Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Star Trek : The Return of Khan (TOS Era)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Star Trek : The Return of Khan (TOS Era) Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Star Trek : The Return of Khan (TOS Era) - 4/3/2016 10:02:37 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
With the Galaxy Map being worked on with 75% of systems in the Alpha Quadrant now completed and every system in the Beta Quadrant completed, following is a list of planets which you will see in the map. These are a list of planets that are specifically seen in the Original TV series with Kirk or with the movies up to and including Generations.

Each of these systems has anywhere up to 10 planets in each system, or as few as 1, and any number of moons.


Aldebaran
TOS "Where No Man Has Gone Before"

Aldebaran III
TOS "The Deadly Years"

Alpha 177
TOS "The Enemy Within"

Alpha Aradoni II
TOS "Wolf in the Fold"

Alpha Carinae V
TOS "Wolf in the Fold"

Alpha Majoris I
TOS "Wolf in the Fold"

Alpha V
Colony world
Home to relatives of Charlie Evans
TOS "Charlie X"

Altair VI
TOS "Amok Time"

Antos
TOS "Whom Gods Destroy"

Antos IV
TOS "Whom Gods Destroy"

Argelius II
TOS "Wolf in the Fold"

Argus X
TOS "Obsession"

Arianus
TOS "Let That Be Your Last Battlefield"

Arret
TOS "Return to Tomorrow"

Axanar
TOS "Whom Gods Destroy"

Babel
TOS "Journey to Babel"

Beta Antares
TOS "A Piece of the Action"

Beta III, 6-11
TOS "The Return of the Archons"

Beta XII-A
TOS "Day of the Dove"

Camus II
TOS "Turnabout Intruder"

Capella IV
TOS "Friday's Child"

Cestus III
TOS "Arena"

Ceti Alpha V
TOS "Space Seed"

Ceti Alpha VI
Destroyed
"Star Trek II: The Wrath of Khan"

Cheron
TOS "Let That Be Your Last Battlefield"

Delta IV
"Star Trek: The Motion Picture"

Delta Vega
TOS "Where No Man Has Gone Before"

Deneb II
TOS "Wolf in the Fold"

Deneb IV
TOS "Where No Man Has Gone Before"

Deneb V
TOS "I, Mudd"

Deneva
TOS "Operation -- Annihilate!"

Earth, Sol
TOS

Eden
TOS "The Way to Eden"

Eden
"Star Trek V: The Final Frontier"

892 IV
TOS "Bread and Circuses"

Ekos
TOS "Patterns of Force"

Elas, Tellun
TOS "Elaan of Troyius"

Eminiar VII
TOS "A Taste of Armageddon"

Epsilon Canarus IV
TOS "Metamorphosis"

Excalabia
TOS "The Savage Curtain"

Exo III
TOS "What Are Little Girls Made Of?"

Gamma II
TOS "The Gamesters of Triskelion"

Gamma VII-A
Destroyed
TOS "The Immunity Syndrome"

Gamma Canaris N
TOS "Metamorphosis"

Gamma Hydra II, Gamma Hydra
TOS "The Deadly Years"

Gamma Hydra IV, Gamma Hydra
TOS "The Deadly Years"

Gamma Trianguli VI
TOS "The Apple"

Genesis, Mutara Sector
Destroyed
"Star Trek III: The Search for Spock"

Gideon
TOS "The Mark of Gideon"

Holberg 917-G
TOS "Requiem for Methuselah"

Iotia
TOS "A Piece of the Action"

Izar
TOS "Whom Gods Destroy"

Janus VI
TOS "The Devil in the Dark"

Kelva, Andromeda
TOS "By Any Other Name"

Korridon, Korridon
TOS "Journey to Babel"

M-113
TOS "The Man Trap"

Makus III
TOS "The Galileo Seven"

Markus II
TOS "Requiem for Methuselah"

Markus XII
TOS "The Enemy Within"

Memory Alpha
TOS "The Lights of Zetar"

