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RE: Submitted Mods - 3/15/2016 6:40:39 PM   
haigg1954

 

Posts: 4
Joined: 3/12/2016
Status: offline
Ok, got the counter mod down loaded and OMG it works and in the hands of a luddite like me cutting and pasting can be a challenge.

Echoing others, I have purchase whole new desk top computer systems to run new games far less import to me than Tigers with these classic SL counters:

Harpoon-new system;
Rome Total War-new system;
Distant Guns-new system;

I have waited over 30 years for this. If someone wants to do a kick-starter for Richie61, I will donate $100.00 as a gift in appreciation for his work. And maybe he can give us U.S. Marines and Japanese infantry counters.

Ok, strike all that I do not want Richie to get in trouble with the designer-publisher of Tigers like IronX did with Tiller Software over Squad Battles mods. I suppose my thanks will have to suffice.

(in reply to Gerry4321)
Post #: 31
RE: Submitted Mods - 3/16/2016 2:54:15 AM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Thanks! It's nice to see people enjoying my mod as much as I do

I am no Andrew (Iron X). He was a true mastermind of Squad Battles. Map making, mods etc! He was before my time. I do a few SB mods at times.



Never finished AotR mod



_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to haigg1954)
Post #: 32
RE: Submitted Mods - 3/16/2016 4:12:07 AM   
giffin


Posts: 188
Joined: 3/24/2015
Status: offline
Just amazing "Squad Battle" MODS!!

I haven't played Squad Battles since I bought TOTH....

< Message edited by Punisher007 -- 3/16/2016 4:13:13 AM >

(in reply to Richie61)
Post #: 33
RE: Submitted Mods - 3/16/2016 4:38:07 AM   
Ratzki

 

Posts: 581
Joined: 8/18/2008
From: Chilliwack, British Columbia
Status: offline
Are those Panzer Grenadier German Infantry that I see Richie? Now wer are talking! I prefer the 3/4 view of both the squads and the vehicles.

(in reply to giffin)
Post #: 34
RE: Submitted Mods - 3/16/2016 5:53:43 AM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Like this?



_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Ratzki)
Post #: 35
RE: Submitted Mods - 3/16/2016 11:25:54 PM   
36142CP

 

Posts: 64
Joined: 3/1/2016
From: United Kingdom
Status: offline
They look the biz. Skills!

(in reply to Richie61)
Post #: 36
RE: Submitted Mods - 3/17/2016 7:10:02 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Winter Mod v:a.0

As i say yesterday there is a mod with Winter floor/Building and road

I Start with JMass Mod and change floor add snow everywhere

In bonus i change orchard representation and tired tag

and Blackk SS Counter Squad / H Squad to Black

As i say also i don't know if there is effect on LOS compute by the game so i name him va.0 and i go to 1.0 When feedback tell it's ok

Don't forget to save your original terrain file before replace it by this

This Mod don't change Rules just the representation of the Map





Attachment (1)

_____________________________

Semper Fi - Sicut Aquila

(in reply to Paullus)
Post #: 37
RE: Submitted Mods - 3/17/2016 7:13:24 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Winter Mod Updated Updated v1.0 May, 17 2016


There is the File with Mod :

Regards from France

Cheers


Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant



Attachment (1)

< Message edited by KhanDam2 -- 5/17/2016 5:11:33 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 38
RE: Submitted Mods - 3/17/2016 7:16:39 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Thanks for this. Now we just need Peter to add the snow rules in an expansion.

(in reply to KhanDam2)
Post #: 39
RE: Submitted Mods - 3/17/2016 10:18:22 PM   
Bulldog1

 

Posts: 63
Joined: 11/15/2006
Status: offline
Snow Mod is well appreciated. Great work!
Bulldog

(in reply to Gerry4321)
Post #: 40
RE: Submitted Mods - 3/18/2016 1:33:15 AM   
36142CP

 

Posts: 64
Joined: 3/1/2016
From: United Kingdom
Status: offline
This looks superb. I look forward to test driving it. Cheers.

