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RE: New Units for PC - 3/20/2016 1:11:00 PM   
R35

 

Posts: 362
Joined: 8/10/2013
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Thank you! Then I`ll implement a trait so that only infantry units (except cavalry and bridge engineers) will be able to board it.

In vanilla PzC you could load a King Tiger or a Maus into a glider and not just into a Me 323, but also into a DFS 230. I`ve restricted this so basically you`ll have the following rules:
-infantry units can board both planes and gliders (except for cavalry which can`t board either and the bridge engineers which can`t board planes)
-motorcycle units (including the vehicles) can board both planes and gliders
-transport vehicles can board gliders (horse transports can`t)
-all towed artillery (of all sorts) can board gliders
-axis fighting vehicles up to the size of a medium tank (roughly speaking, Panzer IV and equivalents) can board gliders
-allied light fighting vehicles can board gliders (the M22 Locust and the Tetrarch can also board planes)
-all units can board ships and trains (except for the railroad artillery that can only board ships)
-only infantry (with the exception of cavalry and bridge engineers) can board the light gliders (ex. DFS 230)
Light gliders designate units like the DFS 230 and G-11 and regular gliders refer to units like the Me 323 and Hamilcar.

EDIT:

Thank you for the new units too!
One thing though. It would be good if we could also have a Finnish Pavesi tractor for the 150mm gun. From here:
http://www.jaegerplatoon.net/ARTILLERY6.htm
quote:

In 1928 Italian Pavesi tractors were acquired and used as their towing vehicles from that on.


< Message edited by R35 -- 3/20/2016 1:15:43 PM >

(in reply to Brazenman)
Post #: 571
RE: New Units for PC - 3/20/2016 1:27:44 PM   
Brazenman

 

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quote:

ORIGINAL: R35

Thank you! Then I`ll implement a trait so that only infantry units (except cavalry and bridge engineers) will be able to board it.

In vanilla PzC you could load a King Tiger or a Maus into a glider and not just into a Me 323, but also into a DFS 230. I`ve restricted this so basically you`ll have the following rules:
-infantry units can board both planes and gliders (except for cavalry which can`t board either and the bridge engineers which can`t board planes)
-motorcycle units (including the vehicles) can board both planes and gliders
-transport vehicles can board gliders (horse transports can`t)
-all towed artillery (of all sorts) can board gliders
-axis fighting vehicles up to the size of a medium tank (roughly speaking, Panzer IV and equivalents) can board gliders
-allied light fighting vehicles can board gliders (the M22 Locust and the Tetrarch can also board planes)
-all units can board ships and trains (except for the railroad artillery that can only board ships)
-only infantry (with the exception of cavalry and bridge engineers) can board the light gliders (ex. DFS 230)
Light gliders designate units like the DFS 230 and G-11 and regular gliders refer to units like the Me 323 and Hamilcar.



I agree with all the above

(in reply to R35)
Post #: 572
RE: New Units for PC - 3/21/2016 6:01:55 AM   
Brazenman

 

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Fin Cavalry


https://www.sendspace.com/file/0i3ef1



P107 Artillery Tractor (reworked)
https://en.wikipedia.org/wiki/P107

https://www.sendspace.com/file/d0b5qs




P107 Pionierwagen
(transport for the french Engineers in tank an motorized divisions)

https://www.sendspace.com/file/sr34nx



Citroen Type 23 Radio


https://www.sendspace.com/file/44y19n

(in reply to Brazenman)
Post #: 573
RE: New Units for PC - 3/21/2016 5:07:34 PM   
R35

 

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Thanks! Due to their small size and somewhat elite status of one of the cavalry regiments I`ll set the Finnish cavalry as an elite/bonus unit.

In other news, the French now have a few more of those rather inefficient planes to attack the Germans with. Vive la France!





Attachment (1)

(in reply to Brazenman)
Post #: 574
RE: New Units for PC - 3/22/2016 6:47:37 AM   
Brazenman

 

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H.Balck wrote:
Can R-35 also set all my new reworked BEF 1940 units ?

