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A few questions - 4/2/2016 6:09:27 PM   
jhpanther

 

Posts: 26
Joined: 3/2/2014
Status: offline
Hi Peter
I have been worried about no multiplayer option, but I must admit that the Teamviewer/Skype setup and hotseat play is enough for me so far. I have played with my friend and it works very well. I will as many others thank you for a game we have waited for in many years. I have a few questions:
1. Is the scouting skill for a BU AFV reduced? My BU panzers sees easily infantry far away in buildings and can therefore unrealistic be used for recon in citys.
2. Is the impact of your firepower depending on the range to the enemy ?
Post #: 1
RE: A few questions - 4/2/2016 6:50:11 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: jhpanther

Hi Peter
I have been worried about no multiplayer option, but I must admit that the Teamviewer/Skype setup and hotseat play is enough for me so far. I have played with my friend and it works very well. I will as many others thank you for a game we have waited for in many years. I have a few questions:
1. Is the scouting skill for a BU AFV reduced? My BU panzers sees easily infantry far away in buildings and can therefore unrealistic be used for recon in citys.
2. Is the impact of your firepower depending on the range to the enemy ?


1. Is not taken into account, you either have LOS to a target or not (regardless if your unit is a personnel unit or an AFV). One way to limit this effect would be to overall reduce LOS for a scenario, though this can only be done in the editor.
2. Yes

(in reply to jhpanther)
Post #: 2
RE: A few questions - 4/2/2016 7:10:36 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
In terms of number 2 Peter is it:
1) same firepower all all hexes in normal range or
2) firepower is different for 3 hexes away versus 4 hexes away?

Thanks.

(in reply to Peter Fisla)
Post #: 3
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