Demetrious
Posts: 50
Joined: 4/22/2016 Status: offline
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I believe I have found a bug relating to land facilities (so far, it seems to be present with every airfield-related object I've looked at.) Namely, they are impossible to destroy. You can drop twenty bunker-busting bombs on a runway (or runway access point, or taxiway, etc.,) and the damage will simply go to "99.9%." Even when checked directly after switching to the relevant side. Trying to manually set the damage to 100% in the editor will yield the exact same result. When you click the "Damage control" tab, you will see a "Command Post" and "Cargo" listed as components - even for things that ought be lacking such, like runways. If you're in the editor, and you set either of those superfluous components to "destroyed," their names vanish from the Name column, but they still show up as "destroyed" under the Status column. This bug seems remarkably consistent; I first encountered it when replaying Operation Brass Drum (after updating the database, of course,) but loading up the original file (I never save over the original,) I found the exact same issue. Starting a brand-new scenario with a single B-52 bombing a single runway duplicated the exact same behavior (DB3000, build 441, to be precise.) Thus the bug manifests with both scenarios I've created, and with those I've installed from third parties. I've uploaded said test scenario (with a .txt extension, be sure to change it back to .scen!) for your perusal, just in case the issue's unique to my installation somehow.
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< Message edited by mikmyk -- 4/22/2016 1:41:29 PM >
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