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Multiplayer and AI - 3/15/2016 8:40:08 PM   
Rakkasan101

 

Posts: 17
Joined: 3/10/2015
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Like many of the people here, I'm really enjoying the game. However, I think that without multiplayer, the game will fall by the wayside, as there is just not enough here to justify returning game after game. It's basically playing a solo game of ASL starter kits, with the added benefit of some concealment of enemy units, and you don't have to remember the rules (Which aren't that hard, com'on guys)

I'm sure I'm not the first guy to think of this, but why not just have a multiplayer mode that has the AI shoot for the defender during the movement phase? During your movement phase, you're really just playing against the computer, and than you email the file back to your opponent, who gets to watch the results before moving back to his fire turn? This would make play-by-email practical, wouldn't it?

Ideally in a game like this, you would set certain defensive fire parameters for your units before the defensive fire phase (Hold Fire, Only at troops in Open, 5> hexes away, etc.) but that is probably beyond the scope of the developer at this juncture.

Now, I know some folks will be all "But the Mph/DFFph is 90% of ASL!". Well, yes. But multiplayer is 100% of ASL. If anything, AI controlled defensive fire would somewhat compensate for the hidden unit factor on the PC, as you can't really sit there and hold your fire until his most important unit moves.

Anyway, those are my thoughts, and they seem possible without having to actually change to much of the game. What do ya'll think?

Post #: 1
RE: Multiplayer and AI - 3/16/2016 5:15:36 AM   
iPhoneAppz

 

Posts: 54
Joined: 1/10/2016
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I think that the developer should just implement realtime multiplayer. You can finish basically any scenario in an hour. PBEM has a lot of difficulties in ASL, but realtime multiplayer would work perfectly.

(in reply to Rakkasan101)
Post #: 2
RE: Multiplayer and AI - 3/27/2016 2:16:48 AM   
Wim

 

Posts: 2
Joined: 7/21/2012
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I bought this game yesterday because the web site says 1, 1-2 player (no PBEM). One in-game menu allows for a setting of 'Human' for both sides but how am I supposed to play two-player? On one computer?! I was expecting maybe LAN.

NOT HAPPY!

(in reply to Rakkasan101)
Post #: 3
RE: Multiplayer and AI - 3/27/2016 3:49:09 AM   
Stardog765


Posts: 160
Joined: 8/12/2010
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Ya because just implementing realtime multiplayer is like snapping your fingers.


(in reply to Wim)
Post #: 4
RE: Multiplayer and AI - 3/27/2016 8:41:40 AM   
DoubleDeuce


Posts: 1247
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From: Crossville, TN
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The 2 players is actually hotseat which is 2 people sitting at the same machine. I agree though it probably should have been clearer on the product page.

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Post #: 5
RE: Multiplayer and AI - 3/27/2016 10:53:04 AM   
MrsWargamer


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quote:

ORIGINAL: wim_ouds@yahoo.ca

I bought this game yesterday because the web site says 1, 1-2 player (no PBEM). One in-game menu allows for a setting of 'Human' for both sides but how am I supposed to play two-player? On one computer?! I was expecting maybe LAN.

NOT HAPPY!


I told ya the product page was not worded adequately.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to Wim)
Post #: 6
RE: Multiplayer and AI - 3/27/2016 4:35:59 PM   
Freyr Oakenshield


Posts: 541
Joined: 4/25/2014
Status: offline
As Peter said in one of his posts, ". . . [t]he game has only been out for 5 days, my goal for the near future will be to first focus on squashing all the bugs. Make the game as bug free as possible, during this time based on your feedback we can identify together areas where AI could improve. After that my focus will be on expansion and new features. . . ." So, I guess multiplayer is probably on the cards. We'll just have to wait for a while. In any case, in my view, work on improving AI has some merit and doesn't rule out developing a multiplayer functionality. They simply aren't mutually exclusive.

_____________________________


(in reply to MrsWargamer)
Post #: 7
RE: Multiplayer and AI - 3/27/2016 8:17:25 PM   
waltero


Posts: 202
Joined: 1/24/2008
From: Alaska
Status: offline
I think we should allow Peter to breath easy...and take this game where know game has gone before.

