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Calling all Scenario Designers - 4/14/2016 2:59:28 PM   
rico21


Posts: 2990
Joined: 3/11/2016
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The idea is to create real asl campaigns for players TOTH because many players want, and it would be a plus to bring in new players,
Like this, is a daunting task, we must cooperate
So a scenario designer launches a campaign of their choice with a list of scenarios for other scenarios designer can achieve them,
Once a campaign is conducted every scenarios are mailed the same day,
If Paulus (goalkeeper scenarios) wants to create a campaign topic,
the world is Ours!

So I run the first campaign:
-to-The-Reichstag-Campaign-Game
with the list of requested scenarios:
-THE LAST BRIDGE (ASL TAC65)
-HIMMLER'S HOUSE (ASL TAC73)
-THE FINAL ASSAULT (ASL TAC66)
-RED FLAG (ASL TAC74)

I take the first scenario THE LAST BRIDGE (ASL TAC65)
and I count on you for the following
Post #: 1
RE: Calling all Scenario Designers - 4/14/2016 3:12:27 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Not really sure how this would work since forces cannot be carried over. Are you talking about a series of scenario along the same topic?

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(in reply to rico21)
Post #: 2
RE: Calling all Scenario Designers - 4/14/2016 4:07:36 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Not really sure how this would work since forces cannot be carried over. Are you talking about a series of scenario along the same topic?

Forces can not be carry-over but it can play several battles on the same operating theater,
and then I do not go losing in advance,
Thank you to contribute

(in reply to DoubleDeuce)
Post #: 3
RE: Calling all Scenario Designers - 4/15/2016 2:23:44 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
I would be glad to help rico, but I don't have many of the overlays. I don't have Croix de Guerre for the "X" overlays and I don't know what L10 is from.



_____________________________

The game is afoot!

Mike

(in reply to rico21)
Post #: 4
RE: Calling all Scenario Designers - 4/15/2016 6:38:07 AM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Are all of those fought over the same map? If so, it might be good to have a single map to be used for designing the scenarios on so there is some consistency.

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Post #: 5
RE: Calling all Scenario Designers - 4/15/2016 12:29:48 PM   
rico21


Posts: 2990
Joined: 3/11/2016
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I would be glad to help rico, but I don't have many of the overlays. I don't have Croix de Guerre for the "X" overlays and I don't know what L10 is from.



_____________________________


The game is afoot!