Merak II
TOS "The Cloud Minders"

Minara
TOS "Turnabout Intruder"

Nabier
"Star Trek II: The Wrath of Khan"

Neural
TOS "A Private Little War"

Nimbus III, Neutral Zone
"Star Trek V: The Final Frontier"

Omega IV
TOS "The Omega Glory"

Omicron IV
TOS "Assignment: Earth"

Omicron Ceti III
TOS "This Side of Paradise"

Ophyicus III
TOS "Mudd's Women"

Organia
TOS "Errand of Mercy"

Orion
TOS "Journey to Babel"

Pollux IV
TOS "Who Mourns for Adonais?"

Praxis
Klingon moon
"Star Trek VI: The Undiscovered Country"

Psi 2000
TOS "The Naked Time"

Pyris VII
TOS "Catspaw"

Regula, Mutara Sector
"Star Trek II: The Wrath of Khan"

Regulus V
TOS "Amok Time"

Rigel IV
TOS "Wolf in the Fold"

Rigel V
TOS "Journey to Babel"

Rigel VII
TOS "The Cage"

Rigley's Pleasure Planet
TOS "The Man Trap"

Romulus
TOS

Sarpeidon, Beta Niobe
Destroyed in sun nova
TOS "All Our Yesterdays"

Scalos
TOS "Wink of an Eye"

Sherman's Planet
TOS "The Trouble with Tribbles"

Signa XIV
TOS "Tomorrow Is Yesterday"

Talos IV
TOS "The Cage"

Tantalus Five
TOS "Dagger of the Mind"

Tarsus IV
TOS "The Conscience of the King"

Taurus II
TOS "The Galileo Seven"

Thasus
TOS "Charlie X"

Theta VII
TOS "Obsession"

Tiburon
TOS "The Savage Curtain"

Triacus
TOS "And the Children Shall Lead"

Triskelion, M-24 Alpha
TOS "The Gamesters of Triskelion"

Troyius, Tellun
TOS "Elaan of Troyius"

Tycho IV, Tycho
TOS "Obsession"

Vega IX
TOS "Mirror, Mirror"

Vendikar
TOS "A Taste of Armageddon"

Veridian III, Veridian
Destroyed by star collapse in alternate timeline
"Star Trek: Generations"

Veridian IV, Veridian
Destroyed by star collapse in alternate timeline
"Star Trek: Generations"

Vulcan, 40 Eridani A
TOS "Amok Time"

Yonada
Astroidal body
TOS "For the World Is Hollow and I Have Touched the Sky"

Zeon
TOS "Patterns of Force"

< Message edited by rjord1 -- 4/3/2016 10:04:54 PM >

(in reply to Hattori Hanzo)
Post #: 31
RE: Star Trek : The Return of Khan (TOS Era) - 4/3/2016 10:19:50 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
The previous post lists 104 planets seen or mentioned in the Kirk era and these are all featured in my mod as major planets in major systems. Characters seen in the first 3 years of Star Trek, in the first 7 movies and in the 3 movies made after 2009 will hopefully appear in the mod at the correct locations.... need to research how to do this.

Characters and races seen in the Archer Years will also be added unless their race was wiped out.

Characters and races seen in TNG or DS9 will not be in the mod unless they are proven to have existed in the Kirk years.

But these 104 planets listed below are not all that are in my Galaxy Map.

Every planet mentioned in Star Trek : Enterprise is also in this map
Every planet mentioned in Star Trek : The Next Generation is also in this map
Every planet mentioned in Star Trek : Deep Space 9 is also in this map

(in reply to rjord2021)
Post #: 32
RE: Star Trek : The Return of Khan (TOS Era) - 4/3/2016 10:45:22 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
An interesting fact I had only just picked up


In Kirk's first appearance in Star Trek "Where No Man Has Gone Before"
Kirk says he's been worried about Mitchell "ever since that night on Deneb IV."


