Flashfyre
Posts: 330
Joined: 10/6/2000 From: Waynesboro, PA, USA Status: offline
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Apparently, the issue of invisible building hexes and the tendency of vehicles to traverse buildings (under AI direction)is a major source of unrest among the troops.
Two suggestions:
1. When moving vehicles, move in short bursts. If in urban areas, one hex at a time is the way to go. And check the terrain of the hex BEFORE you make the move, particularly around multi-hex building icons. Some of the hexes may not be building hexes; I like to "clear" some of them when designing a map to represent alleys, one-way streets, etc.
2. When designing a map, always double-check areas that you have made changes to. If, for instance, you placed a multi-hex building, didn't like its location, and cleared it, check all the surrounding hexes for those "pesky" building stats in the clear. Same is true for changing elevation hexes; they tend to leave behind "ghostly" slopes that do not have pictures. So that wide-open grassland you wanted is, in reality, a series of rolling hills, with lots of unseen concealment areas.
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