Mike
THANKS BROTHER-IN-ARMS
List of Overlays:
Overlay Description ID Module / Publication Notes
Village, 13 huts 1 Code of Bushido
Wooded hill and stream 2 Code of Bushido
Village and rice paddies 3 Code of Bushido
Wooded Road 4 Code of Bushido
Stream with Bridge 5 Code of Bushido
Town on Level 1 6 Action Pack 2
Brush: 1 hex-5 hexes B1-B5 Code of Bushido
Beach: 5 x 11 hexes Be1-Be3 Gung Ho!
Beach: 12 x 7 hexes Be4-Be6 Gung Ho!
Beach with River Be7 Gung Ho!
Deir: 16 hexes with 1 scrub D1 West of Alamein
Deir: 15 hexes D2 West of Alamein
Deir: 4 hexes D3 West of Alamein
Deir: 5 hexes D4 West of Alamein
Deir: 36 hexes with 2 scrub D5 West of Alamein
Deir: 16 hexes with 3 scrub D6 West of Alamein
Deluxe: 1 hex open ground dx1 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 hex woods dx2 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 hex orchards dx3 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 2 hex woods dx4 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 3 hex open ground dx5 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 2 woods, 1 brush dx6 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 4 hex orchards dx7 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 woods, 4 orchards dx8 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 woods, 1 orchard, open ground dx9 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Escarpment E West of Alamein
Effluent: 9 hexes Ef1 Gung Ho!
Effluent: 11 hexes Ef2 Gung Ho!
Effluent: 14 hexes Ef3 Gung Ho!
Grain: 1 hex-5 hexes G1-G5 Code of Bushido
Gaomi (Gavutu-Tanambogo Overlays) GT ASL Annual 93b
Gavutu (Gavutu-Tanambogo Overlays) GT ASL Annual 93b
Tanambogo (Gavutu-Tanambogo Overlays) GT ASL Annual 93b
Hillock: 45 hexes H1 West of Alamein
Hillock: 18 hexes H2 West of Alamein
Hillock: 11 hexes H3 West of Alamein
Hillock: 37 hexes H4 West of Alamein
Hillock: 31 hexes H5 West of Alamein
Hillock: 19 hexes H6 West of Alamein
1 hedge hex: 6 hexsides Hd1 ASL Journal 4
2 enclosed hexes Hd2 ASL Journal 4
3 enclosed hexes Hd3 ASL Journal 4
4 enclosed hexes Hd4 ASL Journal 4
5 hexes; 1 orchard Hd5 ASL Journal 4
3 hexes; 1 wood Hd6 ASL Journal 4
4 hexes, 1 wood Hd7 ASL Journal 4
7 hexes, 1 pond Hd8 ASL Journal 4
8 hexes, 1 wood building Hd9 ASL Journal 4
8 hexes, 4 orchard, 1 stone bldg. Hd10 ASL Journal 4
7 road hexes, 3 sunken Hd11 ASL Journal 4
Hill: 1 hex Hi1 Action Pack 2
Hill: 2 hexes Hi2 Action Pack 2
Hill: 3 hexes Hi3 Action Pack 2
Hill: 4 hexes Hi4 Action Pack 2
Hill: 5 hexes (1 Level 2) Hi5 Action Pack 2
Hill: 1 hex (cliffs) Hi6 Action Pack 2
Hill: Ridge Hi7 Action Pack 2
Hill: 24 hexes, 4 orchard, 3 brush, Level 3 Hi8 Armies of Oblivion
Hill: 9 hexes, 2 orchard, brush Hi9 Armies of Oblivion
Hill: 5 hexes, Level 1 straight ridge line Hi10 Armies of Oblivion
Hill: 5 hexes, Level 1 curved ridge line Hi11 Armies of Oblivion
Hill: 7 hexes, Level 2, 3 orchard, brush Hi12 Armies of Oblivion
Marsh: 1 hex-5 hexes M1-M5 Code of Bushido
Orchard: 1 hex-5 hexes O1-O5 Code of Bushido
Ocean: 12 x 13 hexes OC1-OC4 Gung Ho!
Open Ground: 1 hex-5 hexes OG1-OG5 Croix de Guerre
Orchard-Woods OW1 Doomed Battalions
Pond: 1 hex-5 hexes P1-P5 Gung Ho!
Rice Paddy 1 hex-5 hexes RP1-RP5 Code of Bushido
Railroad: 11 hex ground RR1-RR2 Doomed Battalions
Railroad: 6 hex ground RR3-RR4 Doomed Battalions
Railroad: 3 hex curved ground RR5-RR6 Doomed Battalions
Railroad: 11 hex elevated RR7-RR8 Doomed Battalions
Railroad: 3 hex curved elevated RR9-RR10 Doomed Battalions
Railroad: 6 hex elevated RR11-RR12 Doomed Battalions
Hill with sunken Railroad RR13 Doomed Battalions
Railroad double track siding RR14 Doomed Battalions
River: 2 hex wide, board length Rv1 Armies of Oblivion
Sand: 8 hexes S1 West of Alamein
Sand: 2 hexes S2 West of Alamein
Sand: 12 hexes (3 scrub) S3 West of Alamein
Sand: 6 hexes (2 scrub) S4 West of Alamein
Sand: 6 hexes (2 scrub) S5 West of Alamein
Sand: 4 hexes S6 West of Alamein
Sand: 4 hexes S7 West of Alamein
Sand: 6 hexes (1 scrub) S8 West of Alamein
Sand Dunes: 13 hexes SD1 West of Alamein
Sand Dunes: 19 hexes (1 scrub) SD2 West of Alamein
Sand Dunes: 19 hexes SD3 West of Alamein
Sand Dunes: 7 hexes (3 scrub) SD4 West of Alamein
Sand Dunes: 25 hexes SD5 West of Alamein
Sand Dunes: 18 hexes (1 scrub) SD6 West of Alamein
Sand Dunes: 7 hexes SD7 West of Alamein
Sand Dunes: 18 hexes SD8 West of Alamein
Stream: 12 hexes St1 Croix de Guerre
Stream: 14 hexes St2 Croix de Guerre
Stream: 15 hexes St3 Croix de Guerre
Wadi (Various) W1-W4 West of Alamein
Woods: 1 hex-5 hexes Wd1-Wd5 Code of Bushido
Woods: 12 hexes Wd12 Armies of Oblivion
Woods: Large wood hexes with trail Wd34 Armies of Oblivion
1 hex: stone; cliff X1 West of Alamein
1 hex: mausoleum X2 West of Alamein
1 hex: tents X3 West of Alamein
1 hex: stone X4 West of Alamein
1 hex: stone X5 West of Alamein
1 hex: pagoda X6 Code of Bushido
1 hex: stone X7 Croix de Guerre
1 hex: stone level 2 X8 Croix de Guerre
1 hex: wooden X9 Croix de Guerre
1 hex: wooden X10 Croix de Guerre
Two 1 hex: stone X11 Croix de Guerre
2 hex stone rowhouse X12 Croix de Guerre
2 hex: wooden X13 Croix de Guerre
2 hex and 1 hex: stone X14 Croix de Guerre
2 hex stone and 1 wood X15 Croix de Guerre
5 hex stone multistory X16 Croix de Guerre
5 hex stone two-story X17 Croix de Guerre
2 hex stone and 1 wooden X18 Croix de Guerre
3 hex steeple and graveyard X19 Doomed Battalions
6 hex rowhouse X20 Doomed Battalions
4 hex rowhouse X21 Doomed Battalions
1 hex steeple X22 Doomed Battalions
5 hex stone X23 Doomed Battalions
3 hex rowhouse and steeple X24 Doomed Battalions
2 hex graveyard and 1 hex steeple X25 Action Pack 2
3 hex hill and 5 huts X26 Action Pack 2
2 hex stone with steeple X27 Action Pack 2
2 hex huts X28 Action Pack 2
1 hex hut X29 Action Pack 2
I send you the file.
Cheers,

