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RE: Global War AAR in Pictures

 
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RE: Global War AAR in Pictures - 4/23/2016 4:55:15 PM   
Centuur


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From: Hoorn (NED).
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The Chicomm are too passive. They have more units than the Japanese in the area and should use them.

An attack on the city which has the 5-1 GAR in it should be prepared. Start moving the four Chicomm units in the mountains towards that city. Force the Japanese to react on this movement.

Also: there is the Natchi 1-5 CAV in Ankang. Move it into the MTN's north of Wuhan, thus theathening the recapture of important cities in the next turn. Move the other unit in Wuhan if it is at least a 2 mover one hex NE. This way you again force the Japanese to react on you movement. Use CW and US naval forces to attack Japanese shipping in a lot of sea area's, thus forcing the Japanese to choose either a naval or a land action. Make things more difficult for them to do what they like to do.

In the South of China, make sure you leave in Nanking only forces you can rebuild (don't lose MIL from cities currently under Japanese control). A withdrawal of one hex is needed. That GAR in Kunming, why isn't it moving to the frontlines? Even with the unit only capable of moving 1 hex a turn, it should have arrived by now. It's totally useless in the position it is in.

In the USSR, I haven't got the right picture of the placement of the German HQ's? Is there another German HQ west of Guderian (Smolensk, around Pskov or under the ARM in Lithuania)? If there isn't, I would split the stack with the Irkutsk MIL in two: move on one hex east and another one hex SW, thus forcing the Germans to attack at least one of those units, since they threathen to make Guderian useless. Also, it limits the possible movement of Guderian. If there is another HQ west of Guderian, I would still move the stack with the Irkutsk MIL 1 hex to the East, thus forcing Germany either to attack those units or to move a land unit under the disorganised Stuka.

In that area: a withdrawal of 1 hex is needed, you need a solid line of two units a hex for defense. Same goes for the Bryansk area, where I would even withdraw 2 hexes. Don't defend Bryansk, it has no value. The units who can't retreat two hexes, retreat them one hex. Sure, that gives the Germans a juicy target, but hey: they are cannonflodder anyway. It's better to give Germany units you want them to attack. Just make sure they can't breakthrough when they destory that stack.

In the south: move the Sevastopol MIL north. Use one of the units in that hex and move it to the vacant hex NE of that unit. You sort of sacrifice that unit, however if Germany attacks, you've again make sure those units attacking are not used to attack Stalino. That's because you need that defense line to move northward, thus freeing units to stop the German ARM from moving east fast. Again: make sure there are always 2 units defending a hex when it is part of the solid defense line.

A partical nasty trick can be to rail a unit from Leningrad to Pskov (but only do this if you are leaving a division and a corps in Leningrad). However: keep moving factories east as a top priority. You might well lose Moscow during this summer.

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Peter

(in reply to rkr1958)
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RE: Global War AAR in Pictures - 4/23/2016 7:46:16 PM   
rkr1958


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quote:

ORIGINAL: Centuur

The Chicomm are too passive. They have more units than the Japanese in the area and should use them.

An attack on the city which has the 5-1 GAR in it should be prepared. Start moving the four Chicomm units in the mountains towards that city. Force the Japanese to react on this movement.

Also: there is the Natchi 1-5 CAV in Ankang. Move it into the MTN's north of Wuhan, thus theathening the recapture of important cities in the next turn. Move the other unit in Wuhan if it is at least a 2 mover one hex NE. This way you again force the Japanese to react on you movement. Use CW and US naval forces to attack Japanese shipping in a lot of sea area's, thus forcing the Japanese to choose either a naval or a land action. Make things more difficult for them to do what they like to do.

In the South of China, make sure you leave in Nanking only forces you can rebuild (don't lose MIL from cities currently under Japanese control). A withdrawal of one hex is needed. That GAR in Kunming, why isn't it moving to the frontlines? Even with the unit only capable of moving 1 hex a turn, it should have arrived by now. It's totally useless in the position it is in.

