rkr1958
Posts: 23483
Joined: 5/21/2009 Status: offline
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quote:
ORIGINAL: Centuur The Chicomm are too passive. They have more units than the Japanese in the area and should use them. An attack on the city which has the 5-1 GAR in it should be prepared. Start moving the four Chicomm units in the mountains towards that city. Force the Japanese to react on this movement. Also: there is the Natchi 1-5 CAV in Ankang. Move it into the MTN's north of Wuhan, thus theathening the recapture of important cities in the next turn. Move the other unit in Wuhan if it is at least a 2 mover one hex NE. This way you again force the Japanese to react on you movement. Use CW and US naval forces to attack Japanese shipping in a lot of sea area's, thus forcing the Japanese to choose either a naval or a land action. Make things more difficult for them to do what they like to do. In the South of China, make sure you leave in Nanking only forces you can rebuild (don't lose MIL from cities currently under Japanese control). A withdrawal of one hex is needed. That GAR in Kunming, why isn't it moving to the frontlines? Even with the unit only capable of moving 1 hex a turn, it should have arrived by now. It's totally useless in the position it is in. In the USSR, I haven't got the right picture of the placement of the German HQ's? Is there another German HQ west of Guderian (Smolensk, around Pskov or under the ARM in Lithuania)? If there isn't, I would split the stack with the Irkutsk MIL in two: move on one hex east and another one hex SW, thus forcing the Germans to attack at least one of those units, since they threathen to make Guderian useless. Also, it limits the possible movement of Guderian. If there is another HQ west of Guderian, I would still move the stack with the Irkutsk MIL 1 hex to the East, thus forcing Germany either to attack those units or to move a land unit under the disorganised Stuka. In that area: a withdrawal of 1 hex is needed, you need a solid line of two units a hex for defense. Same goes for the Bryansk area, where I would even withdraw 2 hexes. Don't defend Bryansk, it has no value. The units who can't retreat two hexes, retreat them one hex. Sure, that gives the Germans a juicy target, but hey: they are cannonflodder anyway. It's better to give Germany units you want them to attack. Just make sure they can't breakthrough when they destory that stack. In the south: move the Sevastopol MIL north. Use one of the units in that hex and move it to the vacant hex NE of that unit. You sort of sacrifice that unit, however if Germany attacks, you've again make sure those units attacking are not used to attack Stalino. That's because you need that defense line to move northward, thus freeing units to stop the German ARM from moving east fast. Again: make sure there are always 2 units defending a hex when it is part of the solid defense line. A partical nasty trick can be to rail a unit from Leningrad to Pskov (but only do this if you are leaving a division and a corps in Leningrad). However: keep moving factories east as a top priority. You might well lose Moscow during this summer. General Centuur, Just received your communique. Have completed allied impulse just prior to receipt. Will post allied impulse. Will then evaluate your observations and recommendations in light of that just completed impulse.
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Ronnie
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