(in reply to DoubleDeuce)
Post #: 6
RE: Calling all Scenario Designers - 4/15/2016 12:31:55 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Are all of those fought over the same map? If so, it might be good to have a single map to be used for designing the scenarios on so there is some consistency.

interesting but too complicated for now

Cheers,

(in reply to rico21)
Post #: 7
RE: Calling all Scenario Designers - 4/15/2016 12:55:47 PM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
The maps are the same two, but the overlays change from scenario to scenario. It appears they apply the damage to Berlin over time, which is very interesting.



_____________________________

The game is afoot!

Mike

(in reply to rico21)
Post #: 8
RE: Calling all Scenario Designers - 4/15/2016 1:42:37 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
-to-The-Reichstag-Campaign-Game
with the list of requested scenarios:
-THE LAST BRIDGE (ASL TAC65)----Rico21
-HIMMLER'S HOUSE (ASL TAC73)----genesismwt
-THE FINAL ASSAULT (ASL TAC66)
-RED FLAG (ASL TAC74
Half of the work,
Who wants to join the "brother in arms" team?

(in reply to genesismwt)
Post #: 9
RE: Calling all Scenario Designers - 4/15/2016 3:33:34 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
OK! I'm in!
Sign me up for The Final Assault -- ASL TAC66.
I'll figure out the overlays. Anyone know what overlay "Rt" is?

(in reply to rico21)
Post #: 10
RE: Calling all Scenario Designers - 4/15/2016 4:52:09 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
By the way, a quick question.

Since TOTH needs maps to be vertical, which map orientation should we use:

Map number on the top in TOTH (North will point left in TOTH)?

