Mgellis
Posts: 2054
Joined: 8/18/2007 Status: offline
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Mike, Am I correct that a) this is a computer-controlled side and b) you want a delay before the strike mission launches? If so, an easier way to do it is to have all the aircraft at Base C, but set them up with a very long ready time--however long the normal ready time would be plus however long the ferry delay would have been. (You can do that when you set loadouts.) If the goal is to give the player time to intercept the incoming aircraft...hmmm...I might set that up as two missions. The first is the "stop Red from getting new aircraft" and the second is "Red has aircraft...stop him from using them!" As for limiting munitions, yes, I think all you have to do is decide how many munitions and of what type to provide. Then, unless the "unlimited ammunition at air bases" option is selected, the aircraft are limited to what is in the air base magazines. I hope this helps. quote:
ORIGINAL: MikeKozlowski Greetings, All - Here's the situation. 1. I have two airbases (call 'em A and B) who I've managed to get assigned to a mission that will have them ferry to Base C. (Right now, all birds at A and B are fragged in Ferry configuration and should launch with no problems.) 2. Once they get to Base C, here's the challenge: I want Base C, for scenario purposes, to have a restricted loadout capability - that is, I want the birds to ONLY be able to reload with one or two of the available loadouts. So, with that in mind, how do I mission the birds to load only with those loadouts? I've got to figure out how to have them cycle from Ferry to one of the available loadouts, and that's what's hanging me up at this point. I know I can assign Base C to the proper strike/patrol missions, and once the birds are reloaded that will have them go out and do their thing. And along the same lines, do I need to put ONLY the magazines to support those loadouts at Base C? Many, many thanks in advance! Mike
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