In Picard's first appearance in Star Trek "Encounter at Farpoint"
The episode with Q takes place on Deneb IV, home of the Bandi.

(in reply to rjord2021)
Post #: 33
RE: Star Trek : The Return of Khan (TOS Era) - 4/3/2016 11:50:12 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Final statistics of planets appearing in my Galactic Map.

192 planets mentioned in Star Trek are not included as they were mentioned in Voyager and are located in the Delta Quadrant which is not part of this map

For mapping the individual systems according to coordinates on the Star Trek Star Atlas I have the Galactic Map divided into 12 sections going across and 13 sections down.... Total of 156 sections.

Each of the sections may have anywhere up to 10 systems such as Sol or Vulcan in each section.

Total number of 795 planets have being entered as systems into the Galactic Map in the correct position compared to other planets and the systems these 795 planets are in may have anywhere up to 10 planets or moons also in that system.

About 25% of the Alpha Quadrant is still to be mapped which will complete the map but estimating that there will be between 3975 and 5565 stars, planets or moons added to this map and correctly positioned in relation to other planets and stars in the Atlas.

This means if you are based in Sol you will discover systems such as Vulcan, Andoria and Antares long before you find Klingon or Romulan space and even longer before finding Cardassian space.


< Message edited by rjord1 -- 4/3/2016 11:51:23 PM >

(in reply to rjord2021)
Post #: 34
RE: Star Trek : The Return of Khan (TOS Era) - 4/4/2016 12:40:39 AM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline
when do you think that this IMPRESSIVE classic Star Trek mod wil be available ?

(in reply to rjord2021)
Post #: 35
RE: Star Trek : The Return of Khan (TOS Era) - 4/4/2016 9:41:37 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Hattori Hanzo

when do you think that this IMPRESSIVE classic Star Trek mod wil be available ?



No ETA as yet.... but work is being done daily so hopefully in next few months there will be the initial v1 release.

However lots needs to be done still including a complete update of the Galactopedia ..... preview of this in May

(in reply to Hattori Hanzo)
Post #: 36
RE: Star Trek : The Return of Khan (TOS Era) - 4/4/2016 10:37:43 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
A lot of research has gone into the galactic map to make it as close to official Star Trek material as possible.

For example, yesterday I spoke of the planet Deneb IV.

Using the Star Atlas I know it's position but how many planets are in that system.

Research came up with

Deneb or Alpha Cygni (primary)

Planets
-------
Deneb I
Deneb II
Deneb III
Deneb IV

So with Deneb I have 4 planets added with the names as above.


When adding Vulcan it was a more complex situation as the Vulcan System is made up of 3 stars, a giant primary called 40 Eridani A, a red dwarf star called 40 Eridani B and a white dwarf called 40 Eridani C.

The planets are associated with 40 Eridani A so for the purposes of the mod the red dwarf and white dwarf are excluded.
40 Eridani A is renamed Vulcan so the map shows the Vulcan system not 40 Eridani A

Planets included in the Vulcan system are


Vulcan I
Vulcan
T'Khut
Delta Vega


Delta Vega of course is the planet from which Spock Prime saw Vulcan be destroyed in the alternate Trek movie 2009
Delta Vega is also the planet Kirk left Gary Mitchel on in the episode Where No Man Has Gone Before

Below is a sample picture showing how Delta Vega will appear in my mod..taken from the remastered version of TOS
The picture also shows Delta Vega's lithium cracking station from the tv show. When you watched this episode did you realize it was in the same system as Vulcan?

I also assume this Dilithium station was where Kirk met Scotty in the 2009 movie.






Attachment (1)

< Message edited by rjord1 -- 4/4/2016 10:46:34 AM >

(in reply to rjord2021)
Post #: 37
RE: Star Trek : The Return of Khan (TOS Era) - 4/4/2016 11:38:46 AM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline

quote:

ORIGINAL: rjord1


quote:

ORIGINAL: Hattori Hanzo

when do you think that this IMPRESSIVE classic Star Trek mod wil be available ?