-- or --

Map number on the bottom in TOTH (North will point right in TOTH)?

Thanks!

(in reply to decaf)
Post #: 11
RE: Calling all Scenario Designers - 4/15/2016 5:00:31 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
OK! I'm in!
Sign me up for The Final Assault -- ASL TAC66.
I'll figure out the overlays. Anyone know what overlay "Rt" is?

Thanks to you and welcome to the "brother in arms" team!!!

"Rt" = "Reichstag"

I can't you send the file so I write it:

SSR:
1. EC are moderate with no wind at start. The only bridge is at X3. Woods are Shellholes. All buildings are Stone. Single story buildings are Stone Rubble. Orchards are out of season. Place the following overlays: X15 in 6Z7Z6, X16 in 23X0-W1, X14 in 23U3-U2, X18 in 23S4-R3, X17 in 23O4-O5, Rt in 6L10-K10, OG3 in 6N5-M6 and P5 in 23Q1-R1. Buildings 23Y7, X15 and X16 have playable rooftop locations. Buildings X14, X15, X16 and L10 (Reichstag) have all their locations (EXC: eventual rooftop) fortified (B23.9).
2. Place 4 Shellholes in 23P3, 23P4, 23Q4 and 23Q5. Place 6 AT-Ditches from 6Q5 to 6Q10. These AT-Ditches are flooded and the MF cost to enter/exit is 3MF + COT instead of 2 (see B27.56).
3. Because of the dust raised by the incessant shelling of the area, Mist (E3.32) applies.
4. The 88L is under Ammo Shortage. Germans have a Level B Booby Trap capability (B28.9) south of the Canal.

If you need help, "brother in arms" team is here.



(in reply to decaf)
Post #: 12
RE: Calling all Scenario Designers - 4/15/2016 5:07:20 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
-to-The-Reichstag-Campaign-Game
with the list of requested scenarios:
-THE LAST BRIDGE (ASL TAC65)----Rico21
-HIMMLER'S HOUSE (ASL TAC73)----genesismwt
-THE FINAL ASSAULT (ASL TAC66)----javafiend
-RED FLAG (ASL TAC74)
3/4 of the work,
Who wants to join the "brother in arms" team and become the hero of the making of the last scenario that will, at TOTH players, play a real campaign ASL?


(in reply to rico21)
Post #: 13
RE: Calling all Scenario Designers - 4/15/2016 5:15:54 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
By the way, a quick question.

Since TOTH needs maps to be vertical, which map orientation should we use:

Map number on the top in TOTH (North will point left in TOTH)?

-- or --

Map number on the bottom in TOTH (North will point right in TOTH)?

Thanks!

It is better to use the bottom number to avoid possible bugs inverted maps

Cheers,

(in reply to rico21)
Post #: 14
RE: Calling all Scenario Designers - 4/15/2016 8:30:20 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
OK. I've made a dummy scenario. This is to hold the maps.
I've got numbers at the bottom, North will point to the right. (By the way, rico21, I made the rotated maps and they are
in very good shape.)
I've corrected a number of map errors I've discovered in 6 and 23.
I've attached the plain, vanilla maps to this message.

Next step will be to start applying the SSR's. For example:
"All buildings are stone"
"All single story buildings are Stone Rubble"

I will share a map version with the SSR's (but not overlays) as soon as possible. This will help everyone quickly develop
their scenarios.

Then I'll make one with my overlays. I've never seen the "Rt" overlay, but it looks like a 2-hex stone building. I can
work with that.

Let me know if anybody wants any fixes.