Have some faith. We pushed for Multiplayer and it is a no go. Allow Peter's Genius to flow freely.
I certainly hope Peter does not get burned out with all the negative feedback involving the AI, first.
Now is the time to think Positive.

Have any good Ideas for the AI?

< Message edited by waltero -- 3/27/2016 10:00:42 PM >


_____________________________

"WELL ~ Mrs. LIncoln,
other than that, How was the play?

(in reply to Freyr Oakenshield)
Post #: 8
RE: Multiplayer and AI - 3/27/2016 9:52:45 PM   
fogrob

 

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Don't forget guys, as suggested by idjester, you can use Teamviewer to play multiplayer until a better solution comes along.

(in reply to waltero)
Post #: 9
RE: Multiplayer and AI - 3/27/2016 10:47:56 PM   
MikeMarchant_ssl

 

Posts: 80
Joined: 2/26/2016
Status: offline
quote:

ORIGINAL: fogrob

Don't forget guys, as suggested by idjester, you can use Teamviewer to play multiplayer until a better solution comes along.


I really don't think Teamviewer is the answer here. For people who know each other really well and trust each other, perhaps. But this is not the sort of multi-player that the vast majority of gamers are going to have any interest in and so won't provide the long term interest in the game than any game needs to survive outside a small group of hardcore players.

I'd also like to add a note of serious caution here. I don't know if any children (ie under 18s) play this game, but if they do they are putting themselves at risk if they use Teamviewer. If we're to be responsible we do not want to be encouraging young people to be using Teamviewer with people they may think they can trust, but lack adequate judgement and restraint to make a responsible decision about that.

As someone involved in child safety issues I can assure you that if there was an unfortunate incident as a result of this, the media would slaughter TotH and everyone involved in encouraging the use of Teamviewer with it. Please remember, the media are not fair, they are not responsible, and they do not care how many innocent people they hurt.

I think advocating the use of Teamviewer is not only irresponsible, but also very dangerous.


Best Wishes

Mike

< Message edited by MikeMarchant_ssl -- 3/27/2016 10:48:56 PM >

(in reply to fogrob)
Post #: 10
RE: Multiplayer and AI - 3/28/2016 3:33:34 AM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline

quote:

ORIGINAL: MikeMarchant_ssl

quote:

ORIGINAL: fogrob

Don't forget guys, as suggested by idjester, you can use Teamviewer to play multiplayer until a better solution comes along.


I really don't think Teamviewer is the answer here. For people who know each other really well and trust each other, perhaps. But this is not the sort of multi-player that the vast majority of gamers are going to have any interest in and so won't provide the long term interest in the game than any game needs to survive outside a small group of hardcore players.

I'd also like to add a note of serious caution here. I don't know if any children (ie under 18s) play this game, but if they do they are putting themselves at risk if they use Teamviewer. If we're to be responsible we do not want to be encouraging young people to be using Teamviewer with people they may think they can trust, but lack adequate judgement and restraint to make a responsible decision about that.

As someone involved in child safety issues I can assure you that if there was an unfortunate incident as a result of this, the media would slaughter TotH and everyone involved in encouraging the use of Teamviewer with it. Please remember, the media are not fair, they are not responsible, and they do not care how many innocent people they hurt.

I think advocating the use of Teamviewer is not only irresponsible, but also very dangerous.


Best Wishes

Mike



I was going to say I 'thought' that was excessive (the child safety issues), but decided, NO, that IS excessive.

No, really. Child safety issues? Children playing Tigers on the Hunt? Really.

First some REAL world facts. Most 'children' will know more about their computer than the average geriatric war gamer. Most parents will likely know less about computer safety than today's youths. And you think they can't play a war game safely with a program like Teamviewer? Yeah my son is likely still behind me when it comes to actually physically building the darned computer, but, it's been years since I taught him squat. He teaches ME now.

But the funniest part if getting a 'child' to play TotH. Oh really. Spare me any comments about how you might have accomplished this wondrous feat. It doesn't provide a basis for a sweeping declaration of child safety issues.