No ETA as yet.... but work is being done daily so hopefully in next few months there will be the initial v1 release.

However lots needs to be done still including a complete update of the Galactopedia ..... preview of this in May


great news, thank you Rjord1: I anxiously await for the v1 release

(in reply to rjord2021)
Post #: 38
RE: Star Trek : The Return of Khan (TOS Era) - 4/5/2016 6:11:31 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Kirk's battle with Khan in the Mutara Nebula was one of the highlights of Star Trek II The Wrath of Khan and this would not be a Star Trek mod unless the Mutara Nebula was in the mod in the correct location.

The picture below creates the look of the Mutara Nebula on the right using the image on the left of the picture.

After this a few more steps and the Mutara Nebula is in the mod.








Attachment (1)

< Message edited by rjord1 -- 4/5/2016 6:20:41 AM >

(in reply to Hattori Hanzo)
Post #: 39
RE: Star Trek : The Return of Khan (TOS Era) - 4/5/2016 6:51:27 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Will Praxis be destroyed in this mod?

Praxis was destroyed in the opening of the 6th movie leading to an end of hostilities with the Klingons.

Praxis was also seen to be in pieces above the Klingon homeworld in the Into Darkness movie and was apparently destroyed by Khan.

I have a story line around Praxis which I want to try and bring into this mod......






Attachment (1)

< Message edited by rjord1 -- 4/5/2016 9:50:14 AM >

(in reply to rjord2021)
Post #: 40
RE: Star Trek : The Return of Khan (TOS Era) - 4/5/2016 11:01:48 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
First 3 worlds added to Cardassian Space on the far left hand side of the Galactic Map.

Unefra III is introduced in a Deep Space 9 episode on stardate 2371 Season 3






Attachment (1)

(in reply to rjord2021)
Post #: 41
RE: Star Trek : The Return of Khan (TOS Era) - 4/5/2016 11:37:25 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
My first attempt at creating The Badlands in the DMZ area between Bajor and Cardassian space.

This is a turbulent area of space and though I may not be able to give the Badlands the look they have on TV ...well so far anyway.... I can at least have this set as a dangerous area of space for spaceships to pass through.







Attachment (1)

(in reply to rjord2021)
Post #: 42
RE: Star Trek : The Return of Khan (TOS Era) - 4/5/2016 8:51:49 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Mapping each system takes anywhere up to 10 or 15 minutes depending on what information is available on that system....and we are looking at hundreds of systems across the entire map covering the Alpha and Beta Quadrants.

From example Rondac III....

In 2375 this planet was the location of a Dominion cloning facility during the Dominion Wars and was a planet important in Trek history for the beginning of the Cardassian Rebellion fighting against the Dominion.

When mapping each system I look for the details such as the type of primary star in the system, how many planets are in that system and the name of each and every one of those planets.

As is the case with Rondac III there is very little in the way of details of what planets are in that system , or how many for that fact, so in cases like this it comes down to making a guess based on what data I have.

In most cases I can find the information I am looking for and put the systems and their stars and planets into the mod as they are recorded in official Star Trek cannon, but if that data is not available I make my best guess using what data I have and can go back to it at a later date if I have 3 planets in the system and I later find there were 7.

The level of realism going into this mod does slow down the mapping of the Galactic Map but I am developing this mod with the plans of playing Distant Worlds Universe for many years and when Distant Worlds 2 comes out transferring all this over to DW2 as well.

The importance of realism is , for example, if you go to the Sol system and find only 3 planets in there instead of the 9 we know, you lose all realism in the game.

So the development of this mod is going to be slower thab expected but the information I am collecting on each system will make it quicker for me to create the mod in Distant Worlds 2 when it is released so that I have a completed version in both DW1 Universe and DW2.







