2/17/2016 6:07:46 PM   
Alby


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quote:

ORIGINAL: Major Mess

They are to hump freight, sorta like a foot powered cart.

I have no idea why they were included in the game.

MM


silly folk,
these are 'special forces' weapons carriers, attached to mountain squads and what not to pack their mortars, ammo crates, and such while infiltrating
you will find these in the Mountain Company formations, altho they may accidentally appear in other formations (SPWAW unit class problem) they IIRC, cannot be purchased seperately
we actually went thru a lot adding these units to the game


< Message edited by Alby -- 2/17/2016 7:09:43 PM >


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RE: SPWaW 2016 - Now Available - 2/18/2016 10:54:10 AM   
sami heimola

 

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Ok thanks about explanation Alby. Well if nobody can fix that unit class problem, could you (or whoever did oobs) just remove weapon carriers (if next version ever comes)? No big deal but they are just useless (what comes to firepower)...

edit:I mean they are useless in SPWAW but not in reality

< Message edited by sami heimola -- 2/21/2016 9:10:39 AM >

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RE: SPWaW 2016 - Now Available - 2/20/2016 10:04:45 PM   
JEB Davis


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They are not useless!
Oh, I see you were joking


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Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/

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RE: SPWaW 2016 - Now Available - 3/9/2016 1:13:32 AM   
Mordeep

 

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I have just downloaded the game and tried a couple of scenarios. The units are very small compared to my old 8.4 version.

Is there a way I can increase the unit sizes in 2016? I tried changing my screen resolution.

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RE: SPWaW 2016 - Now Available - 3/9/2016 1:45:19 AM   
Major_Mess


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quote:

ORIGINAL: Mordeep

I have just downloaded the game and tried a couple of scenarios. The units are very small compared to my old 8.4 version.

Is there a way I can increase the unit sizes in 2016? I tried changing my screen resolution.



Cool, hope you're enjoying.

On the Preferences Screen ....

• Unit Icon
This value determines the size of the icons that appear on the Battle Map.
Range is from: Large: XXX to Small: 3



HTH


MM



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RE: SPWaW 2016 - Now Available - 4/28/2016 10:14:24 PM   
proberts


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Just found this version, works great, feels much smoother to use than the previous version.Thank you all for the continued work on this great sim.

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RE: SPWaW 2016 - Now Available - 4/28/2016 10:33:22 PM   
Major_Mess


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quote:

ORIGINAL: fmphil

Thank you all for the continued work on this great sim.


Dude, you are more than welcome.

Try this out ..... a waaaaay better palette for the game. (subdued colours, muted tones)
Get it HERE!!!

This will be part of an AWESOME PACK that will include new and improved icons along with the palette.



Major Mess


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RE: SPWaW 2016 - Now Available - 4/28/2016 11:03:55 PM   
proberts


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MM
just read through the thread, very nice.I have dloaded it and will try it out.Thanks for the heads up.

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RE: SPWaW 2016 - Now Available - 4/29/2016 4:17:12 AM   
Zap


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quote:

ORIGINAL: Major Mess


quote:

ORIGINAL: fmphil

Thank you all for the continued work on this great sim.


Dude, you are more than welcome.

Try this out ..... a waaaaay better palette for the game. (subdued colours, muted tones)
Get it HERE!!!

This will be part of an AWESOME PACK that will include new and improved icons along with the palette.



Major Mess




Wow waiting for that with great anticipation.

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Post #: 27
RE: SPWaW 2016 - Now Available - 4/30/2016 7:03:16 PM   
sami heimola

 

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I played SPWAW 2016 today and noticed that 1 US Marine inf icon shows as "red dot" (or should I say "red diamond";)) in game. Scenario is Raider Attack Redux and hex 86,32. It's bit strange that there's another USMC Raiders' icons which are ok... I even reinstalled SPWAW but there's red dots still. Any help? Am I only one who have noticed this?

edit:I noticed same thing in Japan side. Knee Mortar Sq and hex 81,22. Hmm this is more strange than I first thought...

edit2. JA Inf Sq* hex 23,74 red dot too...

< Message edited by sami heimola -- 4/30/2016 7:37:15 PM >

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Post #: 28
RE: SPWaW 2016 - Now Available - 4/30/2016 9:00:41 PM   
Major_Mess


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I'll take a look at this one Sami

MM

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RE: SPWaW 2016 - Now Available - 5/1/2016 11:22:13 AM   
sami heimola

 

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Thanks Major. Btw, I tested same scenario without DxWnd and BES but red dots are still there... And with DxWnd/BES same result. Hmm interesting.
I even ran Avast scan (no viruses found). Could those "dots" be some kind of bug?

edit.I just noticed that in scenario Destroy The Port all ships are red dots... Well this problem is larger than I ever imagined... Do I have to reinstall game once again?

edit2. Wake Island scen: all US civilian crew icons are red dots...

Hmm it's better than I stop trying all other scens to save my poor mental health (not so serious though;))

< Message edited by sami heimola -- 5/1/2016 12:42:04 PM >

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Post #: 30
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