Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Straight Into the Teeth: A Story of Blood, Patience, and Firepower

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Straight Into the Teeth: A Story of Blood, Patience, and Firepower Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/15/2016 7:37:46 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
December 23rd 1943

Still mopping up the remaining Japanese capital ships in the Marshalls. The BB Mutsu is confirmed to have been sunk. The BB Nagato is confirmed still afloat disbanded in Maloelap. And the status of CB Kasuga is unknown.

To add further insult to injury I just put a torpedo in a Japanese CVL:

quote:

Sub attack near Truk at 108,112

Japanese Ships
CVL Ryuho, Torpedo hits 1
DD Yayoi
DD Ariake

Allied Ships
SS Flier


Unsure if that means the rest of the KB is nearby.

(in reply to Sangeli)
Post #: 151
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/15/2016 9:40:49 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I hope your opponent has lots of antacid at hand ...

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Sangeli)
Post #: 152
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/15/2016 10:39:42 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: BBfanboy
I hope your opponent has lots of antacid at hand ...

Honestly I'm a little unhappy with all as well. I was really looking forward to a competitive 1944 where I would have to still contend with the IJN and LBA with my landings. Instead Rev Rico threw his assets into the fray right into the teeth of the Death Star and got burned, as expected. He lacked the patience and foresight to realize how important fleet-in-being tactics are in this game and how much the mere threat of the IJN appearing delayed progress in many theatres. Now that threat is mostly gone and I can move forward at will.

(in reply to BBfanboy)
Post #: 153
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/18/2016 5:43:25 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
December 26th 1943

First landings in the Marshals after crushing the IJN:

quote:

Ground combat at Maloelap (136,117)

Allied Shock attack

Attacking force 7619 troops, 157 guns, 135 vehicles, Assault Value = 262

Defending force 2593 troops, 44 guns, 6 vehicles, Assault Value = 27

Allied adjusted assault: 192

Japanese adjusted defense: 3

Allied assault odds: 64 to 1 (fort level 6)

Allied forces CAPTURE Maloelap !!!

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
3785 casualties reported
Squads: 53 destroyed, 0 disabled
Non Combat: 137 destroyed, 0 disabled
Engineers: 40 destroyed, 0 disabled
Guns lost 59 (59 destroyed, 0 disabled)
Vehicles lost 7 (7 destroyed, 0 disabled)
Units destroyed 5

Allied ground losses:
236 casualties reported
Squads: 9 destroyed, 8 disabled
Non Combat: 3 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 7 (3 destroyed, 4 disabled)
Vehicles lost 5 (4 destroyed, 1 disabled)

Assaulting units:
1st USMC Corps Tank Battalion
25th Marine Regiment
1st/102nd Infantry Battalion
I US Amphib Corps
14th Marine Defense Battalion

Defending units:
15th Indpt SNLF Coy
1st JNAF AF Unit
Maloelap Base Force
3rd Guard ADU Coastal Gun Battalion
Maloelap Naval Fortress
41st JNAF AF Unit

No large LCUs so the base falls easily enough.

And here is the current map of the Marshalls:



Mili and Majuro are going to be bypassed and left alone. Now that the IJN has been crushed I can pretty much do anything I want in the Marshalls. Hoping to wrap up landings within the next month.

And the latest VP screen:



Landings in the SoPac are coming up as well. Right now I think I'm mostly in a mopping up stage taking territory that Japan (should) be offering up basically for free. But this is needed to shorten my supply lines. I'm starting to have more supply issues in the Pacific because of the near constant bombardments and bombing raids. Having a straight LOS from Pearl Harbor to Townsville will be key if I want to push out of Darwin in the DEI.

(in reply to Sangeli)
Post #: 154
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/18/2016 3:50:32 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I like Mili and Ailinglaplap for their larger island size that allows more troops in the stacking limit. Very handy for consolidating forces for the next amphib invasion. Much easier to load a big invasion from a couple of bases than scattered throughout that string of atolls.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Sangeli)
Post #: 155
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/18/2016 5:17:44 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: BBfanboy
I like Mili and Ailinglaplap for their larger island size that allows more troops in the stacking limit. Very handy for consolidating forces for the next amphib invasion. Much easier to load a big invasion from a couple of bases than scattered throughout that string of atolls.

The problem is that the reverse is also true: larger island sizes means more defenders. I am not planning on taking either base for that reason. Furthermore, the 10k stacking limit on each island is nothing compared to the stacking limits on Nauru (25k), Tarawa (25k), and Tabiteuea (40k). Those are my true staging bases.

(in reply to BBfanboy)
Post #: 156
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/18/2016 5:30:45 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Sangeli

quote:

ORIGINAL: BBfanboy
I like Mili and Ailinglaplap for their larger island size that allows more troops in the stacking limit. Very handy for consolidating forces for the next amphib invasion. Much easier to load a big invasion from a couple of bases than scattered throughout that string of atolls.

The problem is that the reverse is also true: larger island sizes means more defenders. I am not planning on taking either base for that reason. Furthermore, the 10k stacking limit on each island is nothing compared to the stacking limits on Nauru (25k), Tarawa (25k), and Tabiteuea (40k). Those are my true staging bases.


AH, I forget that different scenarios have different SL. In the vanilla game those bases have a 30K stacking limit.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Sangeli)
Post #: 157
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/19/2016 6:22:59 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
December 28th 1943

As 1943 is ending, I am wrapping up my landings in the New Hebrides:

quote:

Ground combat at Vanua Lava (121,148)

Japanese Bombardment attack

Attacking force 1776 troops, 14 guns, 0 vehicles, Assault Value = 72

Defending force 11611 troops, 243 guns, 198 vehicles, Assault Value = 488

Japanese ground losses:
13 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Assaulting units:
89th Naval Guard Unit
3rd JNAF AF Unit
1st Guard ADU Cst Gun Bn /4

Defending units:
1st USMC Amphb Tank Battalion
6th Infantry Div /10
5th USA Defense Battalion
7th USA Defense Battalion


Nicely matched invasion force given the opposition here. Should have it wrapped up within a few days. Not too big and not too small. Afterwards I have another landing planned for Ndeni with another division. I have opted to bypass the rest of the islands here, including Luganville. These far flung possessions in the SoPac will be left to wither and die.

(in reply to BBfanboy)
Post #: 158
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/22/2016 5:16:35 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
December 31st 1943

On the last day of 1943, the Grand Fleet assembles at Makin with the recent reinforcement of a few CVs. In total I have 7 CVs and 8 CVLs. A very formidable force. But today I will split them up into two groups. One group one will remain in the Marshalls to support landings there and the other will move to the SoPac. Either fleet on its own can match the KB and with CVEs in support would handily beat it.