In the USSR, I haven't got the right picture of the placement of the German HQ's? Is there another German HQ west of Guderian (Smolensk, around Pskov or under the ARM in Lithuania)? If there isn't, I would split the stack with the Irkutsk MIL in two: move on one hex east and another one hex SW, thus forcing the Germans to attack at least one of those units, since they threathen to make Guderian useless. Also, it limits the possible movement of Guderian. If there is another HQ west of Guderian, I would still move the stack with the Irkutsk MIL 1 hex to the East, thus forcing Germany either to attack those units or to move a land unit under the disorganised Stuka.

In that area: a withdrawal of 1 hex is needed, you need a solid line of two units a hex for defense. Same goes for the Bryansk area, where I would even withdraw 2 hexes. Don't defend Bryansk, it has no value. The units who can't retreat two hexes, retreat them one hex. Sure, that gives the Germans a juicy target, but hey: they are cannonflodder anyway. It's better to give Germany units you want them to attack. Just make sure they can't breakthrough when they destory that stack.

In the south: move the Sevastopol MIL north. Use one of the units in that hex and move it to the vacant hex NE of that unit. You sort of sacrifice that unit, however if Germany attacks, you've again make sure those units attacking are not used to attack Stalino. That's because you need that defense line to move northward, thus freeing units to stop the German ARM from moving east fast. Again: make sure there are always 2 units defending a hex when it is part of the solid defense line.

A partical nasty trick can be to rail a unit from Leningrad to Pskov (but only do this if you are leaving a division and a corps in Leningrad). However: keep moving factories east as a top priority. You might well lose Moscow during this summer.

General Centuur, Just received your communique. Have completed allied impulse just prior to receipt. Will post allied impulse. Will then evaluate your observations and recommendations in light of that just completed impulse.

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Ronnie

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Post #: 1172
RE: Global War AAR in Pictures - 4/23/2016 7:49:44 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. MWiF Upgraded to Public Beta 2.2.1.




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Ronnie

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Post #: 1173
RE: Global War AAR in Pictures - 4/23/2016 8:12:56 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USA and CW Naval. USN and RN. Cape St. Vincent.

A busy turn for all the allies. But, first the Western Allies. Both the USA and CW take a naval with the primary objectives of position amphibious forces for landing next impulse, convoy protection and sea area control. We start off Cape St. Vincent where the Western Allies have positioned an impressive flotilla positioned to invade Vichy North Africa next impulse.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:19:19 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USN, RN. West Med.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:27:05 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. East Med.

In the East Med, the Italians successfully intercept two RN heavy cruisers transports two CW infantry divisions. These two infantry divisions were sorely wanted in the Western Med in support of amphibious operations next impulse. However, the RN calculated that it was too much risk to try to fight through the East Med and decided to stop there. Western Allied invasion plans are adjusted and now include a probable landing at Homs, Libya.

This will coincide with the US 4th infantry division in the West Med landing in Gabes, Tunisia. This landing will allow debarkation of the sizable CW force on transports there in the following impulse. This force, will be be led by Montgomery will move on Tripoli opening up both the West and East Med to allied ground troops.

If all goes as planned the allied march to recapture Egypt, the Middle East and the Suez Canal will begin next impulse.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:30:03 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. East Med. RN Initiated Naval Combat.

I break one of my cardinal rules which is to never try to initiate combat in a sea area where amphibious or critical ground forces on transport are.

The result is that the Italians find and surprise the RN. One or both of the RN heavy cruisers loaded with infantry divisions are at risk.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:32:09 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. RN. East Med. Naval Battle, Round 1.

Though surprise the RN actually wins round 1. However, this win is probably due to the fact that as the Italians I allowed a naval air battle instead of using my surprise points to force a surface battle and then using the remaining surprise points to pick the heavy cruiser loaded with the CW 1st infantry division.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:33:15 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. RN. East Med. Naval Battle, Round 2.

