Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

B17s from Hell

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Tech Support >> B17s from Hell Page: [1]
Login
Message << Older Topic   Newer Topic >>
B17s from Hell - 4/3/2003 10:17:04 AM   
Philbd

 

Posts: 8
Joined: 6/29/2002
From: Gales Ferry, Ct
Status: offline
Hi,

The biggest problem I have is the B17 seems to be a credible and highly effective naval bomber.:eek: And it just ain't so. I don't believe there is any historical statistical evidence to support its ability to routinely bomb naval forces and score hits consistently. I have seen 3 B17s attack a task force with over 40 zeros and obtain hits-the attack is always pressed home and they consistently score hits. There was a reason skip bombing was developed in WWII-level bombers had great difficulty in attacking naval vessels. They were not designed for this mission and had little success against them but that is not seen in the new version.

Phil D
Post #: 1
Re: B17s from Hell - 4/6/2003 10:13:14 PM   
afenelon

 

Posts: 498
Joined: 3/25/2001
From: Belo Horizonte
Status: offline
-Could you post some combat resolutions? Are those ships
-in ports or high seas? What were the altitude of those
-B-17´s?

(in reply to Philbd)
Post #: 2
- 4/6/2003 10:26:55 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
The problem is not with the B-17 itself, it is with player tactics of using them on naval attack missions.

Due to the high level of durability modelled, the plane simply can not be shot down once there are a few other them together and will drive right through silly numbers of CAP.

Just imagine what would happen if you gave the Betty the same ability to drive off fighters, USA looses war.

(in reply to Philbd)
Post #: 3
- 4/9/2003 1:21:24 AM   
Philbd

 

Posts: 8
Joined: 6/29/2002
From: Gales Ferry, Ct
Status: offline
[QUOTE]Originally posted by Mr.Frag
[B]The problem is not with the B-17 itself, it is with player tactics of using them on naval attack missions.

Due to the high level of durability modelled, the plane simply can not be shot down once there are a few other them together and will drive right through silly numbers of CAP.

Just imagine what would happen if you gave the Betty the same ability to drive off fighters, USA looses war. [/B][/QUOTE]

I am not opposed to the durability of the plane just its ability to hit naval vessels routinely. As to blaming it on player tactics, isn't that one of the criteria of a 'good' simulation'-it promotes use of 'proper' tactics and penalises 'poor' tactics.

(in reply to Philbd)
Post #: 4
- 4/9/2003 1:40:37 AM   
Admiral_Arctic

 

Posts: 154
Joined: 8/15/2002
From: Nonamia
Status: offline
In l the four games I have played as the Allies, I have only used the B17 on port, ground, and airbase attacks. I don't ask my opponents for any concessions. I fly at whatever attitude is suitable, but normally above 10K.

_____________________________

I'm a hazard to myself.

Want. Take. Have.

(in reply to Philbd)
Post #: 5
- 4/10/2003 5:02:01 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
[QUOTE]Originally posted by Philbd
[B]I am not opposed to the durability of the plane just its ability to hit naval vessels routinely. As to blaming it on player tactics, isn't that one of the criteria of a 'good' simulation'-it promotes use of 'proper' tactics and penalises 'poor' tactics. [/B][/QUOTE]

It's never that simple, just as you can go around with 90% CAP on your CV's and sucker the other guy into loosing 100% of his aircraft, there are ways to abuse the system. Historically, we know that the B-17's were never used for the purposes of massed naval attacks. Some folks continue to do it anyways. Such is life.

Yes, Matrix could adjust the code to have the B-17's crash a lot more often if flying below 6000 feet due to the poor climb rates, but should they have to when we all know they were not used like this? They attempted to deter this play style with higher flak damage, and higher operational losses and massive moral penalties, but it still comes down to some folks taking the abuse for the reward is still very good... The only real fix its to completely remove the altitude option from the game, and hardcode planes to fly at proper altitudes based on historical use.

(in reply to Philbd)
Post #: 6
- 4/10/2003 9:06:07 PM   
Yamamoto

 

Posts: 743
Joined: 11/21/2001
From: Miami, Fl. U.S.A.
Status: offline
[QUOTE]Originally posted by Mr.Frag
[B]The only real fix its to completely remove the altitude option from the game, and hardcode planes to fly at proper altitudes based on historical use. [/B][/QUOTE]

Removing options from players is never the correct way to fix something that some perceive as a problem.

Yamamoto

(in reply to Philbd)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Tech Support >> B17s from Hell Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.750