(in reply to Sangeli)
Post #: 159
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/27/2016 5:51:04 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
January 3rd 1944

After the battles of Nauru and Tarawa where I was mirred on the beaches for weeks waiting bombardment to take effect, I opted for a different strategy this time around. At the loss of the element of surprise, I decided to suppress the defenses of atolls I wanted to land on well before I landed. Given the utter dominance of the USN at this juncture having smashed half the KB and most of the BBs, the loss of surprise was not concern. So for the last ten days or so I have been continuously bombing and bombarding Jaluit and Wotje. Today I landed on both atolls. And it is VERY clear that my firepower was doing its jobs:

quote:

Ground combat at Jaluit (134,120)

Allied Shock attack

Attacking force 7060 troops, 172 guns, 213 vehicles, Assault Value = 236

Defending force 545 troops, 10 guns, 3 vehicles, Assault Value = 3

Allied adjusted assault: 98

Japanese adjusted defense: 1

Allied assault odds: 98 to 1 (fort level 4)

Allied forces CAPTURE Jaluit !!!

Combat modifiers
Defender:
Attacker: shock(+)

Japanese ground losses:
583 casualties reported
Squads: 21 destroyed, 0 disabled
Non Combat: 91 destroyed, 0 disabled
Engineers: 8 destroyed, 0 disabled
Guns lost 11 (11 destroyed, 0 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)
Units destroyed 3

Assaulting units:
766th Tank Battalion
2nd/102nd Infantry Battalion
138th(Sep) Infantry Rgt /4
181st Field Artillery Regiment
4th Marine Defense Battalion
2nd USA Defense Battalion
4th USA Defense Battalion

Defending units:
90th Naval Guard Unit
Jaluit Base Force
24th JNAF AF Unit


--------------------------------------------------------------------------------

Ground combat at Wotje (135,115)

Allied Shock attack

Attacking force 4223 troops, 71 guns, 208 vehicles, Assault Value = 200

Defending force 482 troops, 11 guns, 0 vehicles, Assault Value = 3

Allied adjusted assault: 192

Japanese adjusted defense: 1

Allied assault odds: 192 to 1 (fort level 6)

Allied forces CAPTURE Wotje !!!

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
515 casualties reported
Squads: 25 destroyed, 0 disabled
Non Combat: 66 destroyed, 0 disabled
Engineers: 4 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
Units destroyed 3

Assaulting units:
21st Infantry Regiment
4th USMC Tank Battalion
3rd USA Def Bn /1

Defending units:
Wotje Base Force
49th JNAF AF Unit
14th Indpt SNLF Coy


How do you like that? Two atoll shock attacks with nary a casualty! Though I confess the landings themselves disabled a few dozen squads since some units were not at 100% prep. A few weeks ago my intel was showing between 4,000 and 6,000 defenders on each atoll. My ample use of firepower cut them down to a small fraction of the original strength.

Going forward I just have a few more landings in the Marshalls before I move on. The most heavily defended atolls of Mili and Ailinglaplap are going to be bypassed and starved. The next targets and Kwajalein and Roi-Namur. Kwajalein is going to be especially important given that it has a level 5 naval base which is larger than anything in the area. It will be turned into a giant logistical hub for further advances to the west.

In the SoPac things are easy. No Japanese interference at all. Since I crushed the IJN BB fleet in the Marshalls, the Japanese have really been quiet just about everywhere. It's been at least a week since we've even had air battles. Once I wrap up the Marshalls an the lower SoPac things will pick up. One advantage of this is that I have quite a large surplus of 4E air frames at this point. Think I might buy out a few more with PP and bring them to the front. Going forward I want to be able to sustain air offensives in the CentPac, SoPac, an SwPac simultaneously. 1944 is going to be a fun year

(in reply to Sangeli)
Post #: 160
RE: Straight Into the Teeth: A Story of Blood, Patience... - 4/28/2016 11:54:26 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
January 4th 1944

Map of the Marshalls:



And an interesting screenshot of losses from flak:



Notice there isn't a single Allied plane on that list! Goes to show how much better Allied flak is in addition to how carefully I use my bombers.

(in reply to Sangeli)
Post #: 161
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/5/2016 5:23:11 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
January 9th 1944

The quiet continues. It's been at least two weeks since we've had an air battle. But the inexorable advance continues at Kwajalein:

quote:

Ground combat at Kwajalein Island (132,115)

Allied Shock attack

Attacking force 4251 troops, 200 guns, 159 vehicles, Assault Value = 128

Defending force 1227 troops, 31 guns, 0 vehicles, Assault Value = 7

Allied adjusted assault: 67

Japanese adjusted defense: 1

Allied assault odds: 67 to 1 (fort level 4)

Allied forces CAPTURE Kwajalein Island !!!

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1227 casualties reported
Squads: 33 destroyed, 0 disabled
Non Combat: 142 destroyed, 0 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 31 (31 destroyed, 0 disabled)
Units destroyed 3

Assaulting units:
762nd Tank Battalion
3rd Marine Regiment
168th Field Artillery Regiment
7th USMC Field Artillery Battalion

Defending units:
10th ADU Coastal Gun Regiment
Kwajalein Base Force
7th JNAF AF Unit


The Marshalls are almost wrapped up now. That's my third straight atoll invasion without ANY casualties. It is no longer necessary to be at 100 prep to do these invasions anymore. Having only lost 5 APAs or ships that convert to APAs and not a single AKA, I have the capacity for many simultaneous invasions. Things are moving quickly and supply lines to Australia are getting shorter.

(in reply to Sangeli)
Post #: 162
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/25/2016 6:46:10 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
January 29th 1943

In case anyone was wondering things are moving along fairly well. Landings continue largely unopposed. Only losses have been a single APA destroyed by Lilly dive bombers in the Solomons and a few xAKs and xAPs from landing on Tulagi which is defended by a rather large number of guns. A few air battles but nothing major. Seems the Japanese are giving me a decent cushion to move forward. That is partially the reason I have not updated this AAR recently: aside from amphibious landings there's not much to report on.

Less than a week ago, subs fired on a few major IJN fleets headed SW from Truk. I don't see them in Rabaul but I suspect they may be in Kaiveng or the Admiralty Islands. Rabaul is heavily defended by fighters so this could be an area the Japanese defend heavily.

I've finally begun moving NW out of Darwin into the eastern DEI. Taberfane will fall soon and I have followup landings to the west coming shortly. With the Japanese fleet most likely to the east, this should go relatively smoothly.

One thing that is becoming apparent at this juncture is that you simply cannot have enough amphibious, transport, and cargo ships. Whereas in 1942 it felt like I had a plethora of ships to get the job done, by 1944 I simply cannot get enough. Each turn I end up scouring the seas to find enough transport ships to sustain my offensives.

