UP844
Posts: 1662
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
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I confirm infantry can assault tanks. Sometimes this is the only way you have to deal with them, especially in the mid-war period (42-43), when ATRs become useless and shaped-charge weapons are not yet available. To assault a tank in CC, the squad(s) and any accompanying leader must be adjacent to the tank at the start of the Advance Segment and then advance into the AFV hex. To succesfully complete the advance, the units must pass a Pre-AFV Attack Task Check (PAATC): if the check is failed, the units remain in the hex and become Pinned (the Pinned is removed in the subsequent Rally Segment). I am not able to provide exact figures about the probability of destroying an AFV or seeing your attackers eliminated; according to my experience: > in most cases (more than 50%) the AFV is destroyed, provided you attack with multiple squads. Do not rely on a single squad: to kill the KV-1 Double Deuce mentioned, I made the attempt with 4 squads and 2 leaders. > engineers (not surprisingly ) are more effective than regular infantry; the latter often needs 2 or more turns to kill an AFV > leaders improve the kill chances; > open-top AFV are much more vulnerable to CC; > AFVs don't seem to be very dangerous for the attacking infantry, once the latter has entered CC; I have attacked in CC many types of vehicles, from T-26s to Panthers, and my infantry rarely suffered losses. The most dangerous moment comes when you have destroyed the AFV and your units remain in the open . For some reason, the AI does not like firing in the CC hex (I do ), even though small arms fire is harmless (for the AFV). I don't know: > if entering CC with LATWs or engineer SW (DC, FT) increases the chances for success (I have never tried) > if CE AFVs are more vulnerable to CC (the AI always goes around BU)
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