Attachment (1)

(in reply to rjord2021)
Post #: 43
RE: Star Trek : The Return of Khan (TOS Era) - 4/5/2016 8:59:27 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
At the present I am slowly plotting each planet through Cardassian space moving from the left edge of the Galactic Map heading right towards Federation space and have also started adding some of the Bajoran worlds such as Bajor and Free Haven. There is no need for me to add the Bajoran Wormhole as it was not opened or discovered in the timeline of this mod.

As I move right across the map adding planets in each section along the way I will create a bridge to the Federation worlds already added to the map.

Then it is a matter of completing the remaining worlds in Bajor and the Cardassian Union and then adding other systems such as the Ferengi Alliance planets, the Tholian Assembly, the Gorn Hegemony and other territories.

(in reply to rjord2021)
Post #: 44
RE: Star Trek : The Return of Khan (TOS Era) - 4/7/2016 6:05:54 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
With building the Galactic Map of the Alpha Quadrant , with the Beta Quadrant fully mapped and finished, I have created a bridge of systems linking Cardassian and Bajoran space to Federation, Klingon and Romulan space.

The last system I added to this bridge to Federation space was Axanar which is around 10.5 light years away from Sol and will be one of the early systems to be discovered if explorers head that way.

This of course is the location of the major battle between the Federation and the Klingons in 2251

Now that the link to the Federation from Cardassia is complete I am changing strategy with completing the rest of the Alpha quadrant.

There are still 66 sections of the map to complete, each with up to 10 systems in it with each system having between 1 and 9 planets.

So on average I have over 600 systems still to add to the Alpha Quadrant and roughly between 3300 and 5400 planets to add to the map....each planet added and named according to Star Trek canon of what planets should be in that system.

Still a way to go but my change in strategy will populate a larger area of the map with larger well known systems added first and the lesser known ones added later in priority.


A huge task still ahead to add 600 systems considering that for each system I look for the actual number of planets in that system and actual names for the planets.

Example , in the Axanar system there are 3 planets


Axanar
Delta Orcus II
Delta Orcus III






Attachment (1)

< Message edited by rjord1 -- 4/7/2016 6:13:25 AM >

(in reply to rjord2021)
Post #: 45
RE: Star Trek : The Return of Khan (TOS Era) - 4/7/2016 6:29:37 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
I am estimating that there could be several hundred races encountered in this mod and your chances of seeing them will depend on which race you are playing and of course which part of the map you are in. If you saw a character in TOS specifically I want to have them in the mod somehow and somewhere.

Using the new system I have in place I have just added the Xepolites race which though not playable will be encountered near Cardassia space.

A picture of them in alpha version is listed below... I need to do some work on it prior to adding to the mod.

One of the reasons I want to finish this mod in 2016, and expand on it when Distant Worlds 2 comes out, is because Star Trek has been a big part of my life and celebrates 50 years this year and Distant Worlds is a great way to pay homage to Star Trek.






Attachment (1)

< Message edited by rjord1 -- 4/7/2016 6:31:28 AM >

(in reply to rjord2021)
Post #: 46
RE: Star Trek : The Return of Khan (TOS Era) - 4/7/2016 6:56:38 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
As with mentioned in the last post another race called the Kressari have also been added to the mod.

Much like the Xepolite race they are mainly traders and may be seen if you are near Cardassian space or anywhere in the lower left regions of the map.

If you are playing Romulan or Klingon Empires your chances of seeing this race are much less than if you played the Federation....adding some randomness to the mod








Attachment (1)

(in reply to rjord2021)
Post #: 47
RE: Star Trek : The Return of Khan (TOS Era) - 4/7/2016 7:10:19 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Yridians..... once thought extinct but discovered after 2360.

These guys are traders and smugglers but have their own interests ahead of others so should not be trusted if you meet them.