Right now the focus is still shortening the communication lines between Hawaii and Australia. Given how constrained my logistics are, having a direct line of communication between Townsville will be of great benefit. Capturing Tulagi and its level 7 port is also of key importance. Tulagi will serve as key naval base between Australia and Kwajalein. Previously Noumea was going to serve as this base but as it turns out Tulagi is both more weakly defended and further north. Tulagi is defended by a mere infantry brigade, two CD regiments, and support units while Noumea is defended by two full divisions. My decision to bypass Noumea and focus on Tulagi was thus vindicated.

I have also finally decided on my summer 44 plans. Due to OPSEC concerns I will not post what that plan is yet. What I will say is that this operation will be enormous in scope I intend to pour just about every resource into it until I win the war. Given how closely the extent of the Japanese empire and my current advances in the Pacific match history, I believe my AAR will serve as a very interesting "What if" scenario. While the Allies took until August 1945 to defeat the Japanese, I believe I can end the war by the start of 1945. I intend to post more often when that operation is underway because it will surely be more interesting than the current events.

(in reply to Sangeli)
Post #: 163
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/25/2016 11:51:57 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I am reading but have not seen anything to comment on - other than the usual congrats on well organized ops.
Have you run into any SSXs in the Marshalls? I am finding them at almost every base I go to.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Sangeli)
Post #: 164
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/26/2016 1:36:21 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: BBfanboy
I am reading but have not seen anything to comment on - other than the usual congrats on well organized ops.
Have you run into any SSXs in the Marshalls? I am finding them at almost every base I go to.

Ya, there's really not much to comment on. After smashing the IJN fleet the Japanese have been essentially avoiding battle. In the past month there are probably only two or three instances where the Japanese sent bombers after my ships or put up fighters against my own bombers. And no surface engagements at all. And I am not the sort of player to aggressively sortie out my CVs to sink ships (the one exception of course was when I smashed the IJN in the Marshalls).

There was a point where I was running into many SSX in the Marshalls, but since it has stopped. Most of the time I ended up sinking them but I believe in one case they put a torpedo into a ship. The PT were a bigger problem; if you remember awhile back I lost the Prince of Wales to a PT boat ambush that managed to land four torpedo hits.

(in reply to BBfanboy)
Post #: 165
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/31/2016 12:31:44 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
February 2nd 1944

And so Japan finally comes out of hibernation. The last few days I had to deal with a couple of CAP traps and Japanese bombing runs. Lost a number of 4E but with large stockpiles of B-24Js and pilots it wasn't really an issue. But today the Japanese managed to hit me in my weak point: logistics. Kwajalein was quickly becoming a huge logistical hub for operations in the CentPac and I had a large CVE fleet guarding it. But with the Japanese launching air attacks against a newly occupied base (Kusai) I sent my CVEs to over its air space. And as it would happen the Japanese would launch a surprise attack on the base with bombers based off the cut off island of Ailinglaplap. Now that I have come down with victory disease of my own, I did not put CAP on the base. Here was the result:
quote:

Morning Air attack on TF, near Kwajalein Island at 132,115

Weather in hex: Overcast

Raid detected at 97 NM, estimated altitude 14,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A6M8-J Zero x 35
B6N2 Jill x 43
D4Y1 Judy x 20
Ki-44-IIc Tojo x 43
Ki-84a Frank x 36

Allied aircraft
F4U-1 Corsair x 18

Japanese aircraft losses
B6N2 Jill: 1 damaged
D4Y1 Judy: 3 damaged
Ki-44-IIc Tojo: 4 destroyed

Allied aircraft losses
F4U-1 Corsair: 1 destroyed

Allied Ships
AD Sierra
AE Red Jacket, Bomb hits 3, heavy fires
AO Cuyama
AO Kanawha, Torpedo hits 2, heavy fires, heavy damage
AM Herald, Bomb hits 3, and is sunk
AE Harpoon
AE Shasta
AD Denebola, Bomb hits 2, on fire, heavy damage
AE Mount McKinley
YMS-387, Bomb hits 1, and is sunk
AS Howard W. Gilmore, Bomb hits 2, on fire
AE Mauna Loa, Bomb hits 3, on fire, heavy damage
AE Fusto Arosemena, Bomb hits 2, on fire
AE Lassen, Bomb hits 1
AE Pyro, Bomb hits 2, on fire

Aircraft Attacking:
12 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
39 x B6N2 Jill bombing from 6000 feet
Naval Attack: 2 x 250 kg SAP Bomb
8 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
10 x Ki-44-IIc Tojo sweeping at 22540 feet



--------------------------------------------------------------------------------
Morning Air attack on Kwajalein Island , at 132,115

Weather in hex: Overcast

Raid detected at 79 NM, estimated altitude 7,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
N1K1-J George x 21
Ki-21-IIb Sally x 20
Ki-84a Frank x 14

Allied aircraft
F4U-1 Corsair x 2

Japanese aircraft losses
Ki-21-IIb Sally: 6 damaged
Ki-21-IIb Sally: 1 destroyed by flak
Ki-84a Frank: 1 destroyed

Allied aircraft losses
F4U-1 Corsair: 1 destroyed

Allied Ships
AR Vestal, Bomb hits 1, on fire
CA Boston, Bomb hits 2
CL Nashville, Bomb hits 1
CLAA Oakland, Bomb hits 1, on fire
CL Columbia, Bomb hits 1

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 2
Port supply hits 1

Aircraft Attacking:
20 x Ki-21-IIb Sally bombing from 6000 feet *
Port Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kwajalein Island at 132,115

Weather in hex: Thunderstorms

Raid detected at 105 NM, estimated altitude 12,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M8-J Zero x 43
D4Y1 Judy x 17
Ki-44-IIc Tojo x 33
Ki-84a Frank x 33

Allied aircraft
F4U-1 Corsair x 5

Japanese aircraft losses
D4Y1 Judy: 8 damaged
D4Y1 Judy: 5 destroyed by flak
Ki-44-IIc Tojo: 1 destroyed

No Allied losses

Allied Ships
BB New Mexico, Bomb hits 1
AD Denebola, Bomb hits 1, on fire, heavy damage
BB Oklahoma

Aircraft Attacking:
9 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
20 x Ki-44-IIc Tojo sweeping at 22540 feet
8 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kwajalein Island at 132,115

Weather in hex: Thunderstorms

Raid detected at 83 NM, estimated altitude 13,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M8-J Zero x 42
B6N2 Jill x 40

Allied aircraft
F4U-1 Corsair x 3

Japanese aircraft losses
B6N2 Jill: 1 destroyed, 6 damaged
B6N2 Jill: 1 destroyed by flak

No Allied losses

Allied Ships
AD Whitney, Torpedo hits 1, on fire, heavy damage
AD Rigel
AE Peter Kerr, Torpedo hits 2, heavy damage
AE Fusto Arosemena, Torpedo hits 1, on fire
AE Harpoon
AE Santa Isabel
AD Sierra, Torpedo hits 1, on fire, heavy damage
AD Prairie, Torpedo hits 1, heavy fires

Aircraft Attacking:
39 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo


Ouch! That was brutal. No excuse for that other than laziness. Could have had much more CAP here. But it could have been worse. The AEs are the real important ships here. I have plenty of ADs and AOs are not as critical to OPs as AEs are. Here is what already sunk:



And what's left in port:



Only a single AE lost but fires could take down another. Another is heavily damaged but should survive given the repair ships in Kwajalein. Props to Rev Rico for luring away my carriers and launching this surprise attack.

