IronMikeGolf
Posts: 899
Joined: 3/19/2010 Status: offline
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Kenny: I've taken the time to play this a couple of times. Both times, I left the center objective alone. Looking at the sector, the objectives, and terrain, you have the most freedom of maneuver in the south. Also, there are more bridges, heavier duty bridges, and better roads in the south. The south is the objective a real unit would want to take. First battle: I sent a mech pure company north to demonstrate and hopefully pull some forces north. Ownership changed hands a few times. I managed to seize it. His arty, especially his MRL, really took a toll. Second battle: I sent all three line companies south. I used my arty and helos to search deep and destroy his towed arty and MRL. I also found his mobile reserve (the BMD equipped battalion) and put a hurt on that. This activity caused the AI to reinforce his southern sector. I started my ground attack about an hour too late and ran out of time. I held only the western of the two south VPs. I also did not have time to fire an arty prep prior to my attack. Lessons learned; Deep helo strikes coupled with a demonstration to the north should work. I need to push my Task Force HQ east early to cut down on the helo cycle time (fly-attack-fly-rearm) and push the tube arty east early so it can range the whole sector. Demonstrate north as early as possible. Give them one battery of 155mm for support. Think each orders cycle about turning off/on FSCC. Right now, FSCC is all or none, and that includes air support. When I got to where I was going to commence my ground attack, I tried to get eyes on the center sector. The AI promptly sent an airstrike into the greatest concentration of forces, which had bristling with MANPADs. Lost both aircraft. Also, when I launched the ground attack, all the indirect units were in resupply. The Soviet airmobile guys have little armor. But, they have a ton of short range anti-armor systems. You need to think of your ground attacks as being mopping up remnants. You don't have enough combat power to break through undamaged defenders.
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Jeff Sua Sponte
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