Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Eternal Spring [1968 Campaign]

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Mods and Scenarios >> Eternal Spring [1968 Campaign] Page: [1]
Login
Message << Older Topic   Newer Topic >>
Eternal Spring [1968 Campaign] - 3/21/2016 10:20:24 PM   
niemand303


Posts: 24
Joined: 11/12/2015
Status: offline
I was looking through the datafiles and I was surprised by how many ancient and simply old units are present there but almost never used. Thus, I decided to fill that gap (though some changes were needed) and started working on a 1968 campaign "Eternal Spring"

Soviet reaction to the so called Prague Spring was pretty aggressive: after several days of planning, troops from USSR, GDR and other Warsaw Pact countries left their garrisons and in one day occupied all crucial Czechoslovakian regions. The speed and execution of the operation surprised NATO, and they decided that they must respond to such an action and after almost a week of preparations, they attacked the weakened Eastern Bloc, using neutralised CzSSR as their bridgehead deeper, aiming for the Soviet territory itself.

Your task is simple: you must repel the enemy, who is charging along the southern flank of the GSFG with you taking in command the most southern unit of it: 29th Guards Motorized Rifle Regiment and 68th Separate Reconnaissance Battalion, forming "Cherenkov's Operative Group".

Here I made and uploaded for playtesting the first scenario of the campaign as well as modified data files and the new map itself.

http://puu.sh/nOZXV/511d6bd3e0.zip
Post #: 1
RE: Eternal Spring [1968 Campaign] - 3/21/2016 10:26:47 PM   
niemand303


Posts: 24
Joined: 11/12/2015
Status: offline
The map itself, lacks some detail, but I'm gonna add more as I gain experience


(in reply to niemand303)
Post #: 2
RE: Eternal Spring [1968 Campaign] - 3/21/2016 11:21:35 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Thanks for sharing. There are a number of older platforms in the data if they were available in the 80s. Just need to be careful going back that far that things like ERA, Laser warning systems, Thermals, etc, are not on the platforms. Also would need some of the first generation ATGMs.



_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to niemand303)
Post #: 3
RE: Eternal Spring [1968 Campaign] - 3/22/2016 12:27:29 AM   
niemand303


Posts: 24
Joined: 11/12/2015
Status: offline
Yep, I made several entries, for instance, adding BRDM-1 as a recon vehicle, BRDM-1 with AT-2 as the first SP ATGM platform USSR got, allowed F-4Ds to be available in late 60s and made an AH-1G with guns + rockets. Also, made T-55s and T-62s as actual early version, as they intended to be (LRF and other high-tech stuff was added only in later "lettered" versions), I think that's all the most important changes I've made in TOE.

(in reply to CapnDarwin)
Post #: 4
RE: Eternal Spring [1968 Campaign] - 4/20/2016 1:43:45 AM   
Rincovsk


Posts: 66
Joined: 3/13/2016
Status: offline
niemand303, thanks for this! I will have finally some available time to try your scenario over the weekend. Hope you can continue this history further. Best.

(in reply to niemand303)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Mods and Scenarios >> Eternal Spring [1968 Campaign] Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.141