dave68124
Posts: 24
Joined: 3/29/2016 Status: offline
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quote:
ORIGINAL: rico21 VILLERS BOCAGE VILLERS-BOCAGE, FRANCE, June 13, 1944: History : Six days after the landing, in the sector reserved for the 2nd British Army, the 12th SSPanzerdivision and 21st Panzerdivisions held the bastion of Caen too firmly to be taken frontally by the 1st British Corps. The decision was made to attack Caen from both sides, known as operation Perch. A little before 0900 hrs squadron B of the 4th County of London Yeomanry arrived, as a point element, at Villers-Bocage with a section of the motorized infantry 1st Rifle Brigade (called Green Jackets) and took up a position in the village. Squadron A continued to a position on the western slope of hill 213. The Germans decided to halt the encirclement. At 0915 hrs, a detachment of tanks from Schwere SS-Panzer-Abeitling 101 controlled by SS-Obersturmfuhrer Michael Wittman and supported by Panzergrenadiers, attacked the British at Villers-Bocage. British : Squads, HMG, MMG, MTR, PIAT, AT, AFV, OBA German : Squads, HMG, MMG, LMG, PZS, PZF, AFV Maps: Three maps (ASL 11,10,18 ) Terrain: Forest, Hills, Rural, Village Scenario Length: 12 Game Turns Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives. Scenario designer: ASL'Men Not sure if this came up in test play, but seems like there is a bug in the game that won't let you past the 2nd Brit fire phase. Played several times with Brit AI and German Human, and the game seems to get caught in a constant loop with trying to move the hull of an immob tank and fire. You get it in the German move turn too, but you can move through it, but once it hits AI, it locks up everytime. Maybe this is a bug already reported.
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