Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015 Page: <<   < prev  47 48 [49] 50 51   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 3/4/2016 2:49:34 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Hey Michael, In a test game of Focus Pacific I have S-35 at Suva which is stuck in repair mode and won't respond to mouse clicks to move out of pier side repair to active.

Also BB Gascoigne, located at Arorae(138,137), is anchored and setting to repair only shows "0" for the number of days for pier repair. In the last turn or so, 2 system damage has repaired. But the number "0" is still there.

A save is attached below. If you need more info, let me know....GP

The units involved have unlocked themselves....GP

Attachment (1)

< Message edited by General Patton -- 3/4/2016 11:02:00 PM >


_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to DOCUP)
Post #: 1441
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 3/20/2016 10:58:05 AM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
I am IJN vs AI and got a message "TF 116 slows down to allow TF 106 to catch up". TF 116 is my IJN sub patrol, TF 106 is an US surface TF.
Checked it and they really follow my (unspotted) sub TF.

(in reply to btd64)
Post #: 1442
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 3/20/2016 11:21:37 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Sounds like some data wasn't cleared from one of the TFs - probable one was in use at the time.
What version are you using as I thought I had cleared these issues?

_____________________________

Michael

(in reply to RichardAckermann)
Post #: 1443
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 3/20/2016 12:39:25 PM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
Just checked my shortcut and I inadvertently used the "G" type beta, not the current one.

(in reply to michaelm75au)
Post #: 1444
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 3/31/2016 1:40:21 AM   
miv792

 

Posts: 159
Joined: 4/28/2013
Status: offline
Why not add AV tenders to enter the tanker convoys?

_____________________________

Sorry for my english

(in reply to RichardAckermann)
Post #: 1445
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/3/2016 7:26:53 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Thanks again Michael....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to miv792)
Post #: 1446
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/3/2016 8:50:31 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Thanks Michael!

(in reply to btd64)
Post #: 1447
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/4/2016 5:13:50 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: General Patton

Hey Michael, In a test game of Focus Pacific I have S-35 at Suva which is stuck in repair mode and won't respond to mouse clicks to move out of pier side repair to active.

Also BB Gascoigne, located at Arorae(138,137), is anchored and setting to repair only shows "0" for the number of days for pier repair. In the last turn or so, 2 system damage has repaired. But the number "0" is still there.

A save is attached below. If you need more info, let me know....GP

The units involved have unlocked themselves....GP

A repair time of "0" usually means there is a destroyed device on the ship that cannot be replaced at the current port. All the usual damage is handled normally but destroyed devices need the right size port/naval support/shipyard.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to btd64)
Post #: 1448
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/4/2016 5:34:58 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Thanks, Michaelm.

The automatic 50 exp at Pearl Harbor is gone. Shakedown cruises for merchant ships make sense again.


(in reply to BBfanboy)
Post #: 1449
RE: Patch 07 - Unofficial Public Beta - 1125 updated 3 ... - 4/4/2016 5:30:46 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Thanks, Michael!

PS: The download file name is AEupdate112k.zip, I assume it should be AEupdate1125k.zip (added the '5')?

_____________________________


(in reply to michaelm75au)
Post #: 1450
RE: Patch 07 - Unofficial Public Beta - 1125 updated 3 ... - 4/5/2016 2:43:43 AM   
riflebrigade

 

Posts: 95
Joined: 8/1/2005
From: Australia
Status: offline
Apart from the multiple fixes and upgrades to the program the Unofficial Public Beta Patch also fixed a problem I have with no visible text in the Scenario selection screen when using program without the Public Beta Patch.

Keep up the good work and thank you.

(in reply to witpqs)
Post #: 1451
RE: Patch 07 - Unofficial Public Beta - 1125 updated 3 ... - 4/5/2016 10:33:53 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: witpqs

Thanks, Michael!

PS: The download file name is AEupdate112k.zip, I assume it should be AEupdate1125k.zip (added the '5')?