The second round is also a win for the RN. The Italians did, however, fly in a NAV and an additional fighter unit to the 0-box ensuring a continued flow of supplies.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:34:14 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. RN. East Med. Naval Battle, Round 3.

The Italians win round 3 by using their surprise points to end (i.e., avoid) the naval combat.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:35:53 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. RN. Italian Coast. Round 1.

The RN successful initiates naval combat off the Italian Coast. However, it's the Italians that win the first round.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:36:54 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. RN. Italian Coast. Round 2.

The second win also sees an Italian win with them shutting (i.e., avoiding) combat down.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:41:11 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USN. The Marianas.

It's a two ocean war for the USN, which also makes several aggressive moves in the Pacific. In the Marianas, the USN moves in an amphibious task forces consisting of a marine corps, Nimitz and a 1-5 engineering division. The amphibious task forces are supported by three different carrier task forces. The invasion target is Saipan.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:43:44 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USN. Coral Sea.

In the Coral Sea, the USN moves in forces intended to "reinforce" Rabaul in New Britain. Rabual, in addition to Siapan, will be critical bases from which the USN can attack the IJN, stop and then shrink Japanese expansion in the Pacific.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:44:50 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USN. The Solomons.

No attempt to initiate combat.




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< Message edited by rkr1958 -- 4/23/2016 8:47:14 PM >


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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:45:54 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USN. China Sea.

No attempt to initiate combat.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:46:49 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. RN. Arabian Sea.

No attempt to initiate combat.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:47:42 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. Southern China. Nationalist Chinese.

It's all about survival for the Nationalist.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:49:43 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. Northern China. communist Chinese.

In the North, the communist are on the march and are threatening to out flank the Japanese armies there.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:53:05 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. The Marianas. IJN, Initiated Combat.

I meant to post this earlier. The IJN, though outnumber, decide to try to initiate naval combat in the hopes of sinking either Nimitz's amph or the marines' transport. The IJN's search attempt fails.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 8:55:02 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USSR. Land, O-chit, Combat Factors Doubled with Zhukov.

The USSR decides on an aggressive response to the German's offensive. They play an o-chit and use Zhukov to double their attack factors. The Soviets plan is to attack and destroy the spearheads of the two German breakthroughs.

Also, with the Western Allied landings against North Africa planned next impulse, the Soviets want to keep the German's attention on the Eastern Front and north allow them a combine where they can move their u-boats out to sea and potentially cause havoc.




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< Message edited by rkr1958 -- 4/23/2016 8:57:35 PM >


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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 9:05:18 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USSR. Ground Strike.

The Soviets start things off with a ground strike against one of the two breakthrough hexes designated for counterattack. The ground strike is opposed by German fighter, but a Soviet bomber unit does manage to get through. However, the ground strike is a bust.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 9:08:45 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USSR. Land Combat.

The Soviets designate two land combats. The first is a Blitz that starts off with good odds before the Luftwaffe brings in 11 factors of defensive ground support that lowers the attack to 5.5 B. Even so, the Soviets manage to shatter the two German corps.

The second land combat is also at decent odds and only benefits from 2 factors of German defensive ground support. Also, it's the Germans who decide on which table. Because of the units attacked the Germans decide on a Blitz. The Soviets roll miserably low.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 9:09:52 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USSR. HQ Reorg.

Zhukov, who'll be disorganized anyway because of the o-chit, is used to reorganize all he can.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 9:10:34 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USSR. North.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 9:11:26 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2. USSR. South.




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Ronnie

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RE: Global War AAR in Pictures - 4/23/2016 9:33:12 PM   
rkr1958


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Turn 17. May/June 1942. Allied #2.

Well will now respond to General Centuur's communique point by point.

quote:

ORIGINAL: Centuur

The Chicomm are too passive. They have more units than the Japanese in the area and should use them.