Attachment (1)

(in reply to rico21)
Post #: 15
RE: Calling all Scenario Designers - 4/15/2016 9:35:55 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
I've got numbers at the bottom, North will point to the right. (By the way, rico21, I made the rotated maps and they are
in very good shape.)
I've corrected a number of map errors I've discovered in 6 and 23.
I've attached the plain, vanilla maps to this message

That's all right for me
I join the picture map if it can help you
bye,

Attachment (1)

(in reply to decaf)
Post #: 16
RE: Calling all Scenario Designers - 4/15/2016 9:43:44 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
For all of us i can help in any maner for modding or mapping in your scenarii campaign

Don't hesitate pm me.

sorry i working very busy this week-end but i be there, steady on monday

Cheers

Regards from France

_____________________________

Semper Fi - Sicut Aquila

(in reply to decaf)
Post #: 17
RE: Calling all Scenario Designers - 4/15/2016 9:47:57 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
Here is a dummy scenario with the maps as altered by SSR#1 (which is mostly the same for everyone)

I've applied:
All Woods are Shellholes.
All buildings are Stone.
Single story buildings are Stone rubble.

Also, I destroyed all the bridges except 23X3. Everyone will need to check their SSR's closely.
rico21, you only have one destroyed bridge, for example.

I did not apply any overlays in this version. And, I still have more shellholes to add for my scenario.

This should be a help for everyone.

Attachment (1)

(in reply to rico21)
Post #: 18
RE: Calling all Scenario Designers - 4/15/2016 10:47:14 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
I Download your Map Javafiend and

I Cant make a mod to change graphic for Rubble, Orchad Building and maybe some general things, if everybody would

as i say i can start monday

so i look quickly your map and it's not match the map post by Rico21 but i have to find my old Tactic Scen

Cheers


_____________________________

Semper Fi - Sicut Aquila

(in reply to decaf)
Post #: 19
RE: Calling all Scenario Designers - 4/16/2016 8:11:27 AM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Sorry I don't have time to participate as I am working on another campaign atm. I will definitely be following this thread though.

_____________________________


(in reply to rico21)
Post #: 20
RE: Calling all Scenario Designers - 4/16/2016 11:49:35 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
The 4 scenarios of this campaign are distinct and played independently from each other.
The 4 scenarios of the campaign are played in chronological order: “The Last Bridge” (Tac65), “Himmler’s House” (Tac73), “The Final Assault” (Tac66) and finally “Red Flag” (Tac74).

The calculation of the Victory Points of the Campaign (VPC) is based on the Victory Condition of each scenario.
-Major Russian victory--=3VP
-Minor Russian victory--=2VP
-Draw-------------------=0VP
-Minor Russian defeat---=-2VP
-Major Russian defeat---=-3VP

Only one VPC total calculation is done. VP are added or subtracted to the total after each scenario. The final VPC total may be positive or negative. A final result >0 gives a Russian victory and any other result a German victory.

Campaign Victory Conditions:

12 VPC: Major Russian victory. The Red Flag flutters on the Reichstag before the 1st of May. Stalin is proud of the Russian performance and the winner is awarded Hero of the Soviet Union.

7 to 11 VPC: Russian victory. The Reichstag is cleared on the 1st of May and the USSR power is demonstrated to the allied nations.

1 to 6 VPC: Minor Russian victory. The Red Flag flutters on the Reichstag but the building cellars are still haunted by the fascists.

–6 to 0 VPC: Minor German victory.The SS troops are still holding the upper floors and it was impossible to plant the Red Flag on the top of the Reichstag. Hopefully, propaganda tricks the other allied nations as to the date and appearances are saved.

–11 to –7 VPC: German victory. The final assault failed and some Russian assault troops are trapped in the cellars and eliminated. The Reichstag only fell on the 2nd of May after 3 hours of intensive bombardment.

–12 VPC: Major German victory. The German hyena refused to die and despite the repeated and costly efforts of the Russians, the Reichstag still resists. The Reichstag will finally fall on 7th of May, the defenders having used all their ammunition.

For example;
-I win 1st scenario “The Last Bridge” (Tac65), Major Russian victory--=3VP
-I lost 2nd scenario “Himmler’s House” (Tac73), Minor Russian defeat---=-2VP
-I do equality 3rd scenario “The Final Assault” (Tac66),
Draw-------------------=0VP
-I win 4th scenario “Red Flag” (Tac74), Major Russian victory--=3VP

VPC total calculation == 3VP-2VP+0VP+3VP == 4VPC

Campaign Victory Conditions Result :

1 to 6 VPC: Minor Russian victory. The Red Flag flutters on the Reichstag but the building cellars are still haunted by the fascists.

