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Differences - 3/25/2016 12:45:05 PM   
Freyr Oakenshield


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So, how does it differ from "Warsaw to Paris," and "Case Blue"? Anything significant?

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RE: Differences - 3/25/2016 2:06:44 PM   
Franciscus


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Hi

Decisions, events, relations, between you and your subordinates and (in case of Germany) your superiors and how it impacts very significantly on the campaign operations. That is the main big difference, IMHO


Cameron and Vic explain it in their usual rather "humoristic" way in the purchaser's faq:

What's different about it?

There's a big focus on people and decisions. The game is built around them. You can't fight a war without dealing with people and if you're going to have to make a lot of decisions they should be about something that matters. Oh, and there's an ethical dimension (optional). Cut too many corners and you'll find yourself, if you aren't on the team that scored the gold medal, explaining yourself to the War Crimes Tribunal. It won't end well if you've buckled to pressure from above.

The game is also very big on the immersion factor. There are lots of mechanics, report and decisions that are there to grab you by the ankles and drag you down the rabbit hole.


Regards

< Message edited by Franciscus -- 3/25/2016 2:09:01 PM >


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RE: Differences - 3/25/2016 7:43:05 PM   
Tweedledumb

 

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quote:

ORIGINAL: Freyr Oakenshield

So, how does it differ from "Warsaw to Paris," and "Case Blue"? Anything significant?


Vastly different above the division level.

Same basic combat, supply and movement engine although tweaked a bit.

The card play is vastly more involved (and fun).

After 100+ hours on Warsaw to Paris I tried DC:Barbarossa and I'll never go back.

It's amazing what Vic and Cameron have created here.

(in reply to Freyr Oakenshield)
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