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GxHab Crash

 
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GxHab Crash - 3/23/2016 7:31:47 AM   
Way2co0l

 

Posts: 10
Joined: 11/25/2010
Status: offline
I'm getting a GxHab error consistently in my game. I'm using the Starfall mod and it seems to happen about the same time after every reload.

The crash dump shows this.

System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
at DistantWorlds.Types.Habitat.LeaveEmpire()
at DistantWorlds.Types.Habitat.CheckSatisfaction()
at DistantWorlds.Types.Habitat.DoTasks(DateTime time)
at DistantWorlds.Main.PQo4IlPDFvaC1bjsUOp(Object , DateTime )
at DistantWorlds.Main.oP9trwAmGw(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---


Anything I can do to fix this?
Post #: 1
RE: GxHab Crash - 3/23/2016 8:33:58 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
as with any mod use, remove the mod, re test to see if you get any errors in game, if not then it's the mod i'm sorry to say, if yes then post those

(in reply to Way2co0l)
Post #: 2
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