More CAP traps this turn as well and lost a bunch of 4E:



And now that we're this far I'll show the current war theatres:

CentPac:



SoPac:



SwPac:


(in reply to Sangeli)
Post #: 166
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/31/2016 12:48:34 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
Overall the actual amphibious operations are going fine. No interference by the Japanese at all. Getting the SwPac to advance out of Darwin is big. I just landed in Babar and I will soon took the base. Landings in Timor are coming soon as well. By summer 44 I should be threatening oil facilities in Java with 4E.

Right now the biggest obstacle in my operations are the lack of transports of all types. In the SwPac I had units planning for these attacks for nearly a year but once I am done with these first wave invasions the load here should be reduced.

But in the background a giant operation is being planned for summer of 1944. As much as I might like to divulge plans for that operation, OpSec concerns are too important with long term plans. Though if you are curious I will tell you my plans in a private message, however.

(in reply to Sangeli)
Post #: 167
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/31/2016 2:36:06 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I am curious, but I can wait for the reveal in the AAR.

That was a lot of support ships in one place - he chose his spot for a strike well. The AEs are important but you can use AKEs to support most ammo loading (Iowa BBs excepted). The ARs are the real precious ships. Darn few of them and no conversions available AFAIK.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Sangeli)
Post #: 168
RE: Straight Into the Teeth: A Story of Blood, Patience... - 5/31/2016 6:24:21 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: BBfanboy
That was a lot of support ships in one place - he chose his spot for a strike well. The AEs are important but you can use AKEs to support most ammo loading (Iowa BBs excepted). The ARs are the real precious ships. Darn few of them and no conversions available AFAIK.

Well it wasn't just choosing the spot well; it was the timing. Had this occurred just about any other turn he would have met 150+ planes on CAP.

It might seem like a lot of support ships in one base but really how I need to do it. Sure, I can use AKE to support ammo and I do. But one AE in a support base isn't enough. Sometimes even 5 isn't enough. Right now I am using a dozen battleships and an equal number of cruisers operating from Kwajalein and the rearmament requirements can be astronomical. When I had them spread out before it really complicated where to send each fleet to rearm in an optimal way. Using a forward centralized logistical hub with a decent sized port has largely solved those issues I faced. It simplifies my logistics and planning a great deal and there is no marginal return in using support ships as they can all work in parallel to the same effect. Of course this only applies if I can defend that base from all possible attacks. I did not do so this past turn but going forward this should not be an issue. With the influx of CVEs I am receiving I will be able to provide dedicated CVE protection for my logistical bases on top of LBA CAP. Such surprise attacks will not work in the future.

On another note, while I upgrades a fair number of xAKs to AKE, I did not do it enough. And after the 9/42 upgrades for xAKs, the upgrade to AKE isn't allowed! Had I known this earlier I would have converted far more. On the other hand, I think having too many AKEs is a little bit of a cheat for the Allies.

ARs are valuable but the US gets a fair number of ARDs as well around this time. They are quite slow but once you get them to the front there are great. Right now I have a CV in the Gilberts being tendered by a 50,000 ton ARD which has allowed me to repair all its damage from a torpedo without even having to go back to Pearl Harbor! So far I have been lucky as to have lost very few ARs or ARDs.

(in reply to BBfanboy)
Post #: 169
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/3/2016 11:39:56 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
February 5th 1944

Things are slowing down a bit for me now (or at least I am not moving as fast as I would like). The Japanese are putting CAP over their bases and I've spotted two sets of carrier groups. One near Ambon with about 75 fighters and 75 bombers and another one SE of Truk with 175 fighters and no bombers. It seems the Japanese have had planes set to naval attack in the DEI near my landings but I've managed to disrupt those plans by hitting bombers on the ground and pulling back naval assets when I sensed a trap. Other than that one surprise attack at Kwajalein, I haven't had to deal with Japanese LBA hitting my ships.

I did have a big oops moment in the Pacific:

quote:

Day Time Surface Combat, near Feni Islands at 109,126, Range 23,000 Yards

Japanese Ships
CA Myoko
CA Ashigara
CL Sakawa
DD Kasumi
DD Shigure
DD Murasame, Shell hits 1
DD Kawakaze
DD Ayanami
DD Asagiri

Allied Ships
SC-1063, Shell hits 5, and is sunk
xAK James M. Clements, Shell hits 16, Torpedo hits 1, and is sunk
xAK John C. Fremont, Shell hits 33, and is sunk
xAK John Carroll, Shell hits 28, and is sunk
xAK Nathaniel Crosby, Shell hits 28, and is sunk
xAK Philip Doddridge, Shell hits 21, and is sunk
xAK Samuel K. Barlow, Shell hits 10, Torpedo hits 1, and is sunk
xAK William Dunbar, Shell hits 5, Torpedo hits 2, and is sunk


A medium sized supply convoy smashed by Japanese cruisers. Haven't watched the replay yet but the Feni Islands are safely in Japanese held seas. Could be that this fleet was accidentally routed through enemy waters.

My guys also took Eniwetok this turn:

quote:

Ground combat at Eniwetok (127,108)

Allied Shock attack

Attacking force 5465 troops, 105 guns, 136 vehicles, Assault Value = 210

Defending force 1915 troops, 29 guns, 0 vehicles, Assault Value = 9

Allied adjusted assault: 113

Japanese adjusted defense: 1

Allied assault odds: 113 to 1 (fort level 5)

Allied forces CAPTURE Eniwetok !!!

