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Tech Question to Players: Multi-monitor?

 
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Tech Question to Players: Multi-monitor? - 5/3/2016 9:31:38 AM   
Vic


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Hey there,

Just a quick question. Anybody running the game on a multi-monitor setup?

Best wishes,
Vic

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Post #: 1
RE: Tech Question to Players: Multi-monitor? - 5/3/2016 2:54:55 PM   
kosmoface

 

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Here. What do you want to know?

(in reply to Vic)
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RE: Tech Question to Players: Multi-monitor? - 5/3/2016 3:14:29 PM   
Vic


Posts: 8262
Joined: 5/17/2004
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Thanks for responding.

Basically whats your setup?
-Operating System (win7/win10/etc)
-The monitor resolutions
-If you run the game spread out over multiple monitors or in 1

best wishes,
Vic

< Message edited by Vic -- 5/3/2016 3:16:04 PM >


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Post #: 3
RE: Tech Question to Players: Multi-monitor? - 5/3/2016 8:27:14 PM   
Gizzmoe


Posts: 155
Joined: 8/24/2005
From: Germany
Status: offline
Windows 10
Primary 1920x1080, secondary 1360x768
I only play on the primary screen

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Post #: 4
RE: Tech Question to Players: Multi-monitor? - 5/4/2016 1:46:21 AM   
Lomri

 

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Windows 7. Two monitors, only playing on primary.
1920x1200 (primary)
1680x1050 (secondary)

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Post #: 5
RE: Tech Question to Players: Multi-monitor? - 5/4/2016 4:40:55 AM   
kosmoface

 

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-Operating System (win7/win10/etc)
Windows 8.1

-The monitor resolutions
2560x1440
1900x1080

-If you run the game spread out over multiple monitors or in 1
1 monitor (the 2560 one)

I think the only game I play on both is command ops 2. On the secondary are nearly all panels I don't directly need.

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Post #: 6
RE: Tech Question to Players: Multi-monitor? - 5/4/2016 8:15:18 AM   
morvael


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From: Poland
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Windows 10

13.3" 1920x1080 (laptop screen)
22.0" 1920x1080 (external monitor)

I play only on the big one, easier on the eyes.

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Post #: 7
RE: Tech Question to Players: Multi-monitor? - 5/6/2016 1:51:04 PM   
TitaniumTrout


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Joined: 10/20/2014
From: Michigan
Status: offline
Windows 10

1920-1080
1680-1050

Recently switch to a single ultrawidescreen 29" Dell at 2560X1080.

I play on the single, larger window, no issues.

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Post #: 8
RE: Tech Question to Players: Multi-monitor? - 5/6/2016 2:57:39 PM   
aspqrz02

 

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Windows 8.1

Primary: 1920x1200 (Asus VW266H, 25.5")
Secondary: 1920 x 1080 (LG 27MP55, 27")

Which monitor I use to play depends on what else I am doing at the time, but mostly I use the Primary one.

Phil

< Message edited by aspqrz -- 5/6/2016 3:02:53 PM >


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Post #: 9
RE: Tech Question to Players: Multi-monitor? - 5/7/2016 1:33:02 PM   
Peever


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From: Minnesota
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Windows 10

Primary: 2560x1080
Secondary: 1920x1080

I play on the primary. (except to watch the intro movie the first time because it doesn't display right at the resolution higher than 1920x1080. The right half of the video gets cut off).




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RE: Tech Question to Players: Multi-monitor? - 5/7/2016 11:13:31 PM   
Axyl

 

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I'm running multiple monitors.

The game runs on my primary monitor.

If I move my mouse to the second monitor, the map starts scrolling and doesn't stop.

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Post #: 11
RE: Tech Question to Players: Multi-monitor? - 5/8/2016 10:15:34 AM   
Vic


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Hi all,

Thanks for all the tech specs. It helps a lot to see if I can adress some rare glitches with these multiple monitor setups.

@axyl,
Whats your operating system (win7/8/10) ?

Best wishes,
Vic

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Post #: 12
RE: Tech Question to Players: Multi-monitor? - 5/14/2016 4:33:09 AM   
VANorm

 

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Windows 7, 64 bit

2 x 1920x1200

I just play on a single (the slightly larger) monitor.

Sometimes I have the manual open in the other, but any shift to there collapses the game screen.

I'd like to try the interface on a second monitor, but don't know how.

(in reply to Vic)
Post #: 13
RE: Tech Question to Players: Multi-monitor? - 5/15/2016 12:15:05 AM   
Johnpilot

 

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When moving to the second monitor, I also have the game scroll automatically to the edge.

John

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Post #: 14
RE: Tech Question to Players: Multi-monitor? - 5/16/2016 7:30:30 AM   
Vic


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Joined: 5/17/2004
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Thanks for the reports.
Expect a new (matrix only) public beta quite soon.
I hope to improve the secondary monitor performance and avoid the scrolling to edge on it as well.
Also adding an optional windowed mode that might help.

best wishes,
Vic


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Post #: 15
RE: Tech Question to Players: Multi-monitor? - 5/16/2016 1:12:29 PM   
harry_vdk

 

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From: Drachten
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quote:

ORIGINAL: Vic

Thanks for the reports.
Expect a new (matrix only) public beta quite soon.
I hope to improve the secondary monitor performance and avoid the scrolling to edge on it as well.
Also adding an optional windowed mode that might help.

best wishes,
Vic


Will this fix also incorporate with the older DC versions?