It's a war game for old men (and a couple of women). I can't say I am aware of ANY war game I could get a person under 30 to play actually. And to me 30 somethings are kids for that matter.

If you don't like the TeamViewer notion, just say it.

I really get disgusted when people use the "think of the children" garbage. Most children are smarter and more open minded than most of the adult world.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to MikeMarchant_ssl)
Post #: 11
RE: Multiplayer and AI - 3/28/2016 11:33:52 AM   
Brenmusik

 

Posts: 1
Joined: 2/10/2016
Status: offline
I think children playing TotH is not what Mike is alluding to!

(in reply to MrsWargamer)
Post #: 12
RE: Multiplayer and AI - 3/28/2016 12:34:15 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline
"I'd also like to add a note of serious caution here. I don't know if any children (ie under 18s) play this game, but if they do they are putting themselves at risk if they use Teamviewer."

He was alluding to anything, he made it quite clear.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to Brenmusik)
Post #: 13
RE: Multiplayer and AI - 3/28/2016 1:27:18 PM   
Freyr Oakenshield


Posts: 541
Joined: 4/25/2014
Status: offline

quote:

ORIGINAL: fogrob

Don't forget guys, as suggested by idjester, you can use Teamviewer to play multiplayer until a better solution comes along.


I still don't get how it that supposed to help to play TotH multiplayer...

_____________________________


(in reply to fogrob)
Post #: 14
RE: Multiplayer and AI - 3/28/2016 1:51:18 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline

quote:

ORIGINAL: Freyr Oakenshield


quote:

ORIGINAL: fogrob

Don't forget guys, as suggested by idjester, you can use Teamviewer to play multiplayer until a better solution comes along.


I still don't get how it that supposed to help to play TotH multiplayer...


Teamviewer is software that allows a remote user access to the computer. Thus it is identical to having a person sitting beside you. You can move the mouse and they can move the mouse. Thus it's defacto hotseat.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to Freyr Oakenshield)
Post #: 15
RE: Multiplayer and AI - 3/28/2016 2:10:26 PM   
Freyr Oakenshield


Posts: 541
Joined: 4/25/2014
Status: offline

quote:

ORIGINAL: MrsWargamer


quote:

ORIGINAL: Freyr Oakenshield


quote:

ORIGINAL: fogrob

Don't forget guys, as suggested by idjester, you can use Teamviewer to play multiplayer until a better solution comes along.


I still don't get how it that supposed to help to play TotH multiplayer...


Teamviewer is software that allows a remote user access to the computer. Thus it is identical to having a person sitting beside you. You can move the mouse and they can move the mouse. Thus it's defacto hotseat.


Aha... I would never ever allow anybody remote access to my computer; so to my mind, it's rather a crappy alternative... And you know what -- I don't think it will be popular...


_____________________________


(in reply to MrsWargamer)
Post #: 16
RE: Multiplayer and AI - 3/28/2016 2:15:40 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
This is the big problem with it. These systems open ports on your computer. So there is a valid security concern.

(in reply to Freyr Oakenshield)
Post #: 17
RE: Multiplayer and AI - 3/28/2016 3:44:42 PM   
Rakkasan101

 

Posts: 17
Joined: 3/10/2015
Status: offline
The OP (me) is right at thirty, and I've been playing games like this for years. I could natter all day about Millennials in wargames, but that's a different thread.

(in reply to Gerry4321)
Post #: 18
RE: Multiplayer and AI - 3/28/2016 3:57:48 PM   
Freyr Oakenshield


Posts: 541
Joined: 4/25/2014
Status: offline
Yeah, but it doesn't mean this is a safe way of playing; you must be very lucky...

Nik Wallenda has also been very lucky, walking a tightrope many times, still alive; but I would never follow in his footsteps...


_____________________________


(in reply to Rakkasan101)
Post #: 19
RE: Multiplayer and AI - 3/28/2016 5:42:59 PM   
idjester

 

Posts: 369
Joined: 12/22/2011
Status: offline
As far as security goes teamviewer is safer than walking around with your phone which can be hacked by anyone... I do understand everyone concerns about security but really how many people are you going to get to play Tigers on the Hunt and also be a internet hacker?