Attachment (1)

(in reply to rjord2021)
Post #: 48
RE: Star Trek : The Return of Khan (TOS Era) - 4/7/2016 8:35:15 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Cardassia VI otherwise known as Cardassia Prime

We know the Cardassians lived in this system however at some stage they were a race called Hebitians which were non military and not like the Cardassians we know. At some stage the Cardassians enslaved the Hebitians and formed the Cardassian Empire

I need to research Cardassian history and see which race was on Cardassia at the time of the Kirk Era.





Attachment (1)

< Message edited by rjord1 -- 4/7/2016 8:36:31 AM >

(in reply to rjord2021)
Post #: 49
RE: Star Trek : The Return of Khan (TOS Era) - 4/9/2016 3:18:47 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Back in 1978 and 1979 a series of 12 books called Fotonovels came out for Star Trek which were re-tellings of 12 "Original Series" episodes with word balloons and text being arranged over the stills from the episode in the style of a comic book or graphic novel. I read these 12 books again and again and again because back then there were no dvds or even vhs recorders.

When James T Kirk's adventures came out on DVD I decided to create my own version of the photonovels for every episode of all 3 seasons of the original Star Trek.... however I only did a few episodes.

With the release on Blu-ray I rebooted my dreams of a Fotonovel for every episode of Trek TOS and with access to 97,568 high def images covering all 81 TOS episodes my Fotonovel project is almost complete.

There are 528 characters that have been seen in TOS seasons 1 to 3 and with those characters that make it into my mod their images are high def images coming straight from the 97,000 plus bluray images. Some characters were only seen in the background and the image was pixly and poor when taken from dvd...however the blu-ray version of them is so much better.

Below is the picture of Captain Pike taken from the DVD version of The Cage episode. The picture in the next post is the high def version of the same picture.







Attachment (1)

(in reply to rjord2021)
Post #: 50
RE: Star Trek : The Return of Khan (TOS Era) - 4/9/2016 3:20:24 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
And this picture is the high def version showing quality of images used for characters and races in this mod.






Attachment (1)

(in reply to rjord2021)
Post #: 51
RE: Star Trek : The Return of Khan (TOS Era) - 4/14/2016 8:46:39 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
I finally managed to get the entire list of Federation leaders

2087–2101 Harmon Axelrod
2102–2104 Ursula Yare
2105–2110 Cristofur Thorpe


and then Presidents of Starfleet up to 2268

2162–2164 Thomas Vanderbilt
2165–2172 Haroun al-Rashid
2173–2176 T'Maran
2177–2184 Avaranthi sh'Rothress
2184–2192 Jonathan Archer
2193 – 2196 Gralless
2197 – 2200 Sardix
2201 – 2204 Thortathanal
2205 - 2208 Barbara Einicrox
2209 – 2212 Suessor
2213 – 2216 Todahlahr
2217 – 2224 Richard Morvehl
2225 – 2228 Janissa Kurvannis
2229 – 2232 Greshlahrigm
2233 – 2240 Madza Bral
2241 – 2244 Paula Christenson
2245–2248 Samuel Solomon Qasr
2249 – 2252 Jacob Varis
2253 – 2256 Sanara Dadari
2257 – 2260 Claton Mintaine
2261 – 2268 Kenneth Wescott


I am still looking at the idea of starting the mod at the beginning of the 4 year war and possibly having this mod divided into 3 mods with 3 eras in mind

1. pre-Kirk era

2. Kirg era

3. post Kirk era

(in reply to rjord2021)
Post #: 52
RE: Star Trek : The Return of Khan (TOS Era) - 4/14/2016 3:48:02 PM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline
quote:

I am still looking at the idea of starting the mod at the beginning of the 4 year war and possibly having this mod divided into 3 mods with 3 eras in mind

1. pre-Kirk era

2. Kirg era

3. post Kirk era


mhhhh.. practically 3 sub-mods.. sound VERY interesting


(in reply to rjord2021)
Post #: 53
RE: Star Trek : The Return of Khan (TOS Era) - 4/15/2016 10:44:24 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
This mod and any and all sub-mods attached to this project will have a degree of alternate reality to them each time the mod is played.