Here is the packet - some units will come soon.
https://www.sendspace.com/file/p9jkv2

(in reply to R35)
Post #: 575
RE: New Units for PC - 3/22/2016 6:52:11 AM   
Brazenman

 

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mle 32 75mm Anti-Aircraft Guns


https://www.sendspace.com/file/8byz95

(in reply to Brazenman)
Post #: 576
RE: New Units for PC - 3/22/2016 1:25:12 PM   
R35

 

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quote:

ORIGINAL: Brazenman
mle 32 75mm Anti-Aircraft Guns

Is this the equivalent of the Belgian 75mm FRC? Do you know when it entered service with the French army?

quote:

Can R-35 also set all my new reworked BEF 1940 units ?

First of all, I think the colours need to be adjusted for this set. As they now stand, the camouflage is almost identical to the Italian European colours and you`d have troubles setting them apart (not to mention that the British should have a couple of captured Italian tanks). For example a British Cruiser and an Italian vehicle:
http://www2.pic-upload.de/img/29309282/A10CruiserMkIIUC.png
http://www2.pic-upload.de/img/29636991/LanciaRoNMAutofficinaMod.35UC.png
I think the green you had previously for the British units would be better suited as the lighter shade for this new camouflage style. Something more along these lines:
https://upload.wikimedia.org/wikipedia/commons/2/22/Matilda_II_%281%29.jpg
https://www.flickr.com/photos/megashorts/3670732381
would create better contrast and would set the British units aside from the Italian ones.

Secondly, if we redo the BEF units don`t we have to redo all the British units? Britain is a large faction and would require alot of time and work. You know that given time I tend to implement even your "reworked" units but I don`t have much of it currently. I can`t do both the british units and everything else at the same time so I would prefer we stick to stuff we don`t have at all currently (like some of the needed Polish units, completing the Finnish roster so Karaganov can make his scenario and finishing those Romanian units because they`ve been started three times already and they`re still not done) and adding more of your aircraft. Redoing all the British units is more of a graphical improvement and is not critically needed to finnish scenarios at the moment. When everything important is completed and if there`s enough time at hand we could look again at this. We have the renders and they`re not going anywhere. :D

(in reply to Brazenman)
Post #: 577
RE: New Units for PC - 3/23/2016 6:34:40 AM   
Brazenman

 

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Aufkl Pz Wg P 204 (f)

https://www.sendspace.com/file/iii820

(in reply to R35)
Post #: 578
RE: New Units for PC - 3/23/2016 6:39:57 AM   
Brazenman

 

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Renault AHN
http://www.german.o5m6.de/renault_ahn.html
Usable as french 2nd Infantry transport !

https://www.sendspace.com/file/t1o7t8




Ford V 3000 S


https://www.sendspace.com/file/pu4akt

(in reply to Brazenman)
Post #: 579
RE: New Units for PC - 3/23/2016 6:47:02 AM   
Brazenman

 

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Chevrolet RD 4x2
(Ford and Chevrolet are the main used Finnish trucks 1939/40, but the Citroen 23 you can use also ingame !)


https://www.sendspace.com/file/n4x0rk



Chevrolet RD 4x2+


https://www.sendspace.com/file/3c19fo

(in reply to Brazenman)
Post #: 580
RE: New Units for PC - 3/23/2016 12:34:35 PM   
R35

 

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The Belgians already have a Chevrolet RD. Is this a new vehicle or should I just replace the previous graphics?




Attachment (1)

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Post #: 581
RE: New Units for PC - 3/23/2016 5:22:20 PM   
Kompolka


Posts: 108
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Guys, I think we need to add some small-caliber anti-aircraft guns for the Red Army.

20-mm anti aircraft oerlikon on service the Red Army
1) a lot of 20-mm oerlikons was seized from the warehouses of the Baltic states
2) yet 2221 guns were obtained by under the Lend-Lease

12.7-mm DSHK Heavy Machin Gun Model 1938
By the beginning of the Great Patriotic War, the Kirov Mechanical Plant issued about 2000 guns DSHK and further 9000 guns DSHK were released before the end of War

(in reply to R35)
Post #: 582
RE: New Units for PC - 3/23/2016 7:52:34 PM   
R35

 