First off if your willing to play with someone on the internet is perosn isn't probably going to be some unknown person you just happen to randomly meet, you will probably meet up and message back and forth to setup a time and day, ect...

Second if you get connected to another person they can only see your screen (or whatever you are sharing with them). That doens't mean they can just start clicking around in your computer. Geez people, Teamviewer isn't a "OK I open my computer up and you can do whatever you want to it"... Come on!! Talk about over reacting. If you feel like something is wrong you can always end the session but really how do you even think that is going to happen?

Lastly, if you are going to be hacked or have your computer broken into it won't be because of Teamviewer, it will be bacause you got some malware or virus on your computer. I just love how people overthink everything and use the excuse of "security" as the reason why.

Even the Slitherine PBEM server opens port 80 on your computer, Are you worried about getting hacked while using their service? Come on people, let's be realistic here and stop the nonsense.

Here is the extra security that teamviewer uses which is 80% more that any random program you will ever use does.....

TeamViewer includes encryption based on 2048 RSA private-/public key exchange and AES (256 bit) session encryption. This technology is based on the same standards as https/SSL and meets today's standards for security. The key exchange also guarantees full, client-to-client data protection. This means that even our routing servers are not able to read the data stream.

In addition to the Partner ID, TeamViewer generates a session password that changes with every software start in order to provide additional security against unauthorized access to a remote system. Security relevant functions like file transfer require additional, manual confirmation from the remote partner. Also, it is not possible to invisibly control a computer. For data protection reasons, the person sitting at the remote computer has to be able to detect when someone is accessing the machine.

All program files are secured using VeriSign code signing technology. This allows you to verify the origin of the executables you have received.

TeamViewer assists companies with their HIPAA and PCI compliance requirements. Two-factor authentication adds an additional security layer to protect TeamViewer accounts from unauthorized access. In combination with access control through white listing, TeamViewer assists you in getting HIPAA and PCI ready. With two-factor authentication, a code generated on a mobile device is needed, in addition to username and password, in order to sign in to a TeamViewer account. The code is generated via the time-based one-time password (TOTP) algorithm. The TOTP code is protected by SRP and is thus perfectly safe from man in the middle attacks.



(in reply to Freyr Oakenshield)
Post #: 20
RE: Multiplayer and AI - 3/28/2016 5:57:59 PM   
MikeMarchant_ssl

 

Posts: 80
Joined: 2/26/2016
Status: offline

quote:

ORIGINAL: MrsWargamer


quote:

ORIGINAL: MikeMarchant_ssl

quote:

ORIGINAL: fogrob

Don't forget guys, as suggested by idjester, you can use Teamviewer to play multiplayer until a better solution comes along.


I really don't think Teamviewer is the answer here. For people who know each other really well and trust each other, perhaps. But this is not the sort of multi-player that the vast majority of gamers are going to have any interest in and so won't provide the long term interest in the game than any game needs to survive outside a small group of hardcore players.

I'd also like to add a note of serious caution here. I don't know if any children (ie under 18s) play this game, but if they do they are putting themselves at risk if they use Teamviewer. If we're to be responsible we do not want to be encouraging young people to be using Teamviewer with people they may think they can trust, but lack adequate judgement and restraint to make a responsible decision about that.

As someone involved in child safety issues I can assure you that if there was an unfortunate incident as a result of this, the media would slaughter TotH and everyone involved in encouraging the use of Teamviewer with it. Please remember, the media are not fair, they are not responsible, and they do not care how many innocent people they hurt.

I think advocating the use of Teamviewer is not only irresponsible, but also very dangerous.


Best Wishes

Mike



I was going to say I 'thought' that was excessive (the child safety issues), but decided, NO, that IS excessive.

No, really. Child safety issues? Children playing Tigers on the Hunt? Really.

First some REAL world facts. Most 'children' will know more about their computer than the average geriatric war gamer. Most parents will likely know less about computer safety than today's youths. And you think they can't play a war game safely with a program like Teamviewer? Yeah my son is likely still behind me when it comes to actually physically building the darned computer, but, it's been years since I taught him squat. He teaches ME now.