Combat modifiers
Defender: forts(+), disruption(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
1724 casualties reported
Squads: 148 destroyed, 0 disabled
Non Combat: 166 destroyed, 0 disabled
Engineers: 12 destroyed, 0 disabled
Guns lost 37 (37 destroyed, 0 disabled)
Units destroyed 2

Allied ground losses:
137 casualties reported
Squads: 4 destroyed, 12 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
1st USMC Corps Tank Battalion
111th(Sep) Infantry Regiment
1st/102nd Infantry Battalion
14th Marine Defense Battalion

Defending units:
303rd Ind.Infantry Battalion
1st Ind.Mixed Regiment


Heavy bombardment really did the trick here. Without it, the Japanese would have had about as much AV here as I do and could have potentially smashed me on the beaches. Operations in the CentPac are close to winding down. I have plans to land at Ponape soon which is heavily defended but I believe is not an atoll which should make things a lot easier. Even so, I am waiting until all my invasion forces are ready to land in order to minimize the impact of CD guns. And after Ponape the next target is Wake Island. Wake undoubtedly will be a very difficult target to take because of how isolated it is, how low the stacking limits are, and how heavy the CD guns are there (IIRC they are some of the largest ones in the entire Pacific). Does anyone know when I can rearm ships with AEs outside of bases? Assuming I can do that now, my plan is to basically stack all my slow BBs and a bunch of AE ships at Wake and relentlessly pound the base until my AE ships are out of supply then force a landing. These CentPac atolls could be bypassed (and in fact both Ponape and Wake were bypassed historically) but taking them are necessary prerequisites for my summer 1944 offensive.

In the SoPac things are a little bit tricky with my invasions getting closer to Rabaul and having my main CV forces elsewhere. I have some units getting ready to invade Woodlark but that's well within range of Rabaul's LBA. Still, with Japanese attention focused in the SwPac (which in my game is really everything on the western side of New Guinea rather than the historical boundary of Guadalcanal) and CentPac, I may be able to pull it off with just LBA LRCAP from Rossel Island and a CVE TF.

(in reply to Sangeli)
Post #: 170
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/4/2016 12:19:27 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Don't know for sure the date for at-sea replenishment of ammo, but I vaguely recall a year or more ago that someone said late 1944, while a recent forum thread had one poster state it was sometime in 1945.

I am pretty sure the invasion of the Philippines included underway replenishment IRL, so I suspect the fall of 1944 is the time period.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Sangeli)
Post #: 171
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/4/2016 1:05:13 AM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline
quote:

Does anyone know when I can rearm ships with AEs outside of bases?


1945.

Also, I believe, they don't reload BB guns. 5" and below. Great for AA, not so helpful for bombardment.
If you decide you need wake, consider taking Taongi if it is lightly defended - especially if Paras can get it. Use that to rearm for bombardment.
Of course don't ever be afraid to ask the question, "why bother"? What does Wake give you? (I'm not saying Wake isn't worth taking... it depends on what your overall plan is for taking down the Empire)

(in reply to Sangeli)
Post #: 172
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/4/2016 1:31:11 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
tiemanj, where did you find the 1945 date and the limitation on size of ammo transfer? I have seen pictures of AEs transferring clusters of 500 lb bombs to a CV, so weight should not be an issue with ammo handling.

As for a reload base, he just took Eniwetok which is something like 14 hexes from Wake. Taongi is a bit closer but needs to be built up too (to handle supply unloading so it can replenish the AE/AKEs).

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to tiemanjw)
Post #: 173
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/4/2016 2:28:46 AM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: BBfanboy

tiemanj, where did you find the 1945 date and the limitation on size of ammo transfer? I have seen pictures of AEs transferring clusters of 500 lb bombs to a CV, so weight should not be an issue with ammo handling.

As for a reload base, he just took Eniwetok which is something like 14 hexes from Wake. Taongi is a bit closer but needs to be built up too (to handle supply unloading so it can replenish the AE/AKEs).



http://www.matrixgames.com/forums/tm.asp?m=3491611&mpage=1&key=rearming�

see post 16. It appears I was wrong about the size... it is limited only by the capacity of the ship (just as if in a port), but the date is correct. Not sure where I read the 5" thing, but thanks for making me check.

Taongi is 9 hexes, Eniwetok is a few more (don't remember exactly). This means a single ship can hit approx. every 3 days as opposed to 4. A game breaker, no, but some advantage. You don't need to worry about developing the port if you send the AKEs (and TKs / AOs) back to Kwajalein to pick up new supply.
A pain in the neck, yes, but it puts more steal on target in a shorter time.

(in reply to BBfanboy)
Post #: 174
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/4/2016 2:39:38 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline

quote:

ORIGINAL: tiemanj

quote:

Does anyone know when I can rearm ships with AEs outside of bases?


1945.

Also, I believe, they don't reload BB guns. 5" and below. Great for AA, not so helpful for bombardment.
If you decide you need wake, consider taking Taongi if it is lightly defended - especially if Paras can get it. Use that to rearm for bombardment.
Of course don't ever be afraid to ask the question, "why bother"? What does Wake give you? (I'm not saying Wake isn't worth taking... it depends on what your overall plan is for taking down the Empire)

Thanks for that information about rearmament. I guess I will have to adjust my plans for Wake.

I don't think I have even heard of Taongi. It must be an ungarrisoned dot hex if it escaped my attention. I will look to grab it ASAP. Even if I don't end up using it for taking Wake I really need all the real estate I can get in the CentPac. Some of my atolls are stacked two or three times their normal limit. AFter invasions I do not pull units back to larger but far away bases when they are done since prep will not increase when they are on ship. So if I move them around, it has to be to somewhere close.

Oh I definitely have thought about "why bother" with Wake. I have a very good reason for it...but due to Op Sec I do not want to spoil it. By summer 44 it will be clear why I have chosen the path I have taken. Right now all my operations in the Pacific are being conducted with the summer 44 offensive in mind.

(in reply to tiemanjw)
Post #: 175
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/4/2016 2:54:40 AM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: Sangeli


quote:

ORIGINAL: tiemanj

quote:

Does anyone know when I can rearm ships with AEs outside of bases?


1945.

Also, I believe, they don't reload BB guns. 5" and below. Great for AA, not so helpful for bombardment.
If you decide you need wake, consider taking Taongi if it is lightly defended - especially if Paras can get it. Use that to rearm for bombardment.
Of course don't ever be afraid to ask the question, "why bother"? What does Wake give you? (I'm not saying Wake isn't worth taking... it depends on what your overall plan is for taking down the Empire)

Thanks for that information about rearmament. I guess I will have to adjust my plans for Wake.

I don't think I have even heard of Taongi. It must be an ungarrisoned dot hex if it escaped my attention. I will look to grab it ASAP. Even if I don't end up using it for taking Wake I really need all the real estate I can get in the CentPac. Some of my atolls are stacked two or three times their normal limit. AFter invasions I do not pull units back to larger but far away bases when they are done since prep will not increase when they are on ship. So if I move them around, it has to be to somewhere close.

Oh I definitely have thought about "why bother" with Wake. I have a very good reason for it...but due to Op Sec I do not want to spoil it. By summer 44 it will be clear why I have chosen the path I have taken. Right now all my operations in the Pacific are being conducted with the summer 44 offensive in mind.


