Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Game Slowness

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Tech Support >> Game Slowness Page: [1]
Login
Message << Older Topic   Newer Topic >>
Game Slowness - 5/15/2016 4:04:57 PM   
benway9

 

Posts: 133
Joined: 6/4/2002
From: New York City
Status: offline
I have noticed something strange since I installed the most recent patch. The game seems to be running very slowly during various phases. Prior to the patch the AI defensive fire during my movement phase was quick and practically immediate. However, since the patch it is very slow and when I click anywhere on the screen it gives me the pop-up menu asking me to either close the program or wait for the program to respond. This never occurred prior to the patch ever. I was only wondering if I was the only one experiencing this phenomenon or if it was just perhaps my PC. Are there any settings I need to change after the patch is installed? I do not recall this ever happening prior to the patch. Please advise.

_____________________________

Post #: 1
RE: Game Slowness - 5/15/2016 6:41:18 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
I have noticed slowness as well.

(in reply to benway9)
Post #: 2
RE: Game Slowness - 5/15/2016 6:43:40 PM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
me three

_____________________________

The game is afoot!

Mike

(in reply to Gerry4321)
Post #: 3
RE: Game Slowness - 5/15/2016 7:21:26 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
Make sure you have the Sound FX button unselected in the icon bar. This makes the game faster

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to genesismwt)
Post #: 4
RE: Game Slowness - 5/15/2016 8:26:57 PM   
dranck

 

Posts: 5
Joined: 7/13/2007
Status: offline
Me four. Sound effects are disabled, but there still does appear to be slowness in certain segments. In my case, the lower left panel turns white while AI is doing things like firing.

(in reply to Paullus)
Post #: 5
RE: Game Slowness - 5/15/2016 10:58:03 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
The game AI, and unit pathfinding are two of the most demanding tasks in the game. So of course playing on smaller map and fewer units is less demanding on CPU until I find a way how to utilize GPU power :D

(in reply to dranck)
Post #: 6
RE: Game Slowness - 5/16/2016 12:13:30 AM   
dranck

 

Posts: 5
Joined: 7/13/2007
Status: offline
Peter -

This is a great game and you are doing a wonderful job! It's the game I've wanted to play since the 80's.

Thank you for letting us in on your passion.

Thanks,

Dave

_____________________________

Imagine you are in a room with 3 switches. In an adjacent room there are 3 bulbs (all are off at the moment), each switch belongs to one bulb. It is impossible to see from one room to another. How can you find out which switch belongs to which bulb, if y

(in reply to Peter Fisla)
Post #: 7
RE: Game Slowness - 5/16/2016 2:04:20 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: dranck

Peter -

This is a great game and you are doing a wonderful job! It's the game I've wanted to play since the 80's.

Thank you for letting us in on your passion.

Thanks,

Dave


Thanks a lot Dave for your support :) I'm glad you are having fun with it, I'm enjoying working on it...when I have some spare time.

(in reply to dranck)
Post #: 8
RE: Game Slowness - 5/17/2016 12:15:08 AM   
sstratto

 

Posts: 19
Joined: 3/25/2016
Status: offline
Peter,

It feels like the AI is almost stuck in a loop sometimes during the moving phase - much, much slower than before. It does seem to get out of the loop. I am noticing it in my test of the Pershing scenario (#3) which doesn't have that many units (and little pathfinding for Germans on defense). Defensive fire (both during movement and in the phase) is very slow as well (much slower than pre-patch).

Also, a very long lag between seeing combat results in the box and then on screen (well over a second in a couple of cases - my poor guys got smoked).

I have turned off sound and it doesn't really make a difference in these issues.

Hopefully this/our feedback helps you identify the challenge that has significantly slowed the processing of the game.

Running this in Windows 10 with an Intel Core i5-3230M CPU @ 2.6 GHz, 8 GB Ram, Intel HD Graphics 4000

Noticed same issue on my desktop running Windows 7 - don't have all the specs with me now.

(in reply to Peter Fisla)
Post #: 9
RE: Game Slowness - 5/17/2016 12:32:20 AM   
DamienThompson

 

Posts: 13
Joined: 4/8/2016
Status: offline
I am getting a similar problem also on i5 Processor. System specs shouldn't be a problem. Game freezes or crashes during AI moves and defensive fire segments, screen goes white and I get a message saying game has stopped responding. Sometimes it returns to normal but other times will kick out to windows.

(in reply to sstratto)
Post #: 10
RE: Game Slowness - 5/17/2016 2:07:01 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
The Game does not freeze, it just takes a bit longer sometimes for the AI do its work. As I mentioned above, the faster the CPU the better the game performance, the AI and pathfinding are very demanding on theCPU. The Graphics card has direct impact on Line of Sight and Fog of War Processing because the game calculates LOS and FOW down to a pixel level.

< Message edited by Peter Fisla -- 5/17/2016 2:18:27 PM >

(in reply to DamienThompson)
Post #: 11
RE: Game Slowness - 5/19/2016 6:58:22 PM   
sstratto

 

Posts: 19
Joined: 3/25/2016
Status: offline
Peter - was there that much of a change in the update that would explain such a change in performance? I did not have this level of delay/slowness in the game previously? I have the same issue on my desktop and it has more RAM and dedicated graphics card.

Thanks again.