But the funniest part if getting a 'child' to play TotH. Oh really. Spare me any comments about how you might have accomplished this wondrous feat. It doesn't provide a basis for a sweeping declaration of child safety issues.

It's a war game for old men (and a couple of women). I can't say I am aware of ANY war game I could get a person under 30 to play actually. And to me 30 somethings are kids for that matter.

If you don't like the TeamViewer notion, just say it.

I really get disgusted when people use the "think of the children" garbage. Most children are smarter and more open minded than most of the adult world.


I'm all for children playing TotH if they want to, the more the merrier, I don't have any concerns about that. What I do have concerns about is children being encouraged to open up their computers with Teamviewer. You might be quite convinced that there are no children playing this game, I don't know that for a fact, and even if it is today, will it still be true tomorrow?

The idea that all children are totally computer savvy is absolute nonsense. I work with a lot of children who can play games, use Facebook, and even perform all sort of clever tricks they've learnt from friends or from YouTube videos, but who have very little understanding of computers otherwise. Perhaps you only have contact with highly educated kids, but real world fact is that children are exploited and abused online every single day, precisely because they are not as computer savvy as you imagine.

I don't dislike the notion of Teamviewer, it's a case of horses for courses. I wouldn't use it personally, unless I knew the other player very, very well and trusted them completely, it is not something I'd use with casual friends or online acquaintances. It is also, as I have already said, a security risk, and that includes both adults and children. It just happens to be the case that at the moment we are very sensitive to online threats to children, much more so than adults.

The point I've made before about multiplayer and that contributing to the longevity of the game relates to the ease with which the average player can access it. I am happy to accept that Teamviewer is a perfectly adequate solution for some gamers, but I don't think the vast majority of players (needed for the long term success of the game) will use it, and so it isn't a viable solution for that purpose.

Children are no more or less smart than adults, but you're right to say they are more open minded, and while this is an asset in many contexts, it can also be a threat. If children were so smart and so able to protect themselves as you describe then we'd have no need for child protection at all. That's a world I would very much like to live in, but sadly I have to live in this world. I also dislike the cry of 'think of the children' when it is misplaced, but it is not always misplaced; it is sometimes very apt.


Best Wishes

Mike



(in reply to MrsWargamer)
Post #: 21
RE: Multiplayer and AI - 3/28/2016 6:10:52 PM   
MikeMarchant_ssl

 

Posts: 80
Joined: 2/26/2016
Status: offline

quote:

ORIGINAL: idjester

As far as security goes teamviewer is safer than walking around with your phone which can be hacked by anyone... I do understand everyone concerns about security but really how many people are you going to get to play Tigers on the Hunt and also be a internet hacker?

First off if your willing to play with someone on the internet is perosn isn't probably going to be some unknown person you just happen to randomly meet, you will probably meet up and message back and forth to setup a time and day, ect...

Second if you get connected to another person they can only see your screen (or whatever you are sharing with them). That doens't mean they can just start clicking around in your computer. Geez people, Teamviewer isn't a "OK I open my computer up and you can do whatever you want to it"... Come on!! Talk about over reacting. If you feel like something is wrong you can always end the session but really how do you even think that is going to happen?

Lastly, if you are going to be hacked or have your computer broken into it won't be because of Teamviewer, it will be bacause you got some malware or virus on your computer. I just love how people overthink everything and use the excuse of "security" as the reason why.

Even the Slitherine PBEM server opens port 80 on your computer, Are you worried about getting hacked while using their service? Come on people, let's be realistic here and stop the nonsense.

Here is the extra security that teamviewer uses which is 80% more that any random program you will ever use does.....

TeamViewer includes encryption based on 2048 RSA private-/public key exchange and AES (256 bit) session encryption. This technology is based on the same standards as https/SSL and meets today's standards for security. The key exchange also guarantees full, client-to-client data protection. This means that even our routing servers are not able to read the data stream.

In addition to the Partner ID, TeamViewer generates a session password that changes with every software start in order to provide additional security against unauthorized access to a remote system. Security relevant functions like file transfer require additional, manual confirmation from the remote partner. Also, it is not possible to invisibly control a computer. For data protection reasons, the person sitting at the remote computer has to be able to detect when someone is accessing the machine.