It is, perhaps, the most insignificant piece of dirt on the entire AE map. A dot base whose only redeeming quality is that it is the closest place to Wake. I doubt it will be of much use beyond a FARP for a Wake assault. It is a 0 AF / 0 port dot, 6k stacking limit. That is why you have never heard of it.

(in reply to Sangeli)
Post #: 176
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/4/2016 7:50:07 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: BBfanboy

tiemanj, where did you find the 1945 date and the limitation on size of ammo transfer? I have seen pictures of AEs transferring clusters of 500 lb bombs to a CV, so weight should not be an issue with ammo handling.

As for a reload base, he just took Eniwetok which is something like 14 hexes from Wake. Taongi is a bit closer but needs to be built up too (to handle supply unloading so it can replenish the AE/AKEs).



http://www.matrixgames.com/forums/tm.asp?m=3491611&mpage=1&key=rearming�

see post 16. It appears I was wrong about the size... it is limited only by the capacity of the ship (just as if in a port), but the date is correct. Not sure where I read the 5" thing, but thanks for making me check.

Taongi is 9 hexes, Eniwetok is a few more (don't remember exactly). This means a single ship can hit approx. every 3 days as opposed to 4. A game breaker, no, but some advantage. You don't need to worry about developing the port if you send the AKEs (and TKs / AOs) back to Kwajalein to pick up new supply.
A pain in the neck, yes, but it puts more steal on target in a shorter time.


Thanks for finding that tiemanj! I trust Alfred's knowledge more than most anyone else, but he gets a little iffy about AKE capabilities and then says 12" guns is about the largest they can replenish. I have 4200 ton capacity AKEs (converted from the 5250 capacity xAKs) and they will load BB shells up to 16"/45 caliber. Only the Iowas and (on the Japanese side) the Yamatos need a larger capacity than this.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to tiemanjw)
Post #: 177
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/6/2016 12:48:20 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
February 6th 1944

Upon Tiemanj's advice, I took Taongi:


quote:

Ground combat at Taongi (136,107)

Allied Shock attack

Attacking force 218 troops, 0 guns, 0 vehicles, Assault Value = 18

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 10

Japanese adjusted defense: 1

Allied assault odds: 10 to 1 (fort level 0)

Allied forces CAPTURE Taongi !!!

Combat modifiers
Attacker: shock(+), leaders(-)

Assaulting units:
2nd USMC Parachute Bn /1

(in reply to BBfanboy)
Post #: 178
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/6/2016 6:16:12 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
February 7th 1944

Another Japanese cruiser fleet smashes more transports. This time they slipped through past an invasion convoy towards Taberfane where two transport fleets were unloading support troops and supply:

quote:

Night Time Surface Combat, near Taberfane at 82,117, Range 10,000 Yards

Japanese Ships
CL Tama
DD Samidare
DD Umikaze

Allied Ships
SC PC-1081, Shell hits 5, and is sunk
xAK Kauri, Shell hits 2, Torpedo hits 2, and is sunk
xAP Limerick, Shell hits 16, Torpedo hits 3, and is sunk
xAK Minnesotan, Shell hits 55, and is sunk
xAK Puerto Rican, Shell hits 5, Torpedo hits 2, and is sunk
xAP Benjamin Franklin, Shell hits 22, Torpedo hits 1, and is sunk

Allied ground losses:
494 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 85 destroyed, 42 disabled
Engineers: 46 destroyed, 36 disabled
Guns lost 6 (3 destroyed, 3 disabled)
Vehicles lost 184 (139 destroyed, 45 disabled)


--------------------------------------------------------------------------------
Night Time Surface Combat, near Taberfane at 82,117, Range 10,000 Yards

Japanese Ships
CL Tama
DD Samidare
DD Umikaze

Allied Ships
AM Kalgoorlie, Shell hits 7, and is sunk
xAP Candesa, Shell hits 4, and is sunk
xAP Merkur, Shell hits 24, and is sunk
xAP Dilga, Shell hits 13, heavy fires, heavy damage
xAK Utahan, Shell hits 17, and is sunk
xAK Santa Rita, Shell hits 8, Torpedo hits 2, and is sunk
xAK Shooting Star, Shell hits 3

Allied ground losses:
Guns lost 16 (9 destroyed, 7 disabled)
Vehicles lost 56 (28 destroyed, 28 disabled)


Ouch! That's 10 transports ships sunk by a mere 3 IJN ships. I guess I need to change my tactics a bit by spreading out my cruiser and Fletcher fleets to guard these convoys. I had one a few turns earlier but it was sent to guard the next invasion fleet. It seems my invasion fleet which was headed NE towards Kai-eilanden from Babar didn't get a chance to intercept them. I really need all the transports I can get my hands on so losing 15 like this in just a few turns to Japanese cruisers is gonna hurt. Still, both these transports and support troops can be replaced in time.

(in reply to Sangeli)
Post #: 179
RE: Straight Into the Teeth: A Story of Blood, Patience... - 6/8/2016 6:14:31 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
February 9th 1944


The bad streak for bombers and transport ships continues. I had planned an invasion of Woodlark Island but held back because of the large numbers of planes in Rabaul and a CV fleet carrying 180 fighters and no bombers lurking in the Admiralty Islands. However, I had a large Fletcher fleet and some transports in Rossel that got attacked. First the Japanese came charging in with a cruiser fleet:

quote:

Night Time Surface Combat, near Rossel Island at 105,137, Range 12,000 Yards

Japanese Ships
CA Myoko
CA Ashigara
CL Sakawa
DD Kasumi, Shell hits 2
DD Shigure, Shell hits 2
DD Murasame, Shell hits 3, Torpedo hits 1, and is sunk
DD Kawakaze

Allied Ships
DD Abbot
DD Aulick, Shell hits 1
DD Charles Ausburne
DD Bache, Shell hits 1
DD Boyd, Shell hits 3, heavy fires
DD Braine
DD Brownson
DD Chevalier
DD Dyson
DD Foote
DD Fullam, Shell hits 1
DD Hazelwood
DD Isherwood
DD Luce
DD Saufley, Shell hits 1
DD Schroeder, Shell hits 1


Fletchers do their magic and sink an IJN destroyer with loss. Meanwhile to the west, I had a scary moment when another IJN cruiser fleet engaged my CVEs covering a landing:

quote:

Night Time Surface Combat, near Kai-eilanden at 81,115, Range 11,000 Yards

Japanese Ships
CA Atago, Shell hits 1
DD Kishinami
DD Arare, Shell hits 1

Allied Ships
CVE Suwannee
CVE Breton
CVE Prince William
CVE Barnes
CVE Corregidor, Shell hits 3
CVE Kaskaskia, Shell hits 4
CVE Natoma Bay
DD Burns
DD Chauncey
DD Heermann
DD Wadsworth
DD Gillespie
DD Hobby, Shell hits 1
DD Kalk
DE Austin
DE Duffy