Stan

(in reply to Peter Fisla)
Post #: 12
RE: Game Slowness - 5/19/2016 7:06:06 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
lets take a look and maybe over some solutions etc with it, as it's just guess work without,

How to get a DxDiag report file:

1. Click on "START" (on Windows 8 press “Windows key” and the “R” key at the same time)
2. Click "run" (skip this step on Windows 8 )
3. Type in "dxdiag" and click "OK"
4. Check through the tabs and perform all tests
5. Click "Save all Information..." and save the text file to a location of your choice

We prefer that DxDiag files be posted as message attachments (zip) rather than pasted into the body of the post.

add the exe of the game to your Anti Virus and firewall program, to make sure check the logs of these to see if it was one if any of them was to blame.

That usually means a 3rd party program, like an Internet security programs, is or could be interfering with the game or update installation.

run the game from a admin account and use full admin permissions.

please make sure all game pre requisite are installed with the game, even if you think or fully know there are already installed, it will only over write, and it may be that you have a older or newer version of these where as the game in question may need a certain version.

please make sure you are running the latest game version and have up to date drivers installed on your pc,

(in reply to sstratto)
Post #: 13
RE: Game Slowness - 5/20/2016 6:18:51 PM   
sstratto

 

Posts: 19
Joined: 3/25/2016
Status: offline
Zakblood - thanks for your post. I have attached the information.

My questions really is, was there so much of a change in the update to change the game's performance? Pre-update, it ran well on this machine. Post update, it is markedly slower.

Thanks


Attachment (1)

(in reply to zakblood)
Post #: 14
RE: Game Slowness - 5/20/2016 6:55:58 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
wouldn't have thought so tbh,

Display Memory: 1792 MB
Dedicated Memory: 32 MBtoo low
Shared Memory: 1760 MB

Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz (4 CPUs), ~2.6GHz

8192MB RAM on window 10 64bit pro / laptop

8gb of ram, -2gb for shared video, no GPU, so onchip version, so CPU and GPU combined, even a low end GPU would help, but also not possible in a laptop once bought for most, CPU is light, plus once doing GPU work as well, it slows down the whole system.

most error log reports are from apps like OUTLOOK.EXE and Chrome etc, not game related.

my advice is this,

clean up what's running at startup, so have as little as possible, to free up as much cpu and memory you have, then re try it...

add the exe of the game to your Anti Virus and firewall program, to make sure check the logs of these to see if it was one if any of them was to blame.

That usually means a 3rd party program, like an Internet security programs, is or could be interfering with the game or update installation.

run the game from a admin account and use full admin permissions.

good luck

(in reply to sstratto)
Post #: 15
RE: Game Slowness - 5/20/2016 9:27:13 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
There were some LOS engine fixes that will increase the CPU load

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to zakblood)
Post #: 16
RE: Game Slowness - 5/20/2016 10:45:15 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Maybe I'm wrong, but I just played "Hube's Pocket" and I noticed that when unit move, the game runs much slower during the very first moves (10 to 15 seconds before a unit moves into the intended hex). In the mid-game (with approximately the same number of units in play) it seems to flow faster (the delay is unnoticeable).


(in reply to Paullus)
Post #: 17
RE: Game Slowness - 5/21/2016 7:20:49 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Trying to play siege of Budapest and its no go. Takes over 1 minute to move a tank one hex!

Machine running so slow game is unplayable.
Ran fine, much faster before the last update.

dxdiag attached.



Attachment (1)

_____________________________

Blitz call sign Big Ivan.

(in reply to UP844)
Post #: 18
RE: Game Slowness - 5/21/2016 7:29:06 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
Try lowering the Daylight Visibility in the scenario to decrease the workload of the LOS engine.

You have to do this in the scenario editor. You'll find the Daylight Visibility in the scenario attributes.

< Message edited by Paullus -- 5/21/2016 7:31:46 PM >


_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Big Ivan)
Post #: 19
RE: Game Slowness - 5/22/2016 1:40:21 AM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline

quote:

ORIGINAL: UP844
Maybe I'm wrong, but I just played "Hube's Pocket" and I noticed that when unit move, the game runs much slower during the very first moves (10 to 15 seconds before a unit moves into the intended hex). In the mid-game (with approximately the same number of units in play) it seems to flow faster (the delay is unnoticeable).

I glad to hear that! ...I've been running into the opposite (slower later) and I was almost certain there was a memory leak. But your info tells me it is not that... We may just need the physicists to hurry up and invent that so-called "quantum computer" (with parallel universe processing)). *grin*


_____________________________

"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!

(in reply to UP844)
Post #: 20
RE: Game Slowness - 5/22/2016 3:16:20 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
#FREETHEPATCH2NOW

(in reply to benway9)
Post #: 21
RE: Game Slowness - 5/22/2016 4:59:27 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline

quote:

ORIGINAL: Big Ivan

Trying to play siege of Budapest and its no go. Takes over 1 minute to move a tank one hex!

Machine running so slow game is unplayable.
Ran fine, much faster before the last update.

dxdiag attached.




Ahhh dummy me!

Think I found my problem! You can't get good game speed using the old (original) desktop shortcut.

I reconfigured my desktop with the new short cuts provided with the upgrade and game speed is a whole lot better.

Take Care and thanks Paullus!

John


_____________________________

Blitz call sign Big Ivan.

(in reply to Big Ivan)
Post #: 22
RE: Game Slowness - 5/23/2016 5:42:56 PM   
Kevin2112

 

Posts: 4
Joined: 3/21/2016
Status: offline
Thanks Big Ivan for posting that. I was doing the same thing. The game now is back to full speed!

(in reply to Big Ivan)
Post #: 23
RE: Game Slowness - 5/24/2016 9:36:20 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Not a problem Kevin2112, happy to help.

Take care and Good Hunting!



_____________________________

Blitz call sign Big Ivan.

(in reply to Kevin2112)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Tech Support >> Game Slowness Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313