(in reply to Vic)
Post #: 16
RE: Tech Question to Players: Multi-monitor? - 5/16/2016 7:13:13 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: harry_vdk


quote:

ORIGINAL: Vic

Thanks for the reports.
Expect a new (matrix only) public beta quite soon.
I hope to improve the secondary monitor performance and avoid the scrolling to edge on it as well.
Also adding an optional windowed mode that might help.

best wishes,
Vic


Will this fix also incorporate with the older DC versions?


First things first. But yes if anything is broken with older DC games i'd like to fix those as well. Just let me know the issue and the game (and version).

Best wishes,
Vic


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Post #: 17
RE: Tech Question to Players: Multi-monitor? - 5/16/2016 9:48:35 PM   
harry_vdk

 

Posts: 338
Joined: 6/10/2014
From: Drachten
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My main pc have a primary 24" 1920x1200 and secondary 17" 1280x1024
My laptop 17" 1920x1080
1 keyboard on my main pc also for my laptop with Multiplicity.

My preferred way is the game (windowed) on the 24" screen and the help pdf on the secondary. (and the laptop is off)

But the current scrolled behaviour prevent this way of working. Now I must attach a reserve mouse to my laptop for the manual.

It is not a real bug but putting the mouse on the other screen is a very common action (not only for reading a manual).

Currently I have DC1 v152g


< Message edited by harry_vdk -- 5/16/2016 9:50:35 PM >

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Post #: 18
RE: Tech Question to Players: Multi-monitor? - 5/17/2016 1:24:43 AM   
MajorJoey_slith

 

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I am playing

eyefinity 5670x1080 works fine
3x 1920x1080 fullscreen SAMSUNG P2770FH
window Ultimate 7
I can try it at 10k if you like 9600x1800
Great idea about making toggle for fullscreen / windowed look forward to that
great game too having good time with it




Attachment (1)

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Post #: 19
RE: Tech Question to Players: Multi-monitor? - 5/17/2016 6:46:07 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@Joey
Impressive.

@Harry & others
Keep in mind multi-monitor support was never official but that I am now starting on improving things with the next patch.
I'll need your feedback here to get it right. (many possible configurations are possible).

Its appreciated :)

Best wishes,
Vic

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Post #: 20
RE: Tech Question to Players: Multi-monitor? - 5/17/2016 11:22:21 PM   
MajorJoey_slith

 

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Good luck with the multi monitor support Vic!

btw works at 10k

9600 x 1800



look GREAT tOO!






Attachment (1)

(in reply to Vic)
Post #: 21
RE: Tech Question to Players: Multi-monitor? - 5/20/2016 7:52:10 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Hi all,

If you have the time please try out the private beta patch 1.03r

http://www.matrixgames.com/forums/tm.asp?m=4085369&mpage=1&key=�

And let me know how the changes affect your multi-monitor experience.

This might need some fine tuning and I would appreciate your feedback.

Remember your not only helping me but ALL multi-monitor people playing Barbarossa :)

Best wishes,
Vic

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(in reply to MajorJoey_slith)
Post #: 22
RE: Tech Question to Players: Multi-monitor? - 5/24/2016 12:36:54 AM   
MajorJoey_slith

 

Posts: 28
Joined: 5/17/2016
Status: offline
Vic

I did like you said above 1.03r confirmed left side main screen
adjusted RES via the windows.txt and was able to alter res as I wished
ran fine in a number of res but I could not scroll with the mouse in any of the res I tried
if I went to edge of screen it just left window and did not scroll map just left window



fullscreen worked fine with saved game and new ones and I did notice an increase or smoothness with the enable for the map scroll
'high speed gfx' flag
I did check ingame gfx option to make sure 7/8 worked as expected

thanks for the HARD work
the GAME is GREAT and all my buddies will be playing soon
MAKE COOP we all want to work a front TOgether !!

(in reply to Vic)
Post #: 23
RE: Tech Question to Players: Multi-monitor? - 5/24/2016 7:17:53 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@MajorJoey,

Thanks for the feedback. I switched of mouse scroll (and leave you to the keyboard scroll) because in Windowed mode i assumed it would be annoying to have the map scroll if you move the mouse out of the window. The whole idea of windowed mode is you can actually do that and do something else in another window.

Best wishes,
Vic

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(in reply to MajorJoey_slith)
Post #: 24
RE: Tech Question to Players: Multi-monitor? - 2/3/2017 4:28:27 PM   
harry_vdk

 

Posts: 338
Joined: 6/10/2014
From: Drachten
Status: offline
Hi Vic,

The new Multi-monitor solution works great, but sometime when the monitor go at sleep (when leave the pc for drinking coffie) and the manitor wakeup agian. The outher windowframe extend on both monitors.

This is not a big one and save the game and give a restart fixed this.

Harry



(This image is taken from the taskswitcher).

Attachment (1)

< Message edited by harry_vdk -- 2/3/2017 4:29:17 PM >

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Post #: 25
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