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The 12.7mm is a - relatively - small caliber weapon. Every nation had them and if the Soviets get them so should everyone else. Which would take alot of work. Then there`s the fact of which scale you represent in game. If you`re getting to company and even battalion, small weapons have some purpose as distinct units, but in that case I think Close Combat is a better engine for such scenarios. I always took PG (and its successors) to be meant for the strategic or large tactical level so if you represent brigades (even regiments) and above the aa machineguns would basically be calculated into the stats of the regular units (infantry, cavalry etc.) and don`t need to exist separately. Personally I`d avoid going into small weapons like that otherwise we`ll also extend into light mortars and probably end up representing machinegun squadrons over the long term. Again, there are games that cover the small tactical level better than PzC in my opinion.

EDIT:

Could someone please help me with information about the vehicles posted above?

Chevrolet RD 4x2
Ford V 3000 S
Renault AHN

The most important things would be:
1. speed - based on this I calculate how many hexes a vehicle will move in game
2. what was it used for (towing what guns, transporting infantry etc.)

It would also be very useful to know when they entered service with their respective factions and if possible their range or fuel, but these values could be guesstimated if need be. The first two though are critical. Without those I can`t really include vehicles in the game.



< Message edited by R35 -- 3/23/2016 8:15:58 PM >

(in reply to Kompolka)
Post #: 583
RE: New Units for PC - 3/23/2016 8:24:39 PM   
Brazenman

 

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H.Balck wrote:
answer R-35
The Belgians already have a Chevrolet RD. Is this a new vehicle or should I just replace the previous graphics?
The old is the Ford V 3000 S - you can set the new Chevrolet RD as 2nd Truck for Belgium !!!

(in reply to R35)
Post #: 584
RE: New Units for PC - 3/23/2016 8:52:27 PM   
Brazenman

 

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quote:

ORIGINAL: Kompolka

12.7-mm DSHK Heavy Machin Gun Model 1938
By the beginning of the Great Patriotic War, the Kirov Mechanical Plant issued about 2000 guns DSHK and further 9000 guns DSHK were released before the end of War


12.7-mm DSHK (Dushka) used from the outset in all directions combat operation. It went through the entire war. It used as heavy machine-gun and anti-aircraft gun.

We already have enough air defense systems and I think that it will be better to use it as ArtMG Battalion (as a part of fortified zones). Currently we do not have such a unit for scenario Barbarossa.

< Message edited by Brazenman -- 3/25/2016 6:50:36 AM >

(in reply to Kompolka)
Post #: 585
RE: New Units for PC - 3/24/2016 7:10:04 AM   
Brazenman

 

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Chevrolet RD 47mm ATG


https://www.sendspace.com/file/sxuf6e



Chevrolet M37 Armoured car


https://www.sendspace.com/file/qhn5it

< Message edited by Brazenman -- 4/25/2016 5:38:49 PM >

(in reply to Brazenman)
Post #: 586
RE: New Units for PC - 3/24/2016 11:14:55 AM   
R35

 

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All I can find online are some sites selling a model of the armoured car. Do you have some links to articles for these units from which I can take the required data?

@H.Balck since you`re doing French units now, could you please do two more aircraft for France?

Curtiss H75 (Curtiss P-36 Hawk)
http://www.wardrawings.be/WW2/Files/2-Airplanes/Allies/4-France/01-Fighters/Curtiss-Hawk75/Curtiss-Hawk75A-2.htm
https://upload.wikimedia.org/wikipedia/commons/5/54/Hawk_75_No_82_side.jpg

Glenn Martin 167 A-3 (Martin Model 167)
http://www.1940lafrancecontinue.org/FTL/images/avions/France/Glenn-167.jpg
https://en.wikipedia.org/wiki/Martin_Maryland#French_service

Both were some of the best they had in the early stages of ww2 and the P-36 was also used by Finland too so it`s worth adding.