Looks like I got off easy here but those CVEs might need some repair. But back in Rossel the Japanese sent wave after wave of planes at me. First come the sweeps:

quote:

Morning Air attack on Rossel Island , at 105,137

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 29,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
A6M8 Zero x 11
A6M8-J Zero x 19
N1K1-J George x 39
Ki-43-IIb Oscar x 34
Ki-44-IIa Tojo x 23
Ki-44-IIc Tojo x 17
Ki-84a Frank x 28

Allied aircraft
P-39N1 Airacobra x 25
P-40K Warhawk x 25

Japanese aircraft losses
Ki-43-IIb Oscar: 14 destroyed
Ki-44-IIc Tojo: 3 destroyed

Allied aircraft losses
P-39N1 Airacobra: 1 destroyed
P-40K Warhawk: 3 destroyed


My limited CAP is brushed away but managed to shoot down a number of antiquated Oscars. Then a wave of bombers comes to hit my Fletchers:

quote:

Morning Air attack on TF, near Rossel Island at 105,137

Weather in hex: Thunderstorms

Raid detected at 77 NM, estimated altitude 12,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
A6M8 Zero x 74
A6M8-J Zero x 19
N1K1-J George x 31
Ki-43-IIb Oscar x 16
Ki-44-IIa Tojo x 23
Ki-48-IIb Lily x 23
Ki-84a Frank x 28

Allied aircraft
P-39N1 Airacobra x 12
P-40K Warhawk x 11

Japanese aircraft losses
A6M8 Zero: 2 destroyed
Ki-44-IIa Tojo: 1 destroyed
Ki-48-IIb Lily: 3 destroyed, 8 damaged
Ki-48-IIb Lily: 4 destroyed by flak

Allied aircraft losses
P-40K Warhawk: 1 destroyed

Allied Ships
DD Aulick
DD Hazelwood
DD Chevalier
DD Bache
DD Luce



--------------------------------------------------------------------------------
Morning Air attack on TF, near Rossel Island at 105,137

Weather in hex: Thunderstorms

Raid detected at 72 NM, estimated altitude 28,100 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A6M8 Zero x 50
A6M8-J Zero x 18
G4M1 Betty x 24
N1K1-J George x 60
Ki-43-IIb Oscar x 14
Ki-44-IIc Tojo x 6
Ki-84a Frank x 40

Allied aircraft
P-39N1 Airacobra x 1
P-40K Warhawk x 1

Japanese aircraft losses
G4M1 Betty: 10 damaged
G4M1 Betty: 3 destroyed by flak

Allied aircraft losses
P-40K Warhawk: 1 destroyed

Allied Ships
DD Schroeder
DD Chevalier
DD Isherwood
DD Foote
DD Braine
DD Fullam
DD Brownson



--------------------------------------------------------------------------------
Morning Air attack on TF, near Rossel Island at 105,137

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 14,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
B6N1 Jill x 29
D4Y1 Judy x 32
N1K2-J George x 79
Ki-43-IIb Oscar x 2
Ki-44-IIc Tojo x 6
Ki-84a Frank x 67

Japanese aircraft losses
B6N1 Jill: 3 damaged
B6N1 Jill: 4 destroyed by flak
D4Y1 Judy: 5 damaged
D4Y1 Judy: 6 destroyed by flak

Allied Ships
DD Braine
DD Fullam
DD Saufley
DD Hazelwood
DD Dyson
DD Charles Ausburne
DD Isherwood
DD Aulick
DD Bache
DD Brownson
DD Abbot
DD Luce
DD Foote
DD Chevalier


Those Fletchers are nearly impossible to hit with bombers...but there are more waves to come. Then they hit the AF for some small damage:

quote:

Morning Air attack on Rossel Island , at 105,137

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 15,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M8 Zero x 50
A6M8-J Zero x 19
Ki-21-IIb Sally x 30
Ki-43-IIb Oscar x 2
Ki-44-IIc Tojo x 8
Ki-84a Frank x 28

Allied aircraft
P-39N1 Airacobra x 5
P-40K Warhawk x 5

Japanese aircraft losses
A6M8-J Zero: 1 destroyed
Ki-21-IIb Sally: 2 destroyed, 2 damaged
Ki-84a Frank: 1 destroyed

Allied aircraft losses
P-40K Warhawk: 1 destroyed
PB4Y-1P Liberator: 1 destroyed on ground

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 3
Airbase supply hits 3
Runway hits 5

Aircraft Attacking:
27 x Ki-21-IIb Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb


And on the other side, my bombers got smacked by Japanese fighters:

quote:

Morning Air attack on Woodlark Island , at 104,133

Weather in hex: Severe storms

Raid detected at 36 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
N1K1-J George x 14
Ki-44-IIa Tojo x 10
Ki-84a Frank x 12

Allied aircraft
B-25C Mitchell x 12

No Japanese losses

Allied aircraft losses
B-25C Mitchell: 4 destroyed



--------------------------------------------------------------------------------
Morning Air attack on Buna , at 99,129

Weather in hex: Overcast

Raid detected at 55 NM, estimated altitude 16,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M8 Zero x 30

Allied aircraft
B-24J Liberator x 12
B-25C Mitchell x 12

Japanese aircraft losses
A6M8 Zero: 1 destroyed

Allied aircraft losses
B-24J Liberator: 6 destroyed, 2 damaged

Runway hits 1



--------------------------------------------------------------------------------
Morning Air attack on Fergusson Island , at 102,132

Weather in hex: Clear sky

Raid detected at 77 NM, estimated altitude 19,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M8 Zero x 18
Ki-44-IIc Tojo x 18

Allied aircraft
B-24D1 Liberator x 9

No Japanese losses

Allied aircraft losses
B-24D1 Liberator: 4 destroyed, 3 damaged



--------------------------------------------------------------------------------
Morning Air attack on Torokina , at 109,130

Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
N1K2-J George x 12

Allied aircraft
B-24D1 Liberator x 9

Japanese aircraft losses
N1K2-J George: 1 destroyed

Allied aircraft losses
B-24D1 Liberator: 3 destroyed, 3 damaged

Runway hits 1



--------------------------------------------------------------------------------
Morning Air attack on Kiriwina Island , at 102,131

Weather in hex: Partial cloud

Raid detected at 31 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M8 Zero x 7
A6M8-J Zero x 12

Allied aircraft
B-25G Mitchell x 16

Japanese aircraft losses
A6M8 Zero: 1 damaged

Allied aircraft losses
B-25G Mitchell: 4 destroyed, 3 damaged

Runway hits 1



--------------------------------------------------------------------------------
Morning Air attack on Fergusson Island , at 102,132

