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Effect of Group size on attack behaviour

 
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Effect of Group size on attack behaviour - 5/5/2016 12:21:52 PM   
Alchenar

 

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Simple scenario: I want to blow up 4 things and I have 4 planes.

If I create a single strike mission with those four things at the targets and assign the 4 planes to that mission, what impact will setting the group size for the planes have on how that mission is carried out?

If I make them a group of 4 will they attack one target after another as a group of 4 or will they split up on arrival or some mix of the two?
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RE: Effect of Group size on attack behaviour - 5/5/2016 4:04:48 PM   
rvseydlitz

 

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Fairly simple to set up in the scenario editor and check for yourself.
In my check it seems to target all, but only ran once. For a more empirical result you may want to try it several times to get an average.

(in reply to Alchenar)
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RE: Effect of Group size on attack behaviour - 5/5/2016 6:53:02 PM   
Alchenar

 

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Yeah but rather than run a bunch of empirical tests and then come up with a result that might be influenced by a dozen unaccounted for options I'd rather just ask the devs who straight up know the right answer.

I think 'how does being part of a group influence target selection?' is just one of those questions that's so fundamental to understanding how the mission and group system interact that it's worth going straight to the horses' mouth.

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Post #: 3
RE: Effect of Group size on attack behaviour - 5/5/2016 7:56:36 PM   
mikmykWS

 

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quote:

ORIGINAL: Alchenar

Yeah but rather than run a bunch of empirical tests and then come up with a result that might be influenced by a dozen unaccounted for options I'd rather just ask the devs who straight up know the right answer.

I think 'how does being part of a group influence target selection?' is just one of those questions that's so fundamental to understanding how the mission and group system interact that it's worth going straight to the horses' mouth.


Just read here.

http://www.warfaresims.com/index.php?s=WRA

Mike

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RE: Effect of Group size on attack behaviour - 5/5/2016 8:32:48 PM   
Alchenar

 

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quote:

ORIGINAL: mikmyk


quote:

ORIGINAL: Alchenar

Yeah but rather than run a bunch of empirical tests and then come up with a result that might be influenced by a dozen unaccounted for options I'd rather just ask the devs who straight up know the right answer.

I think 'how does being part of a group influence target selection?' is just one of those questions that's so fundamental to understanding how the mission and group system interact that it's worth going straight to the horses' mouth.


Just read here.

http://www.warfaresims.com/index.php?s=WRA

Mike



Ooh, thanks!

(in reply to mikmykWS)
Post #: 5
RE: Effect of Group size on attack behaviour - 5/5/2016 9:28:51 PM   
thewood1

 

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"Yeah but rather than run a bunch of empirical tests and then come up with a result that might be influenced by a dozen unaccounted for options I'd rather just ask the devs who straight up know the right answer."

So instead of doing a little work yourself, why don't I just demand the devs do it. I mean, I could read the documentation and FAQs. But no, I insist an actual dev doing it.

And its not like that feature hasn't been discussed a lot over the last year or so. But no, I'll still insist the dev come in and put my hand on it.

(in reply to Alchenar)
Post #: 6
RE: Effect of Group size on attack behaviour - 5/5/2016 9:45:47 PM   
thewood1

 

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I went to post this link...

http://www.matrixgames.com/forums/tm.asp?m=4066751

...and noticed you replied in it. So you know where the answers are.

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Post #: 7
RE: Effect of Group size on attack behaviour - 5/5/2016 10:56:58 PM   
Mini_Von


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Another one smacked by the wood.






Attachment (1)

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RE: Effect of Group size on attack behaviour - 5/6/2016 1:04:09 AM   
magi

 

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it is comforting to know that we are protected from irreverence by our forum muṭawwi......

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Post #: 9
RE: Effect of Group size on attack behaviour - 5/6/2016 1:46:27 AM   
mikmykWS

 

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quote:

ORIGINAL: Mini_Von

Another one smacked by the wood.







I was a huge Hacksaw Jim Duggan fan. Thanks for posting that!

Mike


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Post #: 10
RE: Effect of Group size on attack behaviour - 5/6/2016 7:29:28 AM   
Alchenar

 

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Literally none of those links actually answer the question I asked, nor is it intuitively obvious that the answer to my question is that it all depends on a sub-tab of the Doctrine window.