For example, I have 32 Presidents of the United Federation of Planets starting from President Jonathan Archer in 2184 through to Ra-ghoratreii in 2288. The stardates these Presidents served in office are in correct stardate order but playing them in strict order will lack any element of surprise as you would know who would be next President elect. So a degree of randomness will take place so that characters will have a slight variation in who serves in what order... example.... first President to serve will be from a list of 4 Presidents that will serve their terms in random order.

Of the 32 Presidents only 3 have pictures so I have created 29 new pictures representing each President that will be seen in the Federation.

Example is below where we have Paula Christenson President of UFP from 2153 to 2158

The same is being done with all other races to add a random factor to the mod so when playing the mod you will not know which of 3 or 4 people will be leaders etc.







Attachment (1)

(in reply to Hattori Hanzo)
Post #: 54
RE: Star Trek : The Return of Khan (TOS Era) - 4/15/2016 11:43:34 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Version 1 of Admiral Archer 30 years after serving as captain.....still needs more work and needs to be aged a little more as well as tidying up some pixel issues around the face.





Attachment (1)

< Message edited by rjord1 -- 4/15/2016 11:45:21 PM >

(in reply to rjord2021)
Post #: 55
RE: Star Trek : The Return of Khan (TOS Era) - 4/16/2016 7:51:53 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Currently going through the list of 320 Federation starship captains and pulling out the list of captains serving between stardates 2249 and 2321.

While doing this I am also noting the class of starship that captain was commissioned to, it's name, it's registery and its operator.

Example James T Kirk
Ship Name : USS Enterprise
Class: Constitution-class
Registry: NCC-1701
Owner: United Federation of Planets
Operator: Starfleet/UESPA

Example Spock (2294)
Ship Name : USS Intrepid II
Class: Oberth-class
Registry: NCC-1730
Owner: United Federation of Planets
Operator: Starfleet/UESPA

Example Matthew Decker
Ship Name : USS Yorktown
Class: Constitution-class
Registry: NCC-1717
Owner: United Federation of Planets
Operator: Starfleet/UESPA


With the Yorktown this was the ship that Gene Roddenberry used when submitting his Star Trek proposal to NBC in 1964.

The Yorktown was the ship Captain Pike was on 2 years prior to his commanding the Enterprise.

In the 3rd Star Trek movie the USS Enterprise is destroyed but by the end of Star Trek 4 the crew have quickly got the USS Enterprise-A which had a very quick launch. This is because at the end of Star Trek 4 the Yorktown was renamed USS Enterprise-A and given to Kirk and his crew for once again saving Earth.

With this mod every captain and every character in every race will be in the Galactopedia along with the ship that character served on.

When for example Kirk appears in the mod you can assign him to a ship and then rename the ship to the USS Enterprise NCC 1701

If you want to play this mod strictly following Star Trek canon history all the information will be in the Galactopedia.....

< Message edited by rjord1 -- 4/16/2016 8:38:36 PM >

(in reply to rjord2021)
Post #: 56
RE: Star Trek : The Return of Khan (TOS Era) - 4/16/2016 10:06:29 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
As mentioned a few posts back this mod will be divided into 3 parts covering different parts of the timeline.
This will not include ships and characters from the Captain Archer era or from the Picard years.

The breakdown of the Kirk era will be roughly as follows

1: The Classic Kirk Era
- this is a period starting in stardate 2249 where we have Robert April, Christopher Pike and some other early captains such as Morgan Avery and Matthew Decker piloting the starships with Kirk and his crew eventually making an appearance. The general idea is that Robert April will be in command of the Enterprise when he appears early in the mod. If April is killed Christopher Pike appears and assumes command of the Enterprise and eventually James T Kirk arrives. When that happens Pike is moved to another ship and Kirk gets the Enterprise. Space threats will come from classic TV threats such as the Planet killers as seen in the episode "The Doomsday Machine" and Khan and his crew will appear as they did in the episode "The Space Seed"

