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[FIXED B826] Event Trigger Unit enters area

 
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[FIXED B826] Event Trigger Unit enters area - 5/7/2016 6:49:26 PM   
Nightwatch

 

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Hey, quick question about the Unit Enters Area trigger.

If i use the trigger to check if a ship has entered a specific area the trigger doesent fire when the unit enters the area. Instead it fires on the next half or full hour.
Check the attached scenario message log for reference (ignore the 17.45/50, that was the B-52).

Is this intended and if so, any way to make it trigger instantly?




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< Message edited by emsoy -- 5/10/2016 8:20:03 PM >
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RE: Event Trigger Unit enters area - 5/8/2016 1:42:50 AM   
michaelm75au


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Are you running with a high compression, like 15 or 30 minutes?

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Michael

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RE: Event Trigger Unit enters area - 5/8/2016 1:56:45 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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It triggers okay on 5 second compression. This seems related to how often the trigger checks are done (timing delay) and high time compression probably means it may not be checked as often in that compressed window.




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Michael

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RE: Event Trigger Unit enters area - 5/8/2016 8:59:19 AM   
Nightwatch

 

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Ah yes, i did run it with 30min compression. Didnt occur to me. thanks

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RE: Event Trigger Unit enters area - 5/8/2016 9:22:08 AM   
ComDev

 

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Yeah the area trigger checks is the only game engine functionality that runs with lower resolution at higher time compression. Perhaps the resolution needs to be higher at the most extreme speeds. Will dig into.

Thanks for the heads-up guys!

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Developer "Command: Modern Air/Naval Operations" project!

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RE: Event Trigger Unit enters area - 5/10/2016 8:18:08 PM   
ComDev

 

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Fixed B826, thanks

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Developer "Command: Modern Air/Naval Operations" project!

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RE: Event Trigger Unit enters area - 5/11/2016 9:43:39 AM   
Nightwatch

 

Posts: 127
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No, thank you

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