< Message edited by R35 -- 3/24/2016 11:16:00 AM >

(in reply to Brazenman)
Post #: 587
RE: New Units for PC - 3/24/2016 9:13:30 PM   
Brazenman

 

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FAI-M Light armored car
http://www.tanks-encyclopedia.com/ww2/soviet/soviet_FAI.php


https://www.sendspace.com/file/edj5je

(in reply to R35)
Post #: 588
RE: New Units for PC - 3/27/2016 7:51:32 AM   
Kompolka


Posts: 108
Joined: 12/7/2015
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quote:

ORIGINAL: Brazenman

quote:

ORIGINAL: Kompolka

12.7-mm DSHK Heavy Machin Gun Model 1938
By the beginning of the Great Patriotic War, the Kirov Mechanical Plant issued about 2000 guns DSHK and further 9000 guns DSHK were released before the end of War


12.7-mm DSHK (Dushka) used from the outset in all directions combat operation. It went through the entire war. It used as heavy machine-gun and anti-aircraft gun.

We already have enough air defense systems and I think that it will be better to use it as ArtMG Battalion (as a part of fortified zones). Currently we do not have such a unit for scenario Barbarossa.


It is possible make two version (AA and AT for Multipurpose).

(in reply to Brazenman)
Post #: 589
RE: New Units for PC - 3/27/2016 7:59:13 AM   
Kompolka


Posts: 108
Joined: 12/7/2015
Status: offline

quote:

ORIGINAL: R35

The 12.7mm is a - relatively - small caliber weapon. Every nation had them and if the Soviets get them so should everyone else. Which would take alot of work. Then there`s the fact of which scale you represent in game. If you`re getting to company and even battalion, small weapons have some purpose as distinct units, but in that case I think Close Combat is a better engine for such scenarios. I always took PG (and its successors) to be meant for the strategic or large tactical level so if you represent brigades (even regiments) and above the aa machineguns would basically be calculated into the stats of the regular units (infantry, cavalry etc.) and don`t need to exist separately. Personally I`d avoid going into small weapons like that otherwise we`ll also extend into light mortars and probably end up representing machinegun squadrons over the long term. Again, there are games that cover the small tactical level better than PzC in my opinion.




I think that the battalion is the most appropriate unit for Panzer Corps

Earlier, H.Balck did new unit - tachanka. I so understand that this is machine-gun squadron of cavalry. And I do not understand why we can not make the unit for the machine-gun battalion.

As part of the Red Army had several hundreds of separate machine-gun battalions (and sevral regiments also).



(in reply to R35)
Post #: 590
RE: New Units for PC - 3/27/2016 11:41:52 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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quote:

ORIGINAL: R35

Could someone please help me with information about the vehicles posted above?

Chevrolet RD 4x2
Ford V 3000 S
Renault AHN

The most important things would be:
1. speed - based on this I calculate how many hexes a vehicle will move in game
2. what was it used for (towing what guns, transporting infantry etc.)

It would also be very useful to know when they entered service with their respective factions and if possible their range or fuel, but these values could be guesstimated if need be. The first two though are critical. Without those I can`t really include vehicles in the game.




Renault AHN
max. speed - 60km/h
https://books.google.ru/books?id=JbeYqc5DBFAC&pg=PA97&lpg=PA97&dq=max+speed+Renault+AHN&source=bl&ots=UZEZSF5jyd&sig=KtcBC9kJ0BD8pr8MUzYOGz6j8Ew&hl=ru&sa=X&ved=0ahUKEwiavd231eDLAhWifHIKHTKrABUQ6AEIHjAA#v=onepage&q=max%20speed%20Renault%20AHN&f=false

Ford V 3000 S
max. speed - 85km/h
http://panzerserra.blogspot.ru/2015/12/ford-v3000s-4x2-neuer-art-metal-and.html




(in reply to R35)
Post #: 591
RE: New Units for PC - 3/27/2016 1:41:39 PM   
R35

 

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quote:

ORIGINAL: Kompolka
I think that the battalion is the most appropriate unit for Panzer Corps


I disagree. If you accept the battalion as the standard you accept the company too by implication. At that scale/level the game should have in my opinion alot more complexity. It should have morale, supply, command (HQ that actually does something), repair, weather, line of sight, heights (that mean something for other values) etc. These are only shallowly represented (if at all) in PG/PzC. The reason their absence doesn`t bother me is precisely because I take the game for what it is: a non-complicated strategy for the macro-level and obviously that`s what PG (PzC by implication) was meant to do. You have the Battle of France, Norway etc. on a relatively small map. It`s clear the macro-scale is its intended level, with the small scale (Crete for example) being the exception that can be tolerated precisely because it`s a one-off.

