Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

UN Intervention comes into play

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> UN Intervention comes into play Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
UN Intervention comes into play - 4/20/2016 9:51:36 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
The Soviets use a cool 1 point card that either side can use if they hold it. 'UN Intervention' nullifies any event listed on a card. Its a helpful card to get you out of bind from time to time. This time the Soviet player activates the event on the UN card and use the 4 point 'Marshall Plan' card without triggering it. The 'Marshall Plan' card allows the US player to place 7 IP in western Europe, no more than 1 point per country. Its a great Headline card for the US in Round 1.

Soviets gain complete control over S. Korea and poke their fingers into Japan. At this point in the game, S. Korea is a loss. So long as the Soviets don't make any stupid errors in Asia, I'll have to focus on shoring up my position there. Breaking even is the best I'm hoping for at this time.




Attachment (1)

< Message edited by CarnageINC -- 4/21/2016 1:13:12 AM >


_____________________________


(in reply to CarnageINC)
Post #: 61
Securing Japan from Communist aggression. - 4/20/2016 9:55:22 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I follow up ensuring I keep control over Japan and poke back at the Soviets in S. Korea. Its turn 4, the Soviets only have 1 more turn to shore up their position in Asia before they must play the scoring card. I'm sitting on 3 points for a follow up. I'm feeling pretty good right now.




Attachment (1)

< Message edited by CarnageINC -- 4/21/2016 1:14:38 AM >


_____________________________


(in reply to CarnageINC)
Post #: 62
Soviets run out of gas in Asia - 4/20/2016 9:58:53 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
This is great! The Soviet player only had 1 Ops point to use on turn 5! This round I've managed to turn the situation around completely in Asia. Before the round started the situation was the opposite of what it ended on.







Attachment (2)

_____________________________


(in reply to CarnageINC)
Post #: 63
World SITREP late in round 3 - 4/20/2016 10:03:32 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Here is the eastern hemisphere close to the end of the round.




Attachment (1)

< Message edited by CarnageINC -- 4/20/2016 10:27:34 PM >


_____________________________


(in reply to CarnageINC)
Post #: 64
Minimizing the effects of the Vietnam War - 4/20/2016 10:06:45 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Now is a good time to rid myself of this card. SE Asia will become more important in the mid war period and this card can only do more damage if its activated then. So now is a good time to let the event trigger and use the points to set myself up for the next round.




Attachment (1)

< Message edited by CarnageINC -- 4/21/2016 1:15:41 AM >


_____________________________


(in reply to CarnageINC)
Post #: 65
US coup in Angola! - 4/20/2016 10:11:39 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
After evaluating the situation, I feel like Angola is the optimum place to use these points. The US player should be using their turn 6/7's to setup for future rounds. They can also use these turns to possibly force the Soviets to counter in the next round with either a Headline or use of their first turn.







Attachment (2)

< Message edited by CarnageINC -- 4/20/2016 10:28:47 PM >


_____________________________


(in reply to CarnageINC)
Post #: 66
End of Round 3 - 4/20/2016 10:16:43 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
As the round ends, all I can say is that this is not normal for the US. 12 point lead is huge! My first round hand was perfect. With 'Containment' and all the '3's' being '4's' I gained a huge advantage. That is what really made the difference in the game. Luck of the draw sure is nice when it works out for you!




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 67
New dangers lurk ahead! - 4/20/2016 10:18:49 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
The next phase of the Cold War begins! What new dangers await the world?!?




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 68
US Headline for Round 4 - 4/21/2016 7:15:41 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
LOL, you know it just occurred to me that written on the Mid War slide, Twilight Struggle and I have our definitions of 'Turns' and 'Rounds' backwards! WOW, I just caught that! Sorry if I caused any confusion!

For consistency and clarity, I'll continue my use of 'Rounds' and 'Turns'.

Back to the game, I have only 2 cards that I can use for a Headline this round. 'Kitchen Debates' will net me 2 VP's for 1 point, but will not help my situation in the world. 'Colonial Rear Guards' is a gift from the heavens! This instantly breaks any monopoly the Soviets had with influence in SE Asia and Africa. This is vitally important since it may prevent the Soviets netting a lot of points if they play a Scoring Card in either region as a Headline.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 69
Soviet Headline for Round 4 - 4/21/2016 7:23:02 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Soviets play a Headline which creates a tense situation for me. The Soviet player could play 'Europe Scoring Card' on their first turn this round and gain 8-10 points if the card is in their hand.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 70
Global SITREP before Turn 1, Round 4 - 4/21/2016 7:27:09 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
This round I'll try and sneak in some influence in Central and South America. My main focus will probably be SE Asia and Africa. I'll try my best to gain points in those regions, but my main objective is just to break even there.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 71
Battle for the hearts and minds of Italians - 4/21/2016 9:15:53 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Soviets move back into Italy and re-secure Thailand. Don't worry Italians, the US refuses to accept the situation as is. On bottom is the SITREP for Europe. It looks grim but I know that the Soviets don't have the 'Europe Scoring Card' in hand in part because they didn't play it on turn 1. I have all round to stabilize Europe.