2: The Kirk Movie Years
- Roughly 20 years later in stardate 2270 and we have newer ships and Willard Decker commanding the Enterprise-A. Kirk will appear roughly 3 years later and assume control of the Enterprise-A. Stories and events will take place in the period up to stardate 2288.Space threats will come from movie threats such as the Whale Probe and Khan and his crew will appear as they did in the episode "The Wrath of Khan"

3: The Latter Kirk era
- It is 2290 and Kirk is in command of the Enterprise at the very start, Sulu is on the Excelsior and Spock is on the USS Intrepid II . The crew is split up on different ships and Uhuru will appear as captain of the USS Hermes early on in the mod. Sulu's daughter will appear and take command of the Enterprise-B which by this stage should be under the command of John Harriman who took over the center chair when Kirk went missing presumed dead in 2293. Montgomery Scott will also make his appearance on the USS Challenger. As for Khan that will be discovered when you play this latter era mod. Did he die in the prior mod or survive to take revenge on one Captain James T Kirk?



< Message edited by rjord1 -- 4/16/2016 10:10:46 PM >

(in reply to rjord2021)
Post #: 57
RE: Star Trek : The Return of Khan (TOS Era) - 4/16/2016 10:53:27 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
The Borg !!!

One Vulcan scientist, T'Uerell, was around in the Archer era, the Kirk era and in the era where she encountered Captain Picard, Admiral Janeway and Captain Sisko.

T'Uerell appears in the 2nd mod soon after a period where she was working with the Klingons to once again destroy the Federation with a Klingon beam weapon. It is a few years later and she is working alongside cybernetic creatures she has discovered that are assimilating Klingon vessels.

The 2nd mod will have T'Uerell lead a young and expanding Borg faction under a collective controlled by T'Uerell herself.

This Borg faction will be stronger in the 3rd mod and will not only face the Federation, Klingons and Romulans but will also face the possibility of the Main Borg collective arriving in the Alpha Quadrant under the leadership of a young Borg Queen.

The Main Collective may arrive with a full Armada of Borg Cubes to bring the smaller faction back into the collective. If other races get in the way they will be assimilated and their technologies added to the Collective.






Attachment (1)

(in reply to rjord2021)
Post #: 58
RE: Star Trek : The Return of Khan (TOS Era) - 4/16/2016 11:51:37 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Will you violate the Neutral Zone?

In the first and second parts of this mod tensions are high between the Federation and the Klingon and Romulan Empires. In order to prevent an outbreak of war between the Romulans and Klingons, an agreed area of space not claimed by any political power has been setup to keep these civilizations apart. To send ships into the Neutral Zones will surely lead to a conflict and the direct violation of the Neutral Zone could lead to war.

Starfleet takes violation of the Neutral Zone seriously and any captain who violates the Neutral Zone will face serious charges and lose his captaincy.

As my map has each planet in the Quadrant in the correct places the Neutral Zones and DMZs will also be added in their correct places. Testing will occur shortly to add the Neutral Zones to the map and planets inside the Neutral Zone will clearly be marked. Colonization of these worlds are strictly forbidden and colonizing a planet in the Neutral Zone will take you closer to war.

The picture below shows what will happen to ships found in the Neutral Zone.






Attachment (1)

< Message edited by rjord1 -- 4/16/2016 11:53:27 PM >

(in reply to rjord2021)
Post #: 59
RE: Star Trek : The Return of Khan (TOS Era) - 4/17/2016 12:07:35 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Of the 320 Federation captains I was reviewing this morning the list has been cut down to 64 to be used across the different parts of the mod.

Some captains will be used in all 3 parts of the mod... others may only appear once.

Thr command crew on the Enterprise will for example appear in all 3 parts but looking younger in part 1 and older in part 3.



< Message edited by rjord1 -- 4/17/2016 12:08:59 AM >

(in reply to rjord2021)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Star Trek : The Return of Khan (TOS Era) Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.422