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Karlskrona Tourists, 1993 (Sweden) Beta 3

 
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Karlskrona Tourists, 1993 (Sweden) Beta 3 - 5/29/2016 8:06:53 PM   
Skjold

 

Posts: 240
Joined: 9/29/2015
Status: offline
Karlskrona Tourists, 1993 (Sweden vs. Russian Federation)



This is a mission that i made as an easy ASW mission or a pseudo-tutorial that utilises a lot of swedish assets that aren't covered in other missions.

Feedback im looking for
Is the mission fun?
Does the missio need to be longer?
Spell checking, english is not my first language.
Anything else, im keen for any feedback good or bad as long as it is constructive.

Description
We have good intelligence that there is Russian submarine incurcions near the main Swedish naval base of Karlskrona. Multiple credible sightings has been made and a minefields sensors has signaled a sonar contact but no clearance to activate the minefield was given. The prime minister finally gave the clearance, any incurcion is to be met with deadly force.

Features
  • Meant to serve as an easy ASW mission where you can practice detecting Submarines using different methods such as FLIR, Sonobouys & ELINT.
  • The mission is designed with replayability in mind with random disposition of enemy forces each time you play.
  • Extensivly researched and accurate OOB for both sides.

    Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=693537091

    Hope you enjoy it! Skjold

    Attachment (1)

    < Message edited by Skjold -- 5/31/2016 7:34:15 AM >
  • Post #: 1
    RE: Karlskrona Tourists, 1993 (Sweden) Beta 1 - 5/29/2016 11:15:12 PM   
    Skjold

     

    Posts: 240
    Joined: 9/29/2015
    Status: offline
    I noticed the Doctrine is set wrongly for the Russians, leading to their ship attacking your ASW assets. Hotfix will be uploaded in original post, download removed for now. If you play the old version download this one or if you're in the editor you can change the russian RoE to hold fire.

    Edit: Hotfix is uploaded now.

    < Message edited by Skjold -- 5/29/2016 11:34:49 PM >

    (in reply to Skjold)
    Post #: 2
    RE: Karlskrona Tourists, 1993 (Sweden) Beta 1 - 5/30/2016 12:41:46 AM   
    AlexGGGG

     

    Posts: 685
    Joined: 9/25/2014
    Status: offline
    No penalty for loosing ships?

    SIDE: Sweden
    ===========================================================

    LOSSES:
    -------------------------------
    2x 81 Tapper [Bevakningsbåt 2000 / Type 80] <--- I mean these?

    EXPENDITURES:
    ------------------
    18x Mk11 Depth Charge
    74x Hydrofonboj 222 LOFAR
    3x Tp 432



    SIDE: Russian Navy
    ===========================================================

    LOSSES:
    -------------------------------
    2x PLRK-651 Juliett
    2x PL-877M Kilo
    1x PL-865 Losos [Piranha]


    EXPENDITURES:
    ------------------
    12x 53-65K WH
    2x Generic Acoustic Decoy

    (in reply to Skjold)
    Post #: 3
    RE: Karlskrona Tourists, 1993 (Sweden) Beta 1 - 5/30/2016 1:21:56 AM   
    Skjold

     

    Posts: 240
    Joined: 9/29/2015
    Status: offline
    Oh thanks, yeah i'll add a penalty for that.

    You got all 5 subs, good job.

    (in reply to AlexGGGG)
    Post #: 4
    RE: Karlskrona Tourists, 1993 (Sweden) Beta 1 - 5/30/2016 6:58:16 PM   
    Vici Supreme

     

    Posts: 558
    Joined: 12/4/2013
    From: Southern Germany
    Status: offline
    Hey, fun little scenario! Some small suggestions.

    1. You mentioned that you are using the EE to create a "random disposition of enemy forces each time you play". This causes that the Russians will also spawn at very bad spots, e.g. inside the archipelago surrounding Karlskrona. (The AIs ability to transit subs through shallow water will ultimatly finish them.) You could help out a bit by setting up no-nav zones around some of the islands to prevent the subs from navigating through extremely shallow waters.



    2. You might want to add the false contacts to the Civilian side. I instantly have them marked as unfriendly or hostile as soon as they are identified since they belong to the Russian side.

    3. You included the Neustrashimy Class frigate Yaroslav Mudry. The ship was named Nepristupny until 1995 and was not in service until 2009. That is at least what I know although I haven't seen effidence suggesting otherwise. (Pro tip: In case you want to go with Neustrashimy then, you will have to remove the SS-N-25 Switchblades. Neustrashimy does not have those, even if the DB says so.)

    Hope this helps!

    Attachment (1)

    < Message edited by Supreme 2.0 -- 5/30/2016 7:00:34 PM >


    _____________________________


    (in reply to Skjold)
    Post #: 5
    RE: Karlskrona Tourists, 1993 (Sweden) Beta 1 - 5/30/2016 8:41:50 PM   
    Skjold

     

    Posts: 240
    Joined: 9/29/2015
    Status: offline
    Thanks for the feedback Supreme 2.0, i probably added that name as a placeholder at some point and forgot about it. I'll take a look and implement the other things too, they make sense and will improve the mission.Oh and one last thing, atleast in 1981 the russians really liked that shallow water.



    < Message edited by Skjold -- 5/30/2016 8:44:07 PM >

    (in reply to Vici Supreme)
    Post #: 6
    RE: Karlskrona Tourists, 1993 (Sweden) Beta 1 - 5/30/2016 9:59:05 PM   
    Vici Supreme

     

    Posts: 558
    Joined: 12/4/2013
    From: Southern Germany
    Status: offline
    quote:

    ORIGINAL: Skjold

    Oh and one last thing, atleast in 1981 the russians really liked that shallow water.



    LOL. Guess your scenario is on point then.

    _____________________________


    (in reply to Skjold)
    Post #: 7
    RE: Karlskrona Tourists, 1993 (Sweden) Beta 1 - 5/31/2016 7:33:35 AM   
    Skjold

     

    Posts: 240
    Joined: 9/29/2015
    Status: offline
    Beta 3 Changelog
    Added quick turn around
    Removed one Russian submarine
    Added no-navigation zones for the russian side.
    Added a helicopter onboard the Orion.
    Fixed scoring.
    Various small fixes.

    Download in OP.

    (in reply to Vici Supreme)
    Post #: 8
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