Attachment (2)

_____________________________


(in reply to CarnageINC)
Post #: 72
Points SITREP for SE Asia and Africa - 4/21/2016 9:18:23 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Here is a look at the points in SE Asia and Africa. As with Europe, both regions look grim for the US. Not all is lost thanks to the 'Colonial Rear Guard' Headline.







Attachment (2)

_____________________________


(in reply to CarnageINC)
Post #: 73
US shoring up its European Intrests - 4/21/2016 9:25:01 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
My response is to use 'The China Card'. In hindsight this might not of been a good use of the card. I could of used this to great effect in Asia. That extra point bonus for Asia can really make the difference in how stable a country can be made. The choice has been made, so we'll see where it leads.

I force the Soviets to put more influence into Italy next turn or risk losing it if they focus, coup or realign elsewhere.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 74
No, the Soviets don't want it and give it back!?! - 4/21/2016 9:34:29 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
What a stroke of luck for me! The timing of my playing 'The China Card' is paid back. The Soviet use of this card triggers the event and I gain 'The China Card' back for use next turn.

Ivan uses the 2 points to shore up their position in both the Italian and South Korean governments. Smart play on the AI's part. At this point I no longer have the ability to expend enough points in a turn to break the hold the Soviets have in both countries.









Attachment (2)

< Message edited by CarnageINC -- 4/21/2016 9:37:12 PM >


_____________________________


(in reply to CarnageINC)
Post #: 75
Early Middle East plays again pay off - 4/21/2016 9:40:19 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
'OPEC' is one of several cards that can be damaging for the US if its not careful in the Middle East. In this case, as in the 'Arab-Israeli War', there is no harm done by using the card and triggering the event.

Don't worry Italy, the US is coming! Sorry S. Korea, your country has slipped into the clutches of the Evil Soviet Empire!




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 76
WTF Soviet Union!?! - 4/21/2016 9:50:59 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I'm speechless by the AI's move. Angola's stability is only 1, which is atrocious, but my control of the country is 4 which greatly influences how the odds play out in the die roll. I'll grant you that the Soviets has a -1 to the roll because they controlled a neighboring country but I think the best result they could of gain is 1 point of control in Angola on a roll of a 6.

In my opinion this was the worst play of the game yet by the AI. In fact, I think this was the worst play I've ever seen the AI do in the games I've played.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 77
US mid round moves - 4/21/2016 9:56:30 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Well that was a wake up call for me in Africa I guess. I decided to strengthen my position by gaining control over S. Africa and nudging the Italians my way by a point. 3 turns remain this round and I still have some work to do in SE Asia. So much to do, so little time left and so little resources to use.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 78
Go For Launch! - 4/23/2016 7:18:44 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
This turn, the Soviets play a 2 point card and consolidate their hold on Liao/Cambodia and Syria. Now is a great time to rid myself of a card. At this point I feel that this card can do the most damage to the US. 'Fidel' and 'Brezhnev Doctrine' are still dangerous but I think if I have to use them I can limit their damage.







Attachment (2)

_____________________________


(in reply to CarnageINC)
Post #: 79
Damage Control - 4/23/2016 7:24:23 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I must of been tired at this stage of the game. I noticed I started doing a shotty job getting the proper screen shots I know the Soviets played the Olympics card but I have no clue on what. I think they triggered the event but I can't say for sure.

I'll use 'Portuguese Empire Crumbles' for damage control because the Soviets didn't force me to react with their last play. I'll let the Soviets place the points then I'll come in behind them and hopefully eliminate their influence.







Attachment (2)

< Message edited by CarnageINC -- 4/23/2016 7:26:52 PM >


_____________________________


(in reply to CarnageINC)
Post #: 80
Double wins! - 4/23/2016 7:27:46 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Lady Luck is still with me for the most part! Both rolls go my way in the best way possible.







