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RE: 4 player E-mail: Axis Only AAR

 
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RE: 4 player E-mail: Axis Only AAR - 4/25/2016 4:30:19 PM   
AllenK


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Not sure what the end of turn roll will be if Allies all pass but I think this may well be their choice. It would be handy to get another impulse.

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RE: 4 player E-mail: Axis Only AAR - 4/25/2016 4:50:05 PM   
Jagdtiger14


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I believe it was Axis 9 with fair weather, so the impulse should have gone to Allied 10, which is a natural 40%. If all but one pass its 50%, all pass its 60%.

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

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Post #: 92
RE: 4 player E-mail: Axis Only AAR - 4/25/2016 5:45:59 PM   
AllenK


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Thanks JT. Perhaps French will take a land to adjust line in France and maybe have a stab at the Italian Div in Algiers. That would still give them 50%.

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Post #: 93
RE: 4 player E-mail: Axis Only AAR - 4/26/2016 8:33:01 AM   
AllenK


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Good call on the Blitz in Algiers. Shame it couldn't hold but the S result was handy. The Div served its purpose in holding back one of the better Inf from being moved back to France.

Not much for Italians to do this impulse. Will try CP to Italian Coast and a couple of land moves around Ethiopia. Japs should take Yenan and knock out the Garr unit.

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Post #: 94
RE: 4 player E-mail: Axis Only AAR - 4/28/2016 9:58:00 AM   
Mayhemizer_slith


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Germany will take Strasbourg and try to take Lodz. 3-1 GAR most likely will be sacrificed in attack vs artillery to prevent ground support to hex with 5-4 INF that will be attacked too

< Message edited by Mayhemizer -- 4/28/2016 10:01:07 AM >

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Post #: 95
RE: 4 player E-mail: Axis Only AAR - 4/28/2016 11:03:31 PM   
Barbuesque

 

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Excellent progress in France. You may be trying to do too much in Poland though. I wouldn't rush it - you can't deploy most of the units there back to the western front anyway, there's no room.

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Post #: 96
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 12:25:51 PM   
AllenK


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Not much Italians can do this impulse, other than move units up to French border. Japanese could try a 12:7 +1 attack at Sian, which would take out the best Communist Inf if it worked.

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Post #: 97
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 1:46:47 PM   
Mayhemizer_slith


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Taking Sian would be great. How good attack would be against Communists warlord?

Germany has like 3 organized units left, they will choose naval and try to initiate combat is north atlantic (subs) and north sea (1 ship in same box with planes).

< Message edited by Mayhemizer -- 4/29/2016 1:48:25 PM >

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Post #: 98
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 1:52:05 PM   
AllenK


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Not as good as against Sian. About 7:6.

Think I'll go for the Sian attack. It's pretty much the end of the turn so it's not so bad if the attackers all end up disorganised. If I don't do it now, the weather could well turn and if they build the Sian Mil, the odds aren't going to get any better and the job would be harder against 2 units in defence.

< Message edited by AllenK -- 4/29/2016 2:29:28 PM >

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Post #: 99
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 3:31:29 PM   
Mayhemizer_slith


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Agree. Go gor it!

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Post #: 100
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 4:46:06 PM   
AllenK


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Good luck with the naval combats. With the two Italian subs already in Biscay, a good search result could inflict some decent damage.

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Post #: 101
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 5:10:59 PM   
Mayhemizer_slith


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In that case I think I'll send one sub to bay of biscay to initiate combat there too.

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Post #: 102
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 5:24:05 PM   
AllenK


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If you want to start the impulse.

Italy and Japan are going for Land. No air missions to fly.

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Post #: 103
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 5:28:14 PM   
Mayhemizer_slith


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OK, I can do that later today. Then you get save file back after naval combat.

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Post #: 104
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 7:47:51 PM   
AllenK


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Well, the searches didn't all come off but I'll take the sinking of a CW Trans as a good result for the naval round.

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Post #: 105
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 7:51:46 PM   
Mayhemizer_slith


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Soon BEF is OOS in Antwerp.

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Post #: 106
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 7:54:16 PM   
Mayhemizer_slith


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The Queens are damaged also, they are not able to move troops so much now.

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Post #: 107
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 7:58:52 PM   
AllenK


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Good result.

If the turn ends that disorganised Mot in Antwerp won't be reorganised. We now need to win the initiative and get a good ground strike against the other CW units in Antwerp.

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Post #: 108
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 8:02:28 PM   
Mayhemizer_slith


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I might ground strike them, but not attack. They can't hurt me or escape.

