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Your Experience with Naval AI on 215i update

 
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Your Experience with Naval AI on 215i update - 3/12/2016 10:03:33 AM   
Ajantaka

 

Posts: 30
Joined: 1/23/2007
Status: offline
Hello,

If there is already a thread for this topic sorry to repeat and please direct me to it. I would be interested to here your results with the Naval AI in New Dawn Random games. Specifically:

1) Does the AI build the full range of naval units or mainly concentrate on a few types?

2} Can the AI launch and sustain amphib invasions?

3} Can the AI use Carriers?

4} Will Ai's with capital cities placed on small to medium islands get off the island and go to where resources are?

I ask because, of course, there is no point is having worlds with much water if the Ai is not going to do much with navies.

Thanks
Post #: 1
RE: Your Experience with Naval AI on 215i update - 3/12/2016 12:43:29 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
215i update? The current version of ATG is 2.21k.

1) there aren't many ship types
2) no - never seen the AI sustain an invasion
3) no - AI never builds aircraft carriers
4) if speaking about one town starts, then yes

Generally speaking the AI isn't very good at naval warfare. Lancer's EMS Mod has a very good naval aspect to it.

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Tac2i (formerly webizen)

(in reply to Ajantaka)
Post #: 2
RE: Your Experience with Naval AI on 215i update - 3/12/2016 3:37:12 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I have some issues with the naval side of Lancer's mod.

If a single sub attacks a significant fleet, and is sunk without doing any damage, the fleet, no matter how important its mission halts. Sorry, that is not the way the world worked. Ships press on into "Harm's Way".

This really frustrated me.

Chuck

(in reply to Tac2i)
Post #: 3
RE: Your Experience with Naval AI on 215i update - 3/13/2016 11:19:06 AM   
Ajantaka

 

Posts: 30
Joined: 1/23/2007
Status: offline
Weibizen,

Ok, thanks for answers. I guess we are stuck we a bad naval AI. Do you think the cause of this is some problem inherent to the design of the game or that most players, and perhaps the designer, are not that interested in naval warfare?
When I go to Lancers site and press the download I get a 404-Not found message.

Thanks

(in reply to Tac2i)
Post #: 4
RE: Your Experience with Naval AI on 215i update - 3/13/2016 1:50:12 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Creating an AI for the ATG random game engine is much more difficult due to its random nature. Coding an AI for a historical simulation is much easier in comparison.

The EMS Mod Suite is here: http://www.vrdesigns.net/scenario.php?nr=183. If you don't have an account at that site you will need to create one to be able to download the mod.

quote:

ORIGINAL: Ajantaka

Do you think the cause of this is some problem inherent to the design of the game or that most players, and perhaps the designer, are not that interested in naval warfare?

When I go to Lancers site and press the download I get a 404-Not found message.

Thanks



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Tac2i (formerly webizen)

(in reply to Ajantaka)
Post #: 5
RE: Your Experience with Naval AI on 215i update - 3/13/2016 4:21:19 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Oh I am interested in a better naval AI, but I am not holding my breath :)

(in reply to Tac2i)
Post #: 6
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