AlanChan
Posts: 68
Joined: 5/17/2015 Status: offline
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quote:
ORIGINAL: mahuja > or micro-managing is allowed? (EG, have a backup ASW heli on stand-by and release it when a sub is found near SAG). See asw strike missions. It really depends on what level you want the students to work at. Therefore, some examples of the decisions they'll make would be helpful. But from what you have said, I think this is the format you'll want: You have a big screen in each of the two teams' rooms, and have the umpire take screenshots to be displayed on their screens. (Just make sure the screenshots always go to the right screen, and to be empty of logs for the other side.) In each case, they can discuss what they want to happen. Once they reach a decision, the umpire implements it, and the game continues on. The downside is the meta-gaming part of "the game's proceeding slowly, they must be doing something". (How much is about decisions made before the scenario starts?) When the umpire is not doing something for either side, he may want to have an omniscient "observer" faction. This means that the umpire is the only one who needs to know how to play the game mechanically. If a student would spend time thinking on "how can *I* do it" rather than "can this be done, and what are the consequences", you're probably doing it wrong. And, as illustrated above, people who have played for a while may still not have picked up on everything. Which could still be a problem if the umpire is in that situation. Would love to see the After Action Reports from it! Actually, I have no idea about the student's proficiency. I am still recruiting game participants and talking with professors. I guess they will function as high level commanders, relieved of duty to issue specific tasks. Your suggestion is really good. Because if only umpire knows how to play, both sides get a equally stupid tactical commander. This is fairer compared to let students issue specific order. I guess to save time, they will make some decisions (e.g. AC load out) before game start.
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