I did this late. Must have too much from end of name

_____________________________

Michael

(in reply to witpqs)
Post #: 1452
RE: Patch 07 - Unofficial Public Beta - 1125 updated 3 ... - 4/5/2016 1:42:21 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Thanks Michael!

_____________________________

Pax

(in reply to michaelm75au)
Post #: 1453
RE: Patch 07 - Unofficial Public Beta - 1125 updated 3 ... - 4/7/2016 7:19:24 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Thank you very much, Michael. Really appreciated!

_____________________________

Tenno Heika Banzai!

(in reply to PaxMondo)
Post #: 1454
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/7/2016 7:23:59 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I just updated and want to say sincerely,

Thankyou!

(in reply to btd64)
Post #: 1455
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/10/2016 9:26:15 PM   
Korvar


Posts: 813
Joined: 9/3/2014
Status: offline
I also want to chime in - thank you very much, Michael!!

(in reply to Lowpe)
Post #: 1456
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/12/2016 7:48:17 AM   
miv792

 

Posts: 159
Joined: 4/28/2013
Status: offline

quote:

ORIGINAL: miv79

Why not add AV tenders to enter the tanker convoys?

UP, answer please.

_____________________________

Sorry for my english

(in reply to miv792)
Post #: 1457
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 7:59:53 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Mine Laying TFs and Sub Mine Laying TFs when created default to "Do Not Lay Mines". Can this be changed to default of "Lay Mines"?

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to miv792)
Post #: 1458
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 8:01:24 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Admiral DadMan

Mine Laying TFs and Sub Mine Laying TFs when created default to "Do Not Lay Mines". Can this be changed to default of "Lay Mines"?

No, please don't! The default of 'Do Not' is better.

_____________________________


(in reply to Admiral DadMan)
Post #: 1459
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 8:04:43 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
+1 "Do Not" is better.

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Admiral DadMan

Mine Laying TFs and Sub Mine Laying TFs when created default to "Do Not Lay Mines". Can this be changed to default of "Lay Mines"?

No, please don't! The default of 'Do Not' is better.



_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to witpqs)
Post #: 1460
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 8:37:10 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
quote:

ORIGINAL: Feurer Krieg

+1 "Do Not" is better.

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Admiral DadMan

Mine Laying TFs and Sub Mine Laying TFs when created default to "Do Not Lay Mines". Can this be changed to default of "Lay Mines"?

No, please don't! The default of 'Do Not' is better.



Really? The number of times I've forgotten to set it have resulted in a "dry run" and no mines delivered prompted me to ask.

Help me understand why is "do not" better?

< Message edited by Admiral DadMan -- 4/13/2016 8:38:18 PM >


_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to FeurerKrieg)
Post #: 1461
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 8:38:35 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
quote:

ORIGINAL: Feurer Krieg

+1 "Do Not" is better.

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Admiral DadMan

Mine Laying TFs and Sub Mine Laying TFs when created default to "Do Not Lay Mines". Can this be changed to default of "Lay Mines"?

No, please don't! The default of 'Do Not' is better.



Agree, leave it at 'Do Not'.

< Message edited by BillBrown -- 4/13/2016 8:40:07 PM >

(in reply to FeurerKrieg)
Post #: 1462
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 8:47:13 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline

quote:


Really? The number of times I've forgotten to set it have resulted in a "dry run" and no mines delivered prompted me to ask.

Help me understand why is "do not" better?


For me, it is because I rarely send the ML TF straight to target. So if it is set to Lay mines, they end up dropping mines in the wrong place. Plus, sometimes I'm just rebasing MLs and in that situation they will end up also laying mines at the new base when I probably didn't want them to.



_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to Admiral DadMan)
Post #: 1463
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 9:26:59 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Feurer Krieg


quote:


Really? The number of times I've forgotten to set it have resulted in a "dry run" and no mines delivered prompted me to ask.