(in reply to rico21)
Post #: 21
RE: Calling all Scenario Designers - 4/16/2016 2:46:57 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline

quote:

ORIGINAL: KhanDam2

I Download your Map Javafiend and

I Cant make a mod to change graphic for Rubble, Orchad Building and maybe some general things, if everybody would

as i say i can start monday

so i look quickly your map and it's not match the map post by Rico21 but i have to find my old Tactic Scen

Cheers



Hi, KhanDam2!

I know I appreciate your support. But, don't do any mods yet until we hear from everyone in our "band".
One thing I would like is a custom graphic for the "Reichstag" "Rt" overlay. But, I need to search the Web and
find out what it really looks like --- to provide you some guidance. Also, I need to poke around the stone
building palette and find a suitable slot for the Reichstag. A custom graphic like that would add some
"pizazz" to the project, IMO.


quote:

ORIGINAL: KhanDam2

so i look quickly your map and it's not match the map post by Rico21 but i have to find my old Tactic Scen



Yes, the #6 and #23 do *not* match the Rico21 post. I want to be as gentle as possible when I say this, because
I *really* appreciate the work Rico21 has done. But, the maps Rico21 posted for 6 and 23 do not match the actual
ASL maps. I have made corrections to bring the project maps back into conformance with the ASL maps. Once the
project gels, I will post updated, rotated versions of 6 and 23 that conform to ASL. Perhaps, Rico21 will also
do the same for his un-rotated versions. Again, I think Rico21 is the best!

Oh, by the way, if you check the old Tactiques scenarios, you will see that they have the maps horizontal.
But, TOTH needs vertical maps, so had to choose a vertical orientations (see messages above).

All the best.

(in reply to KhanDam2)
Post #: 22
RE: Calling all Scenario Designers - 4/16/2016 6:19:36 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
Ahhhhhh! Score!!

Check out:

http://www.desperationmorale.com/scenarios/

And, in particular:

http://www.desperationmorale.com/wp-content/uploads/2014/04/To-the-Reichstag-Campaign-Game.pdf

-and-

http://www.desperationmorale.com/wp-content/uploads/2014/04/TacRtOvr.pdf

The latter is an 11-hex overlay (!!) for the Reichstag.
And the former has an updated SSR/overlay map.

I'll have a map update in a while.

(in reply to rico21)
Post #: 23
RE: Calling all Scenario Designers - 4/16/2016 7:56:44 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
Hi, KhanDam2,

This is an additional reply to your post.

As far as the map mismatches for Rico21 and myself, I think the best answer is to use the Tactiques/
Coastal Fortress pdf at:

http://www.desperationmorale.com/wp-content/uploads/2014/04/To-the-Reichstag-Campaign-Game.pdf

I think that part of the difference you saw was that the original Richie61 maps #6 and #23 did not conform
to the ASL maps. When I made those earlier versions I did adjust Richie61's maps to match the ASL maps.
And, again, I really, really appreciate the work that Richie61 did on those "ASL-like" maps.

So, on to the next post....

(in reply to KhanDam2)
Post #: 24
RE: Calling all Scenario Designers - 4/16/2016 8:27:52 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
OK, Band of Brothers! Here is the latest version of the campaign map.

I used the Coastal Fortress/Tactiques pdf (links above).

The version they have in the pdf only has a single bridge, which is what I put in the map. But, depending on the scenario,
there are more bridges. For example, TAC65 "The Last Bridge" SSR says that only one bridge is destroyed.

Next, the multi-hex, multi-story building in 6O3-6N4-6M6 is not present in the Coastal Fortress pdf, so I deleted it.

There is a flooded Anti-Tank Ditch in 6Q5 thru to 6Q10. TOTH doesn't have that terrain type, so I substituted Trench.

There is no good stone building in the palette for 23O4,23O5,23N3,23N4,23M4 -- so I put a couple of row-houses there. This
would be a good candidate for a modded stone building.