Also rather than demand the Devs do work, I was just asking what the results of the work they'd already done was. Because, you know, it's literally their job to do that work. As the game devs. Who program the game. And know how it works.

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Post #: 11
RE: Effect of Group size on attack behaviour - 5/6/2016 11:49:31 AM   
thewood1

 

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The answer is there if you actually look for it. Plus it takes 5 minutes to test it out. You've spent more time asking about it than trying it.

The point is it's one of the more complicated sims around. Demanding the devs come in and answer every question about the sim will lead to aggravation on all sides. Use a little common sense about asking for help. There are a ton of resources around and the editor is so simple to use, a number of basic questions can be answered there.

(in reply to Alchenar)
Post #: 12
RE: Effect of Group size on attack behaviour - 5/6/2016 1:10:34 PM   
thewood1

 

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And, by the way, the answer is in those links. Your comment shows you probably haven't read much of the documentation. The same link Mike put up is embedded in my links. The comment shows two things:

1) You never went through all the resources available before playing or asking the question
2) You didn't even check all the links I posted.

That shows me you are the type of player unwilling to put some basic time into learning the game. The default reaction is come in and ask a question. That, on the surface, isn't a bad thing. But when a suggestion is made, and you dismiss it a weird reason and insist you'll only take an answer from the devs, I have to assume you really don't want to teach yourself anything and just want to come and blow things up.

(in reply to thewood1)
Post #: 13
RE: Effect of Group size on attack behaviour - 5/6/2016 1:17:49 PM   
p1t1o

 

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Looks like the forum, and its associated police force, is as helpful as ever.

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Post #: 14
RE: Effect of Group size on attack behaviour - 5/6/2016 1:22:26 PM   
thewood1

 

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Yeah, because you've been so helpful. Someone stepped in to help and the guy basically dismissed it and insisted he wanted the devs involved. And all that without doing some basic research. Maybe if you did all his work for him, everything would be just the way you like it.

(in reply to p1t1o)
Post #: 15
RE: Effect of Group size on attack behaviour - 5/6/2016 1:44:20 PM   
p1t1o

 

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Thank you for your essential input.

(in reply to thewood1)
Post #: 16
RE: Effect of Group size on attack behaviour - 5/6/2016 2:00:25 PM   
Alchenar

 

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thewood1 do you think it undermines your point a bit that it would have been far less effort just to answer "all that stuff is controllable under a sub-tab of the doctrine window. You might not have been aware of it because it was added in patch 1.10"?

Just in case it was unclear: the reason I dismissed rvseydlitz's answer was because again and again I've seen threads like this go on for pages with players arguing about that they think they 'know' about how the simulation works based on observed results when really nobody actually does. I didn't want to know what I'll see if I run a test a hundred times, I wanted to know what the underlying rules were. And I got that answer and I said thanks.

All you've done is demonstrate what a hostile place these forums are for new people trying to get into wargames.

(in reply to p1t1o)
Post #: 17
RE: Effect of Group size on attack behaviour - 5/6/2016 2:14:29 PM   
thewood1

 

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quote:

ORIGINAL: p1t1o

Thank you for your essential input.


Because we all know what a valuable contributor you have been...

http://www.matrixgames.com/forums/tm.asp?m=3889111&mpage=1&key=�

btw...you're welcome.

As to the original poster...

I'll point out again the if's:

1) if the answer wasn't available from just reading one of the major pieces of documentation of the game that is stickied at the top of the tech forum
2) if it wasn't so damned simple to just test
3) if someone actually hadn't given you the best way to get the answer already

Its the same old issue...help yourself a little for answers. I don't perceive myself some all-knowing expert on the game. But I avail myself of all the resources before I approach the devs. The biggest resource is the editor itself.

(in reply to p1t1o)
Post #: 18
RE: Effect of Group size on attack behaviour - 5/6/2016 2:29:56 PM   
p1t1o

 

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So you're going to bring up the last time I was appalled at this forum and said something about it? OK.


< Message edited by p1t1o -- 5/6/2016 2:32:02 PM >

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Post #: 19
RE: Effect of Group size on attack behaviour - 5/6/2016 4:34:03 PM   
mikmykWS

 

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Can you all do us a favor and focus on playing the game and take your personal arguments private. You're taking the wind out of everyone's sails.

Thanks!

Mike

< Message edited by mikmyk -- 5/6/2016 4:35:37 PM >


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