Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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8/21/43 Thin Man: Boy, talk about failures in the details! I was the poster boy this turn. Fortunately, though, none of my little oversights and gaffes resulted in any problems. Thin Man is underway, the Allied TFs are in good proximity, and John is showing some respect for the Allied basses. So everything's good, unless I neglected details for the next turn too. The day opens with five IJN DDs visiting Wotje and sinking four or five PT Boats. Next I expect to see and hear the invasion of the enemy dot hex west of Jaluit...only there's no sign of anything. Suddenly I know exactly what happened. When I switched the TF destination to that hex, I forgot to click "Stop Unloading." So my APDs unloading at the dot hex to the north, which I own and which was the original target. Then the APDs vist the IJ dot hex for no beneficial reason, and then retire to Mili, which is good. Then the movie begins to reveal the location of enemy and friendly TFs as NavSearch gets underway....Wait! What's this? Why aren't my carriers down below Makin? Why are enemy air patrols getting shot down by naval air CAP up there next to Mili? Did I somehow mess up the orders for those TFs too? Apparently so. At the last minute last night, just before sending John the turn, I decided to tweak the course of the carriers a bit closer to Makin. But I must've messed up something. Heck, I must've cancelled the movement orders and failed to give new ones (though I distinctly remember doing so). Anyhow, the carriers stayed right where they were (fortunately, that's a good location, especially given the locations of John's carriers, as I'll describe momentarily). The final "Ugg" of the day came when Beauforts at Tarawa sortied against Mini KB. P-38Hs tasked with serving as escorts failed to escort, leaving the Beauforts naked, which resulted in 19 getting shot down. (The enemy CAP wasn't particuarly impressive at around 40 fighters, so more's the shame.) But this is one of those "it happens in war" moments, so just a part of the flavor of the game. :) Mini KB took position two hexes south of Tabituea. Steroid KB, meanwhile, took a southerly course and ended up two hexes south of Eniwetok. So the two enemy carrier groupings are rougly 23 hexes apart (or it may be 28). The Allied carriers are a hex east of Mili, so that puts John in a little bit of a quandary. I don't think he'll send Mini KB north since he'll conclude my carriers may be moving south. To an extent, then, I think think Mini KB will freeze while Steroid KB steams south or southeast. So the dance will begin. My carriers will move to a hex between Majoro and Mili. This serves two purposes - to allow the primary mission (unloading of supply and getting the merchants and support vessels where they need to be) while remaining in a good position for a possible carrier clash. I don't expect a clash tomorrow, but it's possible. John will probably take a day or two to figure out that I'm not bound hard anywhere in particular. Then what does he do? Press the issue? Dance on the west side while I dance on the east? And what is the ultimate outcome of such a dance? If I can get supply unloaded, then the dance does benefit Thin Man's first objective. Some supply unloaded at Maloelap, but that TF will move to Majuro since it's now too far forward. A bunch of supply came ashore at Mili (now up to 36k). Many support vessels arrived at Mili with more to arrive tonight. Three Allied combat TFs (DD and CL/DD) are fully armed at Mili and replenished fuel from merchants. Mili also has roughly 160 LB fighters. As I mentioned yesterday, Mili is The Alamo for this battle. Lots of Allied ships will disband in port there. Ultimately I can see John electing to send his his heavies (BBs) when he has all his ducks in a row. So I'll have to weigh options and decide whether to leave ships in port or to pull them into the carrier/combat TF hex for protection. I bet that's where this dance is headed. It looks like Kwaj and Taby are John's two main LBA bases. Right now it doesn't seem that he's using Ocean Nauru, Kusaie or Roi-Namaur to major effect. But he may flood them soon. Recon now shows that Kwaj and Roi have been heavily reinforced - both well over their limits. SigInt reports a big CD-gun unit at Ponape. Circus: It remains quiet up here. Recon shows that Attu and Buldir are particularly heavily garrisoned. Amchitka has a stout garrison too. I think Shemya does too. I like this if, and only if, the Allies emerge from any looming carrier battle with carrier parity or superiority. IF (IF) that happens, I'd like nothing more than to have the ability to concentrate on a nest of heavily garrisoned enemy islands, using LBA, combat ships, carriers, mines and subs to (eventually) close off their LOCs and to then reduce the garrisons. Reinforcements: Alabama is heading to Pearl, where Washington, South Dakota and Indianapolis are finishing repairs. Oklahoma is nearby, waiting to see if there's an opportunity to join Thin Man. Maryland is up in NoPac with three CVEs. As mentioned yesteday, CV Belleau Wood (or am I getting that name wrong?) will arrive soon, along with another CVL and another CVE. So if the Allies can hold their own in the Marshalls, the navy will be augmented nicely when the time comes to move back north.
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