(in reply to Bulldog1)
Post #: 41
RE: Submitted Mods - 3/18/2016 6:46:01 PM   
Krys

 

Posts: 55
Joined: 2/25/2016
From: California
Status: offline
Très bien fait! Merci mille fois!

Krys

_____________________________

So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson

(in reply to KhanDam2)
Post #: 42
RE: Submitted Mods - 3/18/2016 11:52:07 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Desert Mod v:a.0

A,d Now the Earth Turn one half Turn and Tigers go to Sunny Desert

Same as Winter I Start with JMass Mod and change floor add snow everywhere

In bonus i change orchard representation to Palm, tired tag

and Black SS Counter Squad / H Squad to Black

As i say also i don't know if there is effect on LOS compute by the game so i name him va.0 and i go to 1.0 When feedback tell it's ok

Don't forget to save your original terrain file before replace it by this

This Mod don't change Rules just the representation of the Map





Attachment (1)

_____________________________

Semper Fi - Sicut Aquila

(in reply to Krys)
Post #: 43
RE: Submitted Mods - 3/18/2016 11:54:46 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Desert Mod Updated Updated v1.1 May, 20 2016

There is the File with Mod :

Regards from France

Cheers

Changes for v1.1
- Correct Brush Issue for hills


Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Correct Color
- Make TotH 1.0.27 Compliant


Changes for va.1
- change Brush and Woods on Hill
- change hex border between 2 Differents Tile
- Fix an issue of All Black Hex



Attachment (1)

< Message edited by KhanDam2 -- 5/20/2016 3:42:57 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 44
RE: Submitted Mods - 3/19/2016 7:48:30 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Please see the attached "Squad Leader" version 2 mod with small counters and Peter's terrain for Tigers On The Hunt.

I also add MP numbers to the vehicles.

2 men are fully squad and 1 man is a half squad.

It's setup to use the "JoneSoft Generic Mod Enabler".

*** Please backup your "terrain" file if not using JSGME ***

Sample image.



Attachment (1)

< Message edited by Richie61 -- 12/3/2017 5:48:09 AM >


_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Paullus)
Post #: 45
RE: Submitted Mods - 3/19/2016 7:59:16 PM   
giffin


Posts: 188
Joined: 3/24/2015
Status: offline

quote:

ORIGINAL: Richie61

Please see the attached "Squad Leader" version 2 mod with small counters and Peter's terrain for Tigers On The Hunt.

I also add MP numbers to the vehicles.

2 men are fully squad and 1 man is a half squad.

It's setup to use the "JoneSoft Generic Mod Enabler".

*** Please backup your "terrain" file if not using JSGME ***

Sample image.




Wow this is really cool!! I may have to switch to this new MOD now. I have been using the "Colorful" MOD because I really like the Graphic Counters Acropa created for the game.

(in reply to Richie61)
Post #: 46
RE: Submitted Mods - 3/20/2016 1:01:18 AM   
eric0303

 

Posts: 15
Joined: 1/30/2006
Status: offline
Man what a great community we have here and its only going to get better. Thanks for the updated Mod RICHIE61.


(in reply to giffin)
Post #: 47
RE: Submitted Mods - 3/20/2016 12:18:53 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
All SS v:a.0

Cause sometime some Scenarii are use just SS Formation there is a mod with all German OB in Black

I don't find in ASL Armory information for used by SS AFV : PzKpfw 35t#, PzKpfw38(t)A, Marder III(t)M, StuIG 33, Spw250/10 & Ordonance : sIG33 so i leave in Blue Grey.

the Base Mod is always my best VASL from JMass, counter extrmely inspired by VASL module.