All program files are secured using VeriSign code signing technology. This allows you to verify the origin of the executables you have received.

TeamViewer assists companies with their HIPAA and PCI compliance requirements. Two-factor authentication adds an additional security layer to protect TeamViewer accounts from unauthorized access. In combination with access control through white listing, TeamViewer assists you in getting HIPAA and PCI ready. With two-factor authentication, a code generated on a mobile device is needed, in addition to username and password, in order to sign in to a TeamViewer account. The code is generated via the time-based one-time password (TOTP) algorithm. The TOTP code is protected by SRP and is thus perfectly safe from man in the middle attacks.





There have been many instances of computers being hacked as a result of Teamviewer, hacks that involve information being stolen from the targeted computer and the installation of malicious software on the target computer. Some of this has been done with legitimate installations of Teamviewer, but most of it has been done by versions of Teamviewer that have been altered by criminals and then made available online for the unwary to download. We can't necessarily assume that everyone who downloads Teamviewer has ensured that's its a legitimate copy and not a copy doctored by criminals.

I accept that you and I are not going to be using Teamviewer to play with some total stranger, and I imagine that's true of most players, but we have a wisdom and judgement that children lack. Children do indeed show poor judgement in this respect when dealing with people online.


Best Wishes

Mike

(in reply to idjester)
Post #: 22
RE: Multiplayer and AI - 3/28/2016 6:11:11 PM   
Freyr Oakenshield


Posts: 541
Joined: 4/25/2014
Status: offline

quote:

ORIGINAL: idjester

As far as security goes teamviewer is safer than walking around with your phone which can be hacked by anyone... I do understand everyone concerns about security but really how many people are you going to get to play Tigers on the Hunt and also be a internet hacker?

First off if your willing to play with someone on the internet is perosn isn't probably going to be some unknown person you just happen to randomly meet, you will probably meet up and message back and forth to setup a time and day, ect...

Second if you get connected to another person they can only see your screen (or whatever you are sharing with them). That doens't mean they can just start clicking around in your computer. Geez people, Teamviewer isn't a "OK I open my computer up and you can do whatever you want to it"... Come on!! Talk about over reacting. If you feel like something is wrong you can always end the session but really how do you even think that is going to happen?

Lastly, if you are going to be hacked or have your computer broken into it won't be because of Teamviewer, it will be bacause you got some malware or virus on your computer. I just love how people overthink everything and use the excuse of "security" as the reason why.

Even the Slitherine PBEM server opens port 80 on your computer, Are you worried about getting hacked while using their service? Come on people, let's be realistic here and stop the nonsense.

Here is the extra security that teamviewer uses which is 80% more that any random program you will ever use does.....

TeamViewer includes encryption based on 2048 RSA private-/public key exchange and AES (256 bit) session encryption. This technology is based on the same standards as https/SSL and meets today's standards for security. The key exchange also guarantees full, client-to-client data protection. This means that even our routing servers are not able to read the data stream.

In addition to the Partner ID, TeamViewer generates a session password that changes with every software start in order to provide additional security against unauthorized access to a remote system. Security relevant functions like file transfer require additional, manual confirmation from the remote partner. Also, it is not possible to invisibly control a computer. For data protection reasons, the person sitting at the remote computer has to be able to detect when someone is accessing the machine.

All program files are secured using VeriSign code signing technology. This allows you to verify the origin of the executables you have received.

TeamViewer assists companies with their HIPAA and PCI compliance requirements. Two-factor authentication adds an additional security layer to protect TeamViewer accounts from unauthorized access. In combination with access control through white listing, TeamViewer assists you in getting HIPAA and PCI ready. With two-factor authentication, a code generated on a mobile device is needed, in addition to username and password, in order to sign in to a TeamViewer account. The code is generated via the time-based one-time password (TOTP) algorithm. The TOTP code is protected by SRP and is thus perfectly safe from man in the middle attacks.






Somehow it still doesn't convince me.



quote:

ORIGINAL: idjester

. . . Lastly, if you are going to be hacked or have your computer broken into it won't be because of Teamviewer, it will be bacause you got some malware or virus on your computer. . . .



