AlexGGGG
Posts: 685
Joined: 9/25/2014 Status: offline
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Do you believe force ratios match up to make a balanced scenario? The ROC/US have more aircraft, but I believe distance and ballistic missile strikes balance them out. Not sure how it matches real life, but nicely balanced to play - always keeps me looking at aircraft ready times. quote:
Are the US SSNs necessary, or are they too tough? I had trouble detecting them in testing. You should probably remove them. The scenario is fun enough already, having to manage one more set of events with one more dimension and one more range scale looks like pushing it too far, at least for my comfort. quote:
Are the Anderson-based aircraft a worthy addition? They take a long time to arrive and don't have a whole lot of impact (which is somewhat realistic and a point against actual US intervention). B2s are not stealth enough and have no standoff. In air as it is, they are just sitting ducks. B-1Bs with standoff JASSM-ERs are nice, and do not seem to depend on Kadena's tankers. I would swap 2x B2s for 2x B-1Bs and have a strike mission with 6x B-1Bs. That would be 144x JASSM-ER evenly spread against SAM installations; this will at least force player to expend SAMs and probably/likely, with 144 missiles in salvo, should kind of worry S-300s. As it is now, Anderson heavies are arriving piecemeal; I would have sent a whole pack and fired from max standoff range. quote:
What do you think of the fight against the CSG? I had the most success with ALCMs soaking up SM-6s and then DF-21s punching through the SM-3s to sink most everything. I decided I don't care about it. I had some leftover ASMs in bombers once I finished cleaning up ships in the strait, so I sent bombers towards US CVBG from... North-West-West, just hugging the exclusion zone, and that went unchallenged. Once ASMs were in flight, I timed ASBMs to arrive simultaneously, and fired all of them; that failed to sink the carrier, but turned out the effect of carrier-based aircraft is not that significant. quote:
What do you think of the post-landing ground combat? No anomaly. Also I did not quite like the way enemy contacts are grouped, especially SAM and SSM missile groups and radar groups on Taiwan. I would like to see where enemy units are at all times, even if my side displays groups. With the arrangement of enemy SAMs in groups, I have found the targeting cumbersome, because if I want to figure which ones are closer and which ones are far, I have to switch back and forth between unit and group view. Having said all that, I really liked the scenario. Thank you for the fun.
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