Don't forget to save your original terrain file before replace it by this

This Mod don't change Rules just the representation of the Map






Attachment (1)

< Message edited by KhanDam2 -- 3/20/2016 12:38:34 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to eric0303)
Post #: 48
RE: Submitted Mods - 3/20/2016 12:22:55 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Black SS Updated Updated v1.0 May, 17 2016


There is the File with Mod :

Regards from France

Cheers


Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant



Attachment (1)

< Message edited by KhanDam2 -- 5/17/2016 5:48:49 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 49
RE: Submitted Mods - 3/20/2016 12:26:02 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Winter All SS v:a.0

Now the same SS Mod with Winter Theatre mixed

with same remarques from All SS






Attachment (1)

_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 50
RE: Submitted Mods - 3/20/2016 12:27:54 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
SS + Winter Updated v1.0 May, 17 2016

There is the File with Mod :

Regards from France

Cheers

Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant



Attachment (1)

< Message edited by KhanDam2 -- 5/17/2016 5:52:03 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 51
RE: Submitted Mods - 3/20/2016 12:28:50 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Desert All SS v:a.0

Now the same SS Mod with Winter Theatre mixed

with same remarques from All SS






Attachment (1)

< Message edited by KhanDam2 -- 3/20/2016 12:32:11 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 52
RE: Submitted Mods - 3/20/2016 12:30:19 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
SS + Desert Mod Updated Updated v1.1 May, 20 2016

There is the File with Mod :

Regards from France

Cheers

Changes for v1.1
- Correct Brush Issue for hills


Changes for v1.0
- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Correct Color
- Make TotH 1.0.27 Compliant


Changes for va.1
- change Brush and Woods on Hill
- change hex border between 2 Differents Tile
- Fix an issue of All Black Hex



Attachment (1)

< Message edited by KhanDam2 -- 5/20/2016 3:47:12 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 53
RE: Submitted Mods - 3/23/2016 1:09:01 AM   
snowbird

 

Posts: 75
Joined: 2/28/2016
Status: offline
A quick comment re: black SS 6-5-8 counter -- you may want to remove the underline under the "6" for the black SS 6-5-8 counter to indicate that the unit is not capable of assault fire. I love the mods but used Gimp to remove the underline

(in reply to KhanDam2)
Post #: 54
RE: Submitted Mods - 3/23/2016 8:28:39 AM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Ok I fix this on next release
Thanks. For the info

Cheers

(in reply to snowbird)
Post #: 55
RE: Submitted Mods - 3/23/2016 5:01:47 PM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
Oh man!
Richie61 any way to get those counters for Squad Battles you showed there in the first set of screenshots?

Those are perfect!


(in reply to Richie61)
Post #: 56
RE: Submitted Mods - 3/24/2016 2:12:56 AM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline

quote:

ORIGINAL: Stardog765

Oh man!
Richie61 any way to get those counters for Squad Battles you showed there in the first set of screenshots?

Those are perfect!


If you mean the Top Down images for SB, then yes. I am not 100% done, but I can share the AotR, ES and RV Top Down
mods as WIP's

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Stardog765)
Post #: 57
RE: Submitted Mods - 3/24/2016 3:22:33 AM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
Yes sir that is what I meant :)

I just recently picked up ES and RV and would love to use those counters.

Just let me know whos tank I need to wash :)

BTW I also picked up this game tonight due to all the great work you guys have done already with the modding and to support the developers passion.
I cant wait to see where this game goes. I have always wanted to get into SL/ASL but never had the chance so this is close enough for me.




< Message edited by Stardog765 -- 3/24/2016 3:27:24 AM >

(in reply to Richie61)
Post #: 58
To RE: KhanDam2 - 3/25/2016 2:49:40 PM   
RussW


Posts: 85
Joined: 1/16/2015
From: New Concord,OH
Status: offline
Like your signature..Former USMC 1967--1971

_____________________________

Semper Fi

(in reply to Stardog765)
Post #: 59
RE: Submitted Mods - 3/29/2016 2:47:37 AM   
rdcokeer

 

Posts: 2
Joined: 3/6/2016
Status: offline
I have a question. Can you save more than one Mod in a folder? For example desert and snow and if so how do you get the game to select one over the standard file?


< Message edited by rdcokeer -- 3/29/2016 2:52:11 AM >

(in reply to Paullus)
Post #: 60
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