Philippeatbay
Posts: 855
Joined: 12/3/2014 Status: offline
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The first turn for the Germans is really no big deal. You can kill pretty much anything you want or need to (including Brest-Litowsk) and encircle or almost encircle the rest. If you're having problems with the German first turn assault, try this. Set up a game with the AI on the slowest setting and no bonuses, set the Germans on AI and the Soviets on human. Watch the playback of the first German turn very carefully, and play the game over again from the begining a few times because the AI doesn't always do the same thing twice. If you watch closely, you may see the AI do things it never occurred to you to try, and with those settings, anything the German AI can do you can do as a German human player as well. If you think the ferocity of the initial German attack is under-represented, wait until you see what happens when your troops are tired and the initial bonuses have worn off. The problem comes when you're about two months into the campaign and you discover that you've been too consistently aggressive and have run your panzer groups into the ground. That's when you go back and ask yourself what you really needed to kill. There's no point in having your panzers sitting on Vyazma in mid-August if they're too burned out to make that last push. I'm almost surprised to hear myself saying this, but I think it's a mistake to get too hung up on exactly where the German front line was at a given point in time. The historical German front line is only relevant to your game if the AI Soviets have done exactly what the real Soviets did, and you have also done exactly what the Germans did. In other words, there's no point in executing the Kiev encirclement if there is no tactical need to execute it. A German player is playing against a digital or human Soviet opponent, not against historical penetration lines. This is more of a simulation than a re-enactment. Competent generals maneuver against their opponents, not against the map.
< Message edited by Philippe at bay -- 1/27/2017 6:31:11 PM >
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