@Brazenman thank you very much!

(in reply to Kompolka)
Post #: 592
RE: New Units for PC - 3/29/2016 6:21:31 AM   
Brazenman

 

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German Armoured Train No.16


https://www.sendspace.com/file/rgfxj8

< Message edited by Brazenman -- 3/29/2016 6:30:15 AM >

(in reply to R35)
Post #: 593
RE: New Units for PC - 3/29/2016 7:15:42 PM   
Brazenman

 

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Type 95 Kurogane + NNS Typ 95 Daruma
https://de.wikipedia.org/wiki/NNS_Typ_95



https://www.sendspace.com/file/n6qjkq


https://www.sendspace.com/file/9752rp




Type 95 reconnaissance car
https://en.wikipedia.org/wiki/Type_95_reconnaissance_car


https://www.sendspace.com/file/ddb8qh

(in reply to Brazenman)
Post #: 594
RE: New Units for PC - 3/29/2016 8:12:24 PM   
R35

 

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But how do these differ from one another? All three are linked to the same article and seem to represent the same vehicle.

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Post #: 595
RE: New Units for PC - 3/29/2016 8:43:24 PM   
Brazenman

 

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H.Balck wrote:
There are three different used vehicles on the same Chassis !
1. Type 95 Kurogane: You can set it as transport for light antitank and Flak.
2. NNS Typ 95 Daruma: Transport for special troops like para Infantry.
3. Type 95 reconnaissance car: Its a recon unit - but without attack parameters !


(in reply to R35)
Post #: 596
RE: New Units for PC - 3/30/2016 5:20:41 AM   
Brazenman

 

Posts: 1001
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Nissan Type 180
http://www.earlydatsun.com/nissan180.html
(Usable as 2nd main tranport typ for Infantry !)

https://www.sendspace.com/file/v60rg1



Toyota GB
3rd main Truck

https://www.sendspace.com/file/o6f9wv

(in reply to Brazenman)
Post #: 597
RE: New Units for PC - 3/31/2016 4:16:39 AM   
Brazenman

 

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Nissan Type 180 Radio

https://www.sendspace.com/file/4ut172




Finnish Bicycle Infantry
https://www.sendspace.com/file/tv9ab6


(in reply to Brazenman)
Post #: 598
RE: New Units for PC - 3/31/2016 6:43:16 PM   
Brazenman

 

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Finnish Engineers


https://www.sendspace.com/file/yt0k3k



H.Balck wrote:
I think the most finnish units are ready yet !
So R35 can upload a new upgrade with all my units !!!

< Message edited by Brazenman -- 3/31/2016 6:46:19 PM >

(in reply to Brazenman)
Post #: 599
RE: New Units for PC - 4/1/2016 1:31:08 PM   
R35

 

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I can? As I`ve said, repeatedly, the time I can spend on this is not what it used to be. Unless you want a partial release, it will take a long time to include all the units. The mod has been made compatible with the v1.25 PzC patch which was my original intention. Apart from that I have included all the Polish units (except those 5 transports which nobody offered to help me research) and all the Finnish units (apart for those 5 for which I have asked for UI cards and none have been posted). Most of the new soviet land units are also included and a few for other factions. A few planes too have been implemented. That`s about it. In all, not counting the Polish units, there are about 100 new units/graphics available at the moment, but there are still a few dozens to implement, not counting the BEF and planes.

Btw, according to my calculation you`ve made more transports for the Germans (and possibly the Soviets) than can be included in this game. As you`ve known for a long time there is a limit of 32 traits and of these, 6 are generic (land, sea, rail, air, glider and Glight). So you can`t have more than 26 unique transports for each faction. Before the latest series of posted units there were 20 traits used for land transports (which leaves 6 free) and by my calculation you`ve made 10 more German transports, not counting the staff cars. Either some of them will share the same trait with existing transports (which means two or more transports will be available for the exact same units without exception) or some of them have to be left out. In either case, I need to know precisely. I could make a list of what hasn`t been included yet.

(in reply to Brazenman)
Post #: 600
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