challenge
Posts: 465
Joined: 10/10/2001 From: Austin, TX Status: offline
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I try to get my scouts as far ahead as I can. Of course, as with all plans, this is subject to change without notice.... The only mission of scouts, as has been posted, is to give you information. All they need to do this is a good LOS and good cover. Getting a scout into position before the enemy moves in, then setting them down to watch the parade is one effective tactic. If you have jeeps, or their equivalent, transport them part of the way in those. Just don't move them into the front line of trees, or over the ridge in them -- I've lost quite a few kubelwagons that way, and the scout usually dies with the vehicle. I've been lucky enough a few times that the enemy armor passes over the top of the scouts without seeing them -- by turning the weapons off, they won't fire even if the enemy is in the same hex. I don't usually get that lucky, but often they stay hidden to units adjacent to them. Move them slowly, one hex at a time and, if you hold your breath just right, you can get them into the enemy back field. Once you fire, or move quickly, life expectancy goes way down. Put them someplace and forget about them for awhile: the longer a unit doesn't move, the better cover it finds -- there's modifiers to being spotted built into the game. While they may, at times, take out AT guns and/or mortars, they really aren't designed for that sort of thing.
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Challenge War is unhealthy for die-stamped cardboard and other paper products.
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