It's a bit like saying if you sleep with your door unlocked and get burgled it's not becasue your door was unlocked but becasue a burglar came in...

Of course, you can play TotH with TeamViewer as often as you like. It's not something I should worry about...

_____________________________


(in reply to idjester)
Post #: 23
RE: Multiplayer and AI - 3/28/2016 6:13:08 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline
I find it often a bit 'odd' that people express unusual levels of alarm over some notions and then the sort of things they do willingly elsewhere in their lives.

I have a friend, no he isn't blood, I likely trust him more than I trust my own sister though. Yeah I have used Teamviewer with him. He's the reason my computer tends to work better than a system run by a professional Tech support person. My friend simply knows more. Yeah I've given him complete access to my computer. I've sat with him on a 3 way call while he sorted out an internet connection with tech support on my behalf. I've listened to him while he corrected tech help who clearly knew nothing. He knows most of my passwords. I've told him details you might not tell your mother.

The point, you CAN find people you can trust, if you at least try. Or you can live in fear that everyone is always trying to screw you I suppose.

I wouldn't even feel like playing a war game with someone I wouldn't feel comfortable with leaving my child with.

Maybe I'm just more used to actually knowing the people I interact with. I mean, so far, no one on this thread has offended me, but no one has so far made me want to play the game with them either. One person you can trust is worth more than 100 people you can play through some clunky multiplayer interface.

I likely would not have become a fan of Battle Academy if the online multiplayer process of sending turns through a Slitherine server hadn't made it effortless. Not sure TotH is ideally suited for the same environment though. Some war games are just like that though. I've never played something like War in the East or West via multiplayer. But then the turns are just not ideal in my opinion. Just too much time delay between turns. BA has a turn delay measured in seconds or a few minutes.

I would not suggest Teamviewer to a person who had no one they felt comfortable with. Because the program allows TOTAL access to your computer. It's not just the screen, it is complete access as if they were truly you. This is a big deal with a stranger. I would not do this with a Microsoft technician. My close friend is not an issue. In most cases I call him to 'fix' my computer. I've watched him go online, download programs, install them, set them up and get them running knowing full well his friend had no idea how to do so otherwise.

But you can also just play a game. It's not like you can't just cancel the Teamviewer session.

Yeah the world is a dangerous place. Chances are you are in more danger just talking on your phone or buying dinner with your credit card.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to idjester)
Post #: 24
RE: Multiplayer and AI - 3/29/2016 7:18:22 AM   
jascou

 

Posts: 57
Joined: 2/19/2005
Status: offline
I think that it's important to point out that it is possible to restrict visibility and access to a single program, i.e. ToTH:

http://superuser.com/questions/349946/how-can-i-share-only-one-window-with-teamviewer

TeamViewer has some pretty robust security features, and shouldn't be dismissed out-of-hand over security concerns.

https://www.teamviewer.com/en/help/422-how-can-i-restrict-access-for-teamviewer-connections-to-my-computer
http://www.teamviewer.com/en/support/documents/

Having said that, when it comes to security, nothing will ever take the place of common-sense and discernment.

< Message edited by jascou -- 3/29/2016 7:21:10 AM >

(in reply to MrsWargamer)
Post #: 25
RE: Multiplayer and AI - 3/29/2016 8:38:32 AM   
waltero


Posts: 202
Joined: 1/24/2008
From: Alaska
Status: offline
What ya gonna do, you want Multiplayer- here it is.
It might be worth a try being that we will not see Multiplayer anytime soon.

I have no problem trying Teenviewer. Uh, eh-Teamviewer, If I thought it would make this game more enjoyable. I think it might be an OK idea. No problem playing a fellow grognard that has been on this site for as long as I have...I don't even have to like em.

Enjoy da people, enjoy the game, enjoy the War as long as you can, it will not last forever.





< Message edited by waltero -- 3/29/2016 8:40:27 AM >


_____________________________

"WELL ~ Mrs. LIncoln,
other than that, How was the play?

(in reply to jascou)
Post #: 26
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