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RE: Advanced Squad Leader Mod

 
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RE: Advanced Squad Leader Mod - 2/26/2016 4:31:35 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Hey Thanks David!

That did the trick. I see the ASL mod counters now, very nice.

Thanks again!

John

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Blitz call sign Big Ivan.

(in reply to kylania)
Post #: 31
RE: Advanced Squad Leader Mod - 2/26/2016 5:15:43 PM   
john688

 

Posts: 34
Joined: 11/30/2007
Status: offline
The counters do correspond with the game

Fire Power

8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H

Morale

8 - ***
7 - **
6 - *
5 -

The Ranges are correct as well.

The only things that are not in there are the Airborne and Fallschirmjaer units

Great Mod!

(in reply to Big Ivan)
Post #: 32
RE: Advanced Squad Leader Mod - 2/27/2016 1:15:13 AM   
Bradley62


Posts: 153
Joined: 6/29/2006
Status: offline
Thanks for doing this great mod.

(in reply to john688)
Post #: 33
RE: Advanced Squad Leader Mod - 2/27/2016 1:31:31 AM   
Perelandra67

 

Posts: 40
Joined: 7/7/2015
Status: offline
this is excellent! great job.

The only down side is that while I'm playing with this mod, I keep expecting "ASL-like" gameplay and I keep thinking "why is there no resid in that hex..." or "when do I roll for weather??"

< Message edited by Perelandra67 -- 2/27/2016 1:32:16 AM >

(in reply to kylania)
Post #: 34
RE: Advanced Squad Leader Mod - 2/27/2016 1:36:54 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
There is RFP in the game.

(in reply to Perelandra67)
Post #: 35
RE: Advanced Squad Leader Mod - 2/27/2016 1:52:00 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: john688

The counters do correspond with the game

Fire Power

8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H

Morale

8 - ***
7 - **
6 - *
5 -

The Ranges are correct as well.

The only things that are not in there are the Airborne and Fallschirmjaer units

Great Mod!


There are Airbone units as well as Fallschirmjaer

(in reply to john688)
Post #: 36
RE: Advanced Squad Leader Mod - 2/29/2016 2:30:24 PM   
qwright38

 

Posts: 10
Joined: 2/25/2016
From: Australia
Status: offline
Great Mod!!

(in reply to Peter Fisla)
Post #: 37
RE: Advanced Squad Leader Mod - 3/3/2016 10:55:49 PM   
gogol


Posts: 49
Joined: 9/26/2007
From: Montreal
Status: offline

404 ???

(in reply to qwright38)
Post #: 38
RE: Advanced Squad Leader Mod - 3/3/2016 11:00:34 PM   
36142CP

 

Posts: 64
Joined: 3/1/2016
From: United Kingdom
Status: offline
I have installed this counter mod and it works fine. Thanks very much.

(in reply to gogol)
Post #: 39
RE: Advanced Squad Leader Mod - 3/4/2016 1:06:02 AM   
ArmyEsq

 

Posts: 139
Joined: 2/20/2015
Status: offline
I'm getting a 404 error message. Anyone able to help, please?

(in reply to 36142CP)
Post #: 40
RE: Advanced Squad Leader Mod - 3/4/2016 1:17:09 AM   
dleclair

 

Posts: 1
Joined: 2/28/2016
Status: offline

Same here (404). Did the mod get removed?

(in reply to ArmyEsq)
Post #: 41
RE: Advanced Squad Leader Mod - 3/4/2016 2:23:37 AM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Revised the link at the top of the thread

https://www.dropbox.com/sh/etxsj6qzn0thadw/AAAxsCXO4ElbOdKt-2jG623Na?dl=0

< Message edited by Richie61 -- 3/4/2016 3:38:50 AM >


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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

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Post #: 42
Re: Advanced Squad Leader Mod - 3/4/2016 10:44:52 PM   
GregN

 

Posts: 21
Joined: 3/2/2016
Status: offline
I created a version of the ASL mod with vehicle Movement Points in the upper right corner. The covered arc triangle may obscure the number, but should be helpful for non-ASL players to have rough idea of movement capabilities even if you don't know the MP cost for every action - assume 1 MP for open ground, change covered arc, etc. The vehicle counters are cleaner then the VASL ones with armor, mg, etc. If you want to read the ASL rulebook then those will work for you.

I'm too new to the forums to link a file, but maybe someone else can put it up?? (Give me a way to send you the terrain.png file).
I'll post the link when I can.

All terrain and other counters should be the same as the earlier ASL mod.

[image][/image]




Attachment (1)

< Message edited by GregN -- 3/4/2016 11:32:14 PM >

(in reply to Richie61)
Post #: 43
RE: Re: Advanced Squad Leader Mod - 3/5/2016 6:30:12 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Uploaded GregN's file.
http://www.matrixgames.com/forums/tm.asp?m=4036287

Thanks Greg!