Weather in hex: Clear sky

Raid detected at 71 NM, estimated altitude 15,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
A6M8 Zero x 9
Ki-44-IIc Tojo x 13

Allied aircraft
B-25D1 Mitchell x 8

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed
Ki-49-IIa Helen: 1 destroyed on ground

Allied aircraft losses
B-25D1 Mitchell: 2 destroyed, 2 damaged

Airbase hits 1
Runway hits 1

Aircraft Attacking:
6 x B-25D1 Mitchell bombing from 10000 feet
Airfield Attack: 6 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Woodlark Island , at 104,133

Weather in hex: Severe storms

Raid detected at 65 NM, estimated altitude 18,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
N1K1-J George x 14
Ki-44-IIa Tojo x 10
Ki-84a Frank x 12

Allied aircraft
B-24J Liberator x 9

No Japanese losses

Allied aircraft losses
B-24J Liberator: 3 destroyed, 3 damaged
B-24J Liberator: 1 destroyed by flak


Ouch! That's a lot of bombers to lose in one turn. And in the afternoon the strikes on Rossel became deadly:

quote:

Afternoon Air attack on TF, near Rossel Island at 105,137

Weather in hex: Clear sky

Raid detected at 79 NM, estimated altitude 27,100 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M8 Zero x 11
G4M1 Betty x 23
N1K1-J George x 48
Ki-43-IIb Oscar x 17
Ki-44-IIa Tojo x 19
Ki-44-IIc Tojo x 3
Ki-84a Frank x 57

Allied aircraft
P-39N1 Airacobra x 8
P-40K Warhawk x 2

Japanese aircraft losses
G4M1 Betty: 7 damaged
Ki-84a Frank: 1 destroyed

Allied aircraft losses
P-39N1 Airacobra: 1 destroyed
P-40K Warhawk: 1 destroyed

Allied Ships
DD Brownson
DD Bache, Torpedo hits 1, heavy damage
DD Schroeder
DD Aulick
DD Fullam
DD Foote


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Rossel Island at 105,137

Weather in hex: Clear sky

Raid detected at 80 NM, estimated altitude 15,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M8 Zero x 17
A6M8-J Zero x 13
N1K1-J George x 19
Ki-43-IIb Oscar x 17
Ki-44-IIa Tojo x 17
Ki-48-IIb Lily x 4
Ki-84a Frank x 38

Allied aircraft
P-39N1 Airacobra x 2

No Japanese losses

Allied aircraft losses
P-39N1 Airacobra: 1 destroyed

Allied Ships
xAP John Page, Bomb hits 3, on fire



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Rossel Island at 105,137

Weather in hex: Clear sky

Raid detected at 78 NM, estimated altitude 13,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
A6M8 Zero x 46
A6M8-J Zero x 13
N1K1-J George x 19
Ki-43-IIb Oscar x 14
Ki-44-IIa Tojo x 17
Ki-48-IIb Lily x 26
Ki-84a Frank x 38

Japanese aircraft losses
Ki-48-IIb Lily: 2 destroyed, 10 damaged
Ki-48-IIb Lily: 1 destroyed by flak

Allied Ships
DD Saufley
xAP James B. McPherson, Bomb hits 2
DD Boyd
DD Bache, Bomb hits 2, on fire, heavy damage
DD Charles Ausburne
DD Fullam



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Rossel Island at 106,138

Weather in hex: Partial cloud

Raid spotted at 17 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-48-IIb Lily x 21

Allied aircraft
F6F-3 Hellcat x 3

Japanese aircraft losses
Ki-48-IIb Lily: 3 destroyed, 5 damaged

No Allied losses

Allied Ships
xAP William Dawes
xAK Peter H. Burnett, Bomb hits 9, heavy fires, heavy damage


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Rossel Island at 105,137

Weather in hex: Clear sky

Raid detected at 72 NM, estimated altitude 11,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
A6M8 Zero x 39
N1K1-J George x 20
Ki-43-IIb Oscar x 3
Ki-44-IIa Tojo x 18
Ki-48-IIb Lily x 29
Ki-84a Frank x 56

No Japanese losses

Allied Ships
AK Grumium, Bomb hits 37, and is sunk
xAP Tjisadane, Bomb hits 2, heavy fires

Allied ground losses:
Vehicles lost 143 (58 destroyed, 85 disabled)


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Rossel Island at 105,137

Weather in hex: Clear sky

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
A6M8 Zero x 46
A6M8-J Zero x 13
B6N1 Jill x 73
D4Y1 Judy x 75
N1K2-J George x 66
Ki-43-IIb Oscar x 3
Ki-84a Frank x 38

Japanese aircraft losses
B6N1 Jill: 4 damaged
B6N1 Jill: 1 destroyed by flak
D4Y1 Judy: 6 damaged
D4Y1 Judy: 1 destroyed by flak

Allied Ships
DD Dyson
DD Boyd, Bomb hits 1, on fire, heavy damage
DD Charles Ausburne
xAP John Page, Bomb hits 4, Torpedo hits 2, and is sunk
xAK Sagadahoc, Bomb hits 2, Torpedo hits 1, and is sunk
xAP Tjisadane, Torpedo hits 2, and is sunk
DD Saufley
DD Fullam
DD Foote
DD Isherwood
DD Brownson
SC-633, Bomb hits 1, and is sunk
xAP James B. McPherson, Torpedo hits 3, and is sunk
DD Chevalier
DD Braine
DD Abbot
DD Aulick


Wow. I knew the Japanese could harness LBA but that was far more than I expected. All things considering, it could have been much worse. My Fletchers did an amazing job in the morning fending off attacks in the thunderstorms but once the storms cleared the Japanese hit their mark on the transports while the Fletchers were almost certainly out of 5 inch AA ammo. Had I sent in my smallish CVE fleet and invasion force to their destination, it would have been a bloodbath with most of me CVEs sunk and nearly a full division sunk aboard ship. Instead, I lose a handful of transport ships and maybe a Fletcher or two and some motorized support loaded on ships while taking down a few dozen planes. On the whole my biggest VP losses this turn were likely from the bombers that got shot down rather than the naval strikes near Rossel. But if one thing is clear, the Japanese intend to fight hard for the area around Rabaul. So I will back down from my invasion and unload them in Townsville for the time being, send the CVEs and undamaged Fletchers to support the other areas, and stand down my bombers. And the one good thing about this Japanese counterattack is that it leaves my CentPac and SwPac invasion forces to continue their invasions without much resistance. In the SwPac this is especially important as I continue to consolidate my holdings in the eastern DEI. Looking forward it seems I will need my CentPac fleet will need to support my SoPac forces to continue their advance.

(in reply to Sangeli)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Straight Into the Teeth: A Story of Blood, Patience, and Firepower Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.453