Help me understand why is "do not" better?


For me, it is because I rarely send the ML TF straight to target. So if it is set to Lay mines, they end up dropping mines in the wrong place. Plus, sometimes I'm just rebasing MLs and in that situation they will end up also laying mines at the new base when I probably didn't want them to.

Right! And mine pools are not infinite, they are quite restricted now. It is far more practical to require 'flipping the safety off' when you do intend to 'shoot' mines.

_____________________________


(in reply to FeurerKrieg)
Post #: 1464
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/13/2016 9:41:01 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Feurer Krieg


quote:


Really? The number of times I've forgotten to set it have resulted in a "dry run" and no mines delivered prompted me to ask.

Help me understand why is "do not" better?


For me, it is because I rarely send the ML TF straight to target. So if it is set to Lay mines, they end up dropping mines in the wrong place. Plus, sometimes I'm just rebasing MLs and in that situation they will end up also laying mines at the new base when I probably didn't want them to.

Right! And mine pools are not infinite, they are quite restricted now. It is far more practical to require 'flipping the safety off' when you do intend to 'shoot' mines.


I agree. I've accidentally laid mines before.

(in reply to witpqs)
Post #: 1465
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/14/2016 3:16:02 AM   
Korvar


Posts: 813
Joined: 9/3/2014
Status: offline
I don't have a problem with the 'do not' option being default as I've trained myself to look for the confirmation message when ordering a TF to lay mines.

That said, I don't 100% understand why a 'do not' default is a 'must' (new player here)...

Will Minelaying TFs incorrectly lay the mines if their route happens to pass by a suitable location along the way, similar to how it's advisable to have 'do not unload' set for Amphib TFs?

Why do you rarely send Minelaying TFs directly to their target? Is it due to accidental 'along the way' misfires, or are you deliberately routing the TFs to protect them, refuel, etc.?

As for the availability of mines, I've been setting up AEs/AKEs at regional 'hub' ports where possible and dispatching Minelaying TFs from there. I reload the minelayers using the 'replenish at sea' option. Seems to work just fine as long as supplies are available, whereas if I were to use port replenishment it may only load one or two mines...

(in reply to Lokasenna)
Post #: 1466
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/14/2016 3:30:36 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
My frustration with minelayers has been when I set them to lay mines and gave them an enemy target base, but when they run into a harmless enemy convoy of xAKs they RTB and lay the mines at their home base! The big issue of course, is the shortage of mines in the pools. Smart thing to avoid this is to send the minelayers in "Do not lay mines" mode until they are within a few hexes of the target and then turn on the lay mines order.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Korvar)
Post #: 1467
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/14/2016 5:11:26 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
It gets worse.

If you create an Evac TF consisting solely of minelaying ships, the TF reverts to Minelaying mission once you leave the TF screen and loads mines! I once emptied my Dutch mine pool this way while evacuating surplus minelaying ships from Java to Cocos Island.

(in reply to BBfanboy)
Post #: 1468
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/14/2016 7:13:22 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Yaab

It gets worse.

If you create an Evac TF consisting solely of minelaying ships, the TF reverts to Minelaying mission once you leave the TF screen and loads mines! I once emptied my Dutch mine pool this way while evacuating surplus minelaying ships from Java to Cocos Island.


Set to "Do not refuel" and that setting should remain, which should stop them from loading mines.

(in reply to Yaab)
Post #: 1469
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 4/16/2016 12:19:45 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Noticed this w/ new beta vs the Jan beta I was running - on land units the larger fragment doesn't become the parent like it used to. I've got 4th Marine invading Wotje & the larger fragment is on Wotje commanded by a generic Major while the parent is back at Suva under the command of the General

(in reply to Lokasenna)
Post #: 1470
Page:   <<   < prev  47 48 [49] 50 51   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015 Page: <<   < prev  47 48 [49] 50 51   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.484