An attack on the city which has the 5-1 GAR in it should be prepared. Start moving the four Chicomm units in the mountains towards that city. Force the Japanese to react on this movement.
Agree! Mao did consider a move to liberate Taiyun in the north but decided to flank the IJA in the south with the objectives of breaking the southern flank of the IJN armies in the north and eventually liberating Nanyang.

quote:

ORIGINAL: Centuur
In the South of China, make sure you leave in Nanking only forces you can rebuild (don't lose MIL from cities currently under Japanese control). A withdrawal of one hex is needed. That GAR in Kunming, why isn't it moving to the frontlines? Even with the unit only capable of moving 1 hex a turn, it should have arrived by now. It's totally useless in the position it is in.
Good advice, will implement.

quote:

ORIGINAL: Centuur
In the USSR, I haven't got the right picture of the placement of the German HQ's? Is there another German HQ west of Guderian (Smolensk, around Pskov or under the ARM in Lithuania)? If there isn't, I would split the stack with the Irkutsk MIL in two: move on one hex east and another one hex SW, thus forcing the Germans to attack at least one of those units, since they threathen to make Guderian useless. Also, it limits the possible movement of Guderian. If there is another HQ west of Guderian, I would still move the stack with the Irkutsk MIL 1 hex to the East, thus forcing Germany either to attack those units or to move a land unit under the disorganised Stuka.
Guderian, Manstein and Rommel in the north. Rundstedt and von Bock (disorganized) in the south. Will need to reevaluate after Germany's next move. The situation has changed since the Soviet impulse with o-chit and counterattacks. It's possible I've really messed things up with the Soviets.

quote:

ORIGINAL: Centuur
In that area: a withdrawal of 1 hex is needed, you need a solid line of two units a hex for defense. Same goes for the Bryansk area, where I would even withdraw 2 hexes. Don't defend Bryansk, it has no value. The units who can't retreat two hexes, retreat them one hex. Sure, that gives the Germans a juicy target, but hey: they are cannonflodder anyway. It's better to give Germany units you want them to attack. Just make sure they can't breakthrough when they destory that stack.
Will implement as situation permits.

quote:

ORIGINAL: Centuur
In the south: move the Sevastopol MIL north. Use one of the units in that hex and move it to the vacant hex NE of that unit. You sort of sacrifice that unit, however if Germany attacks, you've again make sure those units attacking are not used to attack Stalino. That's because you need that defense line to move northward, thus freeing units to stop the German ARM from moving east fast. Again: make sure there are always 2 units defending a hex when it is part of the solid defense line.
Will implement as situation permits.

quote:

ORIGINAL: Centuur
A partical nasty trick can be to rail a unit from Leningrad to Pskov (but only do this if you are leaving a division and a corps in Leningrad). However: keep moving factories east as a top priority. You might well lose Moscow during this summer.
I like it. Will start moving factories again as Germans threaten.

< Message edited by rkr1958 -- 4/23/2016 9:35:20 PM >


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Ronnie

(in reply to Centuur)
Post #: 1197
RE: Global War AAR in Pictures - 4/23/2016 10:26:28 PM   
rkr1958


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Turn 17. May/June 1942. Axis #3. Weather.

Actions. Germany, Italy and Japan all take lands.




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< Message edited by rkr1958 -- 4/23/2016 10:28:06 PM >


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Ronnie

(in reply to rkr1958)
Post #: 1198
RE: Global War AAR in Pictures - 4/23/2016 10:28:42 PM   
rkr1958


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Turn 17. May/June 1942. Axis #3. Germany. Ground Strikes. Eastern Front.

Germany's focus is on the Eastern Front where they continue their offensive this impulse by starting off with two ground strikes. The first is highly effective and the second ineffective.




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Ronnie

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Post #: 1199
RE: Global War AAR in Pictures - 4/23/2016 10:30:11 PM   
rkr1958


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Turn 17. May/June 1942. Axis #3. Germany. Land Combat 1 & 2. Eastern Front.




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Ronnie

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Post #: 1200
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