Hubert Cater
Posts: 5199
Joined: 7/22/2013 Status: offline
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Hi Edwin Great to see you again in the forums and I can definitely say that the idea of an AI that would focus and choose from multiple grand strategies is still on my radar, I haven't forgotten What I can say so far (for this release) is that the primary goal has been to improve the overall AI first and foremost, which meant improving the target logic, aggressiveness, attacking order in order to maximize defender casualties, calculation speed as the map and number of units has grown quite a bit, and the flexibility of the scripts for added options and so on. We've spent some time on this and the results have great so far, especially combined with some of the new rules that the AI takes full advantage of, and I think players will be quite pleased. At the moment the AI does employ a few optional strategies, but nothing quite as diverse as what you've described above just yet. Primarily because in the past, most of the non historical strategies tended to be a bit riskier and if the AI fails, then it can fail miserably and the resulting feedback was that the AI was not very good. That is something that has unfortunately always held us back from employing more diverse strategies as we've always wanted the AI to be the best that it can be. However, Mrslobodan is correct in the sense that if we introduce the option for a player to have the AI play in an "alternative strategies" mode, then this would be a known choice (or selection) with the understanding that the AI may make some bold moves that may or may not work out, as opposed to what in the past always came across as simply a bad play on the part of the AI. The good news is that this is still on my priority list and it all comes down to the time available as we near release. Hubert
< Message edited by Hubert Cater -- 3/19/2016 4:35:20 AM >
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