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Tankers and Ferry missions.

 
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Tankers and Ferry missions. - 4/5/2016 12:33:42 PM   
venquessa

 

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So I wanted to play with long haul air missions, using tankers to extend their range for the likes of trans-Atlantic hops.

I created a little scenario with 12xA10s at Eglin AFB Florida with 2 KC-46 Pegasus tankers.

I created a Ferry mission for the A10s to fly to Lajes AB in the Azures. They do not have enough fuel to make it.

I am exploring ways to provide tanker support to the ferry planes.

The traditional sending up tanks to a station at a point along the ferry route, having them loiter there for a preset time and RTB... works, but it's a bit inefficient.

Sending tankers in the ferry flight doesn't seem to work quite right if the receivers are slower than the tanker.

Sending tankers to support a relative reference point to the ferry flight works as well, it seems. However that requires micro-management.

Is there a way to get a ferry flight and tankers to cooperate properly?
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RE: Tankers and Ferry missions. - 4/5/2016 12:47:51 PM   
michaelm75au


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Check the new Air2Air Tutorial. It has sample of ferry with refueling.
"Tomcat84's Tutorials - Air-to-Air Refuelling"

< Message edited by michaelm -- 4/5/2016 12:49:16 PM >


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RE: Tankers and Ferry missions. - 4/5/2016 1:17:06 PM   
venquessa

 

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Yea I had tried that mission, but it was a bit flaky. I tried it again this morning with the beta build and it worked better.

Seems the approach is to create two ferry flights, one of the assets, one of the tankers and just delay the tankers slightly. They do, in this configuration overtake, but will drop back to loiter as soon as aircraft request a refuel. So unless they get too far ahead the tankers should be able to wait for them to catch up and refuel them.

I'm wondering if there are better ways.

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RE: Tankers and Ferry missions. - 4/5/2016 2:09:23 PM   
Dimitris

 

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You could try assigning the tankers as escorts to the ferry mission.

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RE: Tankers and Ferry missions. - 4/5/2016 2:35:13 PM   
Rudd

 

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Not sure what you want. All the tools are there.

The only limitation to 'the multiple reference point support mission' is figuring out where and when, get out a calculator.

Same with timing two ferry missions, a calculator.

IIRC, that tutorial also changes the tankers altitude band which changes its speed.

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RE: Tankers and Ferry missions. - 4/5/2016 3:02:05 PM   
Rory Noonan

 

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Getting out a calculator and working out where certain assets need to be and at what time is actually one of the things I like about CMANO.

That said, if you really want the tankers to fly at the same speed as the transiting aircraft, you can plot a manual course and assign any speed/altitude you like (or manually over-ride the speed on the tankers ferry mission, for that matter).


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RE: Tankers and Ferry missions. - 4/5/2016 4:35:29 PM   
venquessa

 

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Speed override doesn't seem to work for tanker ferry missions. They just ignore it. Or at least they did in v1.10. Assigning them a lower altitude to slow them down is "hacky".

I know I can assign tankers normally using the 2 reference point system, but that doesn't account for the tankers being part of the ferry op.

Not sure if you can assign escorts to ferry missions, I thought it was only strikes. Actually I don't understand the escort system, sometimes it provides escort options, sometimes it doesn't, sometimes they appear in the "Assign to" list, sometimes they don't.

Anyway the plan was to have 12 A-10s and 2 KC-46s leave Eglin AFB and fly to Lajes without micro-management. Then have the same 2 groups leave for the UK. The A-10s would arm there and the KC-46s would refuel before supporting the A10s on a mission into Georgia... yes a long haul mission. Actually the first time I got the A10s into England they seemed to refuse to attack Georgia even with tanker support, must be outside there combat range tankers or no tankers.

< Message edited by venquessa -- 4/5/2016 4:36:58 PM >

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RE: Tankers and Ferry missions. - 4/5/2016 6:32:53 PM   
ComDev

 

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You cannot compare v1.10 mission behaviour to v1.11. The mission/AI logics have been given a big overhaul.

< Message edited by emsoy -- 4/5/2016 9:34:38 PM >


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