76mm
Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
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quote:
ORIGINAL: Alchenar The future of complex wargames is pretty awesome. Look at Civilisation, XCOM, HOI, EU, Stellaris, Total War. These are complex strategy games that are hitting the top of the Steam revenue lists when they get released. Yes I know most of those aren't wargames, but they are strategy games that are very much not about 'instant gratification'. The problem is that strategy games are usually not wargames; their focus is different and they generally appeal to different consumers. Also, for one reason or another, I've been dissatisfied with most of the "complex wargames" I've bought recently--one reason being that they seem to continually get narrower and narrower in scope, and they come out, and are expanded, SO SLOWLY. Take your pick--CM, Flashpoint, Campaign Series--I like all of them, but every expansion pack, module, new game, etc. takes years to be released. Also, I think that one problem is that as wargames get more complex, players get frustrated when the "complex wargame" for some reason fails to reflect/incorporate something that they consider important, thus splintering an already very small niche... For instance, I really liked the concept of WitE, but stopped playing it fairly quickly because I just didn't think that the way it played out accurately portrayed the entire campaign in Russia (which often depended on a series of poor decisions on both sides which are unlikely to be reproduced by players with 20/20 hindsight).
< Message edited by 76mm -- 5/26/2016 9:55:14 PM >
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