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Scen Editor: Exclusion/No Nav Zone

 
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Scen Editor: Exclusion/No Nav Zone - 5/4/2016 2:16:00 PM   
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AlGrant
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When creating a scenario is there a way to activate/deactivate an Exclusion (or No Nav) zone?
I've looked in the Events Editor and can see it can be done with missions but wondering if the same can be achieved with exclusion/no nav zones.

Ideally I'm want to stop the player flying into a given area until certain events happen, so looking to have a No Fly zone in operation at scenario start and at some point that restriction gets lifted.

Cheers

Edit:
Just to add that I've tried using Lua to delete the RP's that the Exclusion zone is set on.
The RP's get deleted from the map but the exclusion zone remains in force.


< Message edited by AlGrant -- 5/4/2016 4:43:22 PM >
Post #: 1
RE: Scen Editor: Exclusion/No Nav Zone - 5/5/2016 4:00:33 PM   
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Yokes
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Posts: 298
Joined: 3/14/2007
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Have you tried moving the reference points to some place well out of the way?

(I don't know if that would work.)

Yokes

(in reply to AlGrant)
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RE: Scen Editor: Exclusion/No Nav Zone - 5/6/2016 10:37:21 AM   
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AlGrant
Matrix Hero



Posts: 912
Joined: 8/18/2015
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Hi,

I think I've found an easier way of achieving what I want.

I don't want the player crossing the coastline until certain events are in motion.
Although they can happily get some support missions in place over the ocean.

The mission brief will tell the player to stay 'feet wet' until ordered otherwise.
If the player ignores the briefing then a 'Unit Enters Area' Event will trigger and they pay the price for failing to adhere to their orders. I know the time that Event needs to be active and can then give the player a message telling them
they can go 'feet dry'

(in reply to Yokes)
Post #: 3
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