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Editor "Settings" - 4/18/2016 11:08:53 PM   
danlongman

 

Posts: 586
Joined: 3/27/2012
From: Over the hills and far away
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I have a question regarding importing information from one scenario or mod
into a random game I am trying to make. Importing "Items" seems to be effortless.
Importing SFT's offers two choices with a yes/no dialogue. I do not understand
what they mean. "Overwrite existing SFT types" yes/no and
"Overwrite graphics data sheet" yes/no.
Sometimes these choices break the game and sometimes not.
What is happening here? Thank you.

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Post #: 1
RE: Editor "Settings" - 4/19/2016 7:08:02 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
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Problem with SFTs (Subformation types) is that they are connected to Items and Research. So if importing only SFTs and not Items and Research this may cause crashes.

(in reply to danlongman)
Post #: 2
RE: Editor "Settings" - 4/19/2016 9:36:35 PM   
danlongman

 

Posts: 586
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From: Over the hills and far away
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Thank you ErnieSchwitz. Is this best done in any particular sequence?
I love the multitude of units in the Bombur mods.

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"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

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Post #: 3
RE: Editor "Settings" - 4/19/2016 10:16:09 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
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If I had to do it, I would transfer first SFTs, then Items, then Research, then repeat for each one, and then I would save. ...

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Post #: 4
RE: Editor "Settings" - 4/19/2016 10:32:05 PM   
danlongman

 

Posts: 586
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
Thank you. What about overwriting and overwriting graphics data only?

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to ernieschwitz)
Post #: 5
RE: Editor "Settings" - 4/19/2016 11:56:42 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
I would overwrite everything....

(in reply to danlongman)
Post #: 6
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