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to GregN)
Post #: 44
RE: Re: Advanced Squad Leader Mod - 3/6/2016 12:53:01 AM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
+1

How about some SL/ASL admin markers like Prep Fire and Broke, etc.?

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Post #: 45
RE: Re: Advanced Squad Leader Mod - 3/6/2016 1:08:39 AM   
ArmyEsq

 

Posts: 139
Joined: 2/20/2015
Status: offline
Any chance we might get smoke capability for the squads and the artillery?

(in reply to pzgndr)
Post #: 46
RE: Re: Advanced Squad Leader Mod - 3/6/2016 1:50:06 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Thanks to all of you modders and scenario creators. This is what makes a game great. I have a fairly recent $50 Civil War title (not Ageod) with a few scenarios and a bitch to edit. Disappointing. But this game has legs

Oops, sorry to go off topic.

< Message edited by rosseau -- 3/6/2016 1:52:01 AM >

(in reply to ArmyEsq)
Post #: 47
RE: Re: Advanced Squad Leader Mod - 3/6/2016 2:37:58 AM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline

quote:

ORIGINAL: pzgndr

+1

How about some SL/ASL admin markers like Prep Fire and Broke, etc.?


Explain? Not sure what you want?

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to pzgndr)
Post #: 48
RE: Re: Advanced Squad Leader Mod - 3/6/2016 12:58:38 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline

quote:

ORIGINAL: Richie61

quote:

ORIGINAL: pzgndr
How about some SL/ASL admin markers like Prep Fire and Broke, etc.?


Explain? Not sure what you want?


I was thinking of the old Prep Fire, Broke and other counters from the original SL game. The graphics for Fire, First Fire and Final Fire could be updated (backdated??) and the Broken graphic revised to a generic Broke with the casualty. Stuff like that.

It also occurred to me while playing some last night that since the AFV counters do not rotate for facing, perhaps they would look better reversed with the AFVs oriented to the top left rather than bottom right. Just a thought.





Attachment (1)

(in reply to Richie61)
Post #: 49
RE: Re: Advanced Squad Leader Mod - 3/6/2016 4:39:35 PM   
kylania

 

Posts: 155
Joined: 1/2/2015
Status: offline
Note that you have an incorrect building mask in this mod which is causing LOS errors in certain buildings. See this post for details.

< Message edited by kylania -- 3/6/2016 4:40:22 PM >

(in reply to pzgndr)
Post #: 50
RE: Re: Advanced Squad Leader Mod - 3/6/2016 8:06:31 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Thanks for heads up. I fixed the issue and updated the links with the correct file.

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to kylania)
Post #: 51
RE: Re: Advanced Squad Leader Mod - 3/6/2016 8:13:08 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Yeah, I guess someone could do that if they wanted to. I used some older Squad Leader images in my Squad Leader mod

I didn't used the word "broke" on my since the game already has a broken image.

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to pzgndr)
Post #: 52
RE: Re: Advanced Squad Leader Mod - 3/8/2016 4:00:22 AM   
gogol


Posts: 49
Joined: 9/26/2007
From: Montreal
Status: offline
hi

i started doing that (prep fire / first fire / final fire and DM)

But i made those counters smaller so that you can see what is underneath them ;)

https://www.dropbox.com/s/iwkv4lyrzjrh1uh/Terrain.png?dl=0








Attachment (1)

< Message edited by gogol -- 3/8/2016 4:04:56 AM >

(in reply to Richie61)
Post #: 53
RE: Advanced Squad Leader Mod - 3/9/2016 7:44:36 PM   
caldy

 

Posts: 15
Joined: 8/20/2010
Status: offline

quote:

ORIGINAL: cataphract88

Your Squad Leader graphics mods have convinced me to buy this game.


i think exactly the same.
I would never bought it with original icons

(in reply to Cataphract88)
Post #: 54
RE: Advanced Squad Leader Mod - 3/9/2016 8:45:35 PM   
ezzler

 

Posts: 863
Joined: 7/4/2004
Status: offline

quote:

ORIGINAL: caldy


quote:

ORIGINAL: cataphract88

Your Squad Leader graphics mods have convinced me to buy this game.



I would never bought it with original icons


+1 to that.

(in reply to caldy)
Post #: 55
RE: Advanced Squad Leader Mod - 3/28/2017 9:39:46 AM   
CPBuck


Posts: 47
Joined: 3/24/2017
Status: offline
Damn, this sure brings back some fond memories of my board-gaming days. I hope you keep expanding on this game. As soon as I can afford to, I plan to buy this game. Thanks for all the great work.

_____________________________

Mapping the world one hex at a time.

(in reply to Richie61)
Post #: 56
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