Attachment (2)

_____________________________


(in reply to CarnageINC)
Post #: 81
African SITREP after successful US moves. - 4/23/2016 7:30:52 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I've stabilized the situation for the US in Africa this round. From -5 to breaking even is a win for me considering how far behind I was last round. My card draw has really helped me out this game, my headline was a key card that really jump started the US in this region.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 82
Soviet not giving up on Africa yet! - 4/23/2016 7:37:40 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
The Soviet AI plays 'OAS Founded' which has a nice perk for me at this stage of the game. This gives me free access into any country in the Western Hemisphere I want. Planning ahead, I place my influence in Brazil. In part because its isolated so if the Soviet coup's in next round it won't endanger any of my influence in the region. Hopefully I'll be able to play a big Ops point card next turn in the region to solidify my hold there.

Zaire falls back under Soviet influence, the US attempts to nullify Ivan's gains but it fails to do so.







Attachment (2)

_____________________________


(in reply to CarnageINC)
Post #: 83
Soviet aggression in Europe! - 4/23/2016 7:43:11 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
During the last turn of the round, the Soviets trigger a card event that doesn't seem very dangerous at the moment but it is. West Germany has left NATO and is now fertile ground for Soviet coup's or realignments if they can risk the long odds. If possible, the US will have to add additional influence to France and W. Germany to prevent any such moves. So long as DEFCON 4 or lower is in effect I won't worry to much about them.







Attachment (2)

_____________________________


(in reply to CarnageINC)
Post #: 84
End of Round 4 - 4/23/2016 7:47:00 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
The US holds steady this Round, only losing a single point to the Soviets. I think the US is well prepared now for any scoring cards that come along in the following rounds. SE Asia is my only weak area, hopefully I'll be able to change that before the scoring card is played.




Attachment (1)

_____________________________


(in reply to CarnageINC)
Post #: 85
RE: End of Round 4 - 4/24/2016 12:37:33 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
I got a refund on the game

(in reply to CarnageINC)
Post #: 86
RE: Twilight Struggle AAR - 4/24/2016 12:59:58 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Hi CarnageINC

Although for me personally this game does not appeal (just not interested in warfare post 1945 and the cold war) I appreciate the effort taken here by you to produce a quality AAR. Keep going!

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to CarnageINC)
Post #: 87
RE: Twilight Struggle AAR - 4/24/2016 9:30:53 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: warspite1

Hi CarnageINC

Although for me personally this game does not appeal (just not interested in warfare post 1945 and the cold war) I appreciate the effort taken here by you to produce a quality AAR. Keep going!


I bought it. And currently losing game after game.

_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to warspite1)
Post #: 88
RE: Twilight Struggle AAR - 4/24/2016 10:21:08 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
This AAR has me hooked. Thank you for posting it.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Aurelian)
Post #: 89
Commenting on the comments - 4/24/2016 10:41:01 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
quote:

ORIGINAL: demjansk
I got a refund on the game


Sorry to hear it, this game is not for everyone that's for sure. It takes more than 2-3 hours to really understand what the game is about. It took me about 8-9 hours of losing and forfeiting games to win one as the US. But once that happened, it all clicked for me.

Its hard to figure out at first. The first key to unlock, IMO, is to understand most of the cards in the deck. Once you sorta know what is out there you can start planning accordingly. The second key to unlock is what countries in each region are the most valuable and then working to setup a supporting network of influence around them.


quote:

ORIGINAL: warspite1
Hi CarnageINC

Although for me personally this game does not appeal (just not interested in warfare post 1945 and the cold war) I appreciate the effort taken here by you to produce a quality AAR. Keep going!


Thanks Warspite, I appreciate the comment.


quote:

ORIGINAL: Aurelian
I bought it. And currently losing game after game.


Sorry to hear that Aurelian. Sometimes its tough to hang in there after losing so much. Hopefully if you hang in there and can get it to click, then you'll see how complex and wonderful this game is.


quote:

ORIGINAL: Orm
This AAR has me hooked. Thank you for posting it.


Thank you Orm. Its a niche game that's for sure. I hope it looks interesting enough for you to buy. As you see, its not a game of direct confrontation at all times. Its a lot about planning and scheming for future moves and counter moves. Since the AI is no push over, its highly enjoyable playing against it. I look forward to have the time someday soon to go up against a human player.

For anyone interested in what the cards are and the basic strategy is, this link is a wonderful tool to help grasp the game. I give a great big 'THANK YOU' to theory, the person who put it all together.

https://twilightstrategy.com/

< Message edited by CarnageINC -- 4/24/2016 10:45:52 PM >


_____________________________


(in reply to demyansk)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [General] >> General Discussion >> UN Intervention comes into play Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016