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Post #: 109
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 8:07:20 PM   
Mayhemizer_slith


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Actually, if their def value is 3 I will destroy them...

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Post #: 110
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 8:10:59 PM   
AllenK


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My thoughts exactly.

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RE: 4 player E-mail: Axis Only AAR - 4/29/2016 8:14:23 PM   
Jagdtiger14


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If you are able to ground strike that other CW corp in Antwerp, and the CW is OOS, then you have to attack it! A) Its an economic hit on CW and those guys are not coming back anytime soon to bother you in Europe or Africa (unlikely CW will spend BP's on MOT corps). B) Does the CW have any lift left? If they do get re-organized somehow, then they can still be a thorn in your side in France unless you cut them off, and even then you still have to keep German units there to ZOC them. I would keep ARTY adjacent in case the weather turns to Storm or Blizzard.

This wont require your best units.

Sorry, didn't see your response...was typing away...

< Message edited by Jagdtiger14 -- 4/29/2016 8:17:55 PM >


_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

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Post #: 112
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 8:47:20 PM   
AllenK


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A 1 on the combat and then an 8 on the turn end roll. Our sequencing is a little out!

Apart from a couple of exceptions this has been a pretty long run of low land combat rolls.

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Post #: 113
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 8:48:46 PM   
Mayhemizer_slith


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This turn have to end at some point. I go to bed now.

Turn end instructions for Germany:

2 markers to defense.

Planes in North Sea returns to hexes [47,35] and [48,35]. Ships in Baltic Sea stays at sea, all other ships and subs returns to Kiel.

No oil is used to production, all is saved. That should make German production 15 BP's (after trade sent).

Germany reorganizes almost everything using 4,45 oils. 2 ships and 2 subs are not reorganized, all others should be reorganized with 4,45 oil. If I'm wrong, leave one Do17 disorganized.

Germany builds 2x MOT div, INF, MIL, ENG, NAV3

Germany assigns pilot to 4 point fighter. Place all units as close to front line as possible in west (Saarbrucken is good).


Deal with Italy: 2 res (1 oil) and 4 BP's.

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Post #: 114
RE: 4 player E-mail: Axis Only AAR - 4/29/2016 8:50:00 PM   
Mayhemizer_slith


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quote:

ORIGINAL: AllenK

A 1 on the combat and then an 8 on the turn end roll. Our sequencing is a little out!

Apart from a couple of exceptions this has been a pretty long run of low land combat rolls.


Just wait for it, soon we will roll only 8+ and they will whine Statistic say that it will happen...

< Message edited by Mayhemizer -- 4/29/2016 8:52:17 PM >

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Post #: 115
RE: 4 player E-mail: Axis Only AAR - 4/30/2016 6:02:14 PM   
AllenK


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Time to start thinking about our next impulse.

I presume we aim to go first and re-roll if necessary?

After those two lousy combat rolls, I don't think Japan can do much until replacements are brought in. Will do a Combined move to get the 2 new Mil to China and see about some anti-partisan activity if weather is fine.

If weather stays okay, a 2:1 attack on the 2 units in the mountains SW of Tungkwan is best odds for an attack but I need to rebase a Ftr first as it needs ground support, so not this impulse.

Italy will depend on the weather. If fine, a 2:1 attack on the XLIII Inf is a risky option. If not, then naval warfare against the convoys in the Atlantic.

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Post #: 116
RE: 4 player E-mail: Axis Only AAR - 4/30/2016 7:24:11 PM   
Mayhemizer_slith


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Let's take initiative.

Germany goes with land. Don't risk Italian units, make them stay in south.

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Post #: 117
RE: 4 player E-mail: Axis Only AAR - 4/30/2016 7:27:33 PM   
AllenK


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I'll set up to threaten it and hopefully pin down the units.

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Post #: 118
RE: 4 player E-mail: Axis Only AAR - 4/30/2016 9:57:23 PM   
Mayhemizer_slith


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I believe Germany is going to take land action after land action for some time. I will not build submarines yet. I will send more and more build points to Italy, build all submarines and hit CW convoys.

When I get 4 range good fighter I will send it to Italy to control skies in West Med.

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Post #: 119
RE: 4 player E-mail: Axis Only AAR - 5/1/2016 12:18:58 PM   
Jagdtiger14


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I assume the Allies put Antwerp back in supply?...and they didn't re-org the disorganized unit there?

I assume go all out this impulse since the weather can easily turn very nasty. The obvious two primary targets are the AT gun hex, and the 6-4 hex farther south, but perhaps Antwerp as well?

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

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Post #: 120
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