And, the Reichstag is 11-hexes in size. There is nothing in the palette that comes close to matching that "Rt" overlay.
So, I put stone building #142 hex "a" -- "k" in its place. The idea is that we can get a map mod for that.
I respectfully suggest that we take up KhanDam2 on his very kind offer to do some modding for this project.

Guys, let me know if there are any changes you would like to this map.

Game On!

Attachment (1)

(in reply to rico21)
Post #: 25
RE: Calling all Scenario Designers - 4/17/2016 1:56:07 AM   
Rosseau

 

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Am hoping some of the 100+ scenarios already made will help your project, too. Great work!

(in reply to decaf)
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RE: Calling all Scenario Designers - 4/17/2016 5:15:35 AM   
Ichili

 

Posts: 62
Joined: 6/11/2007
From: United States
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ATS Berlin Red Victory map shows the battle area on both sides of the Spree, including the Lehrter Train Station, the Moabit prison and the Humboldthafen. A great game, with many scenarios and a campaign, starting on April 28th, when the Soviet troops were still fighting for the control of the north side. Check out:

https://boardgamegeek.com/boardgame/10244/berlin-red-victory

And these two:
http://www.boardgamegeek.com/thread/456105/campaign-capture-reichstag
https://boardgamegeek.com/thread/459051/campaign-capture-reichstag-illustrated-aar-2nd-sce

< Message edited by Ichili -- 4/17/2016 5:26:12 AM >

(in reply to Rosseau)
Post #: 27
RE: Calling all Scenario Designers - 4/17/2016 7:39:43 AM   
rico21


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Joined: 3/11/2016
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rico21 to report to Band of Brothers,
The Screaming Eagles are waiting to give us their answer,
The All American were ordered HQ does not capture Berlin,
The VDV prance, singing, "No one except us",
ENIGMA has been decrypted by Javafiend,
The good map is the javafiend 'map and I use it,
Band of brothers == Dream Team,

Show must go on.

(in reply to rico21)
Post #: 28
RE: Calling all Scenario Designers - 4/17/2016 7:56:51 AM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline

quote:

ORIGINAL: javafiend

OK, Band of Brothers! Here is the latest version of the campaign map.

I used the Coastal Fortress/Tactiques pdf (links above).

The version they have in the pdf only has a single bridge, which is what I put in the map. But, depending on the scenario,
there are more bridges. For example, TAC65 "The Last Bridge" SSR says that only one bridge is destroyed.

Next, the multi-hex, multi-story building in 6O3-6N4-6M6 is not present in the Coastal Fortress pdf, so I deleted it.

There is a flooded Anti-Tank Ditch in 6Q5 thru to 6Q10. TOTH doesn't have that terrain type, so I substituted Trench.

There is no good stone building in the palette for 23O4,23O5,23N3,23N4,23M4 -- so I put a couple of row-houses there. This
would be a good candidate for a modded stone building.

And, the Reichstag is 11-hexes in size. There is nothing in the palette that comes close to matching that "Rt" overlay.
So, I put stone building #142 hex "a" -- "k" in its place. The idea is that we can get a map mod for that.
I respectfully suggest that we take up KhanDam2 on his very kind offer to do some modding for this project.

Guys, let me know if there are any changes you would like to this map.

Game On!


I take this as start and I try to mod all building including rt ,and take a look at rubble etc I wait an answer from Paulus about implication of mod and the rest of the game including los
I begin tomorrow ( sorry but today I'm working )


Cheers

_____________________________

Semper Fi - Sicut Aquila

(in reply to decaf)
Post #: 29
RE: Calling all Scenario Designers - 4/17/2016 8:53:47 AM   
Paullus

 

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Joined: 6/9/2015
From: Sweden
Status: offline
I know a lot about the battles of the Berlin. I designed the SASL rules for the CH module "Berlin - Fall of the Third Reich" and it's different reincarnations. My time is limited though but I could chip in with my experience every now and then.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to KhanDam2)
Post #: 30
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