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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

 
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/8/2016 8:53:47 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
All good. I think it takes a combination of either to be flexible. I'll build up the fields to level 8-9 whenever possible. I just may choose to not load 'em all up to bursting.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to tiemanjw)
Post #: 211
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 5:10:12 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I'm starting the Allied offensive in Burma this turn. My supply situation isn't going to improve until I clear the Katha to Lashio rail line. I'm not quite ready, but it's time to get moving.

I said I wasn't going to take the Japanese air force head on. However, I just ordered an all out bombing raid of Taung Gyi in Burma. There are 155 Japanese fighters shown at the base, plus another 251 at Toungoo.

For some reason it just seems like I should this turn. There is Japanese movement indicated out of Taung Gyi, but if Erik assigned any LRCAP from Toungoo to cover the movement it could go badly for the Allies. Perhaps, in hindsight, my timing isn't right after all, but the turn is away and fate awaits. It will come down to coordination, escorts and whether the sweeps fly first. Of course, it also depends on how solid the Japanese air defence is and if they get early radar warning.

There should be some action in New Guinea and the Solomons as well.

This could be a crazy turn in the air with some naval surface action thrown in for good measure.

< Message edited by SqzMyLemon -- 6/9/2016 6:15:29 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 212
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 3:17:22 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I thought I'd try to set up what may occur in New Guinea and the Solomons today.

Allied air forces are targeting Umboi Island. Recon indicates 56 Japanese fighters present. I've assigned one P-47 and four P-38H squadrons to sweep. These will hopefully be followed by eight squadrons of B-24D1's escorted by some Kittyhawk's.

A Japanese SCTF was spotted in the shallow water hex northwest of Ontong Java. Search indicates eight enemy ships and the mouse over shows DD's and PG's. I'm pretty sure the PG's are CL's or CA's. I've had five Australian DD's parked at Lunga for almost a week safeguarding unloading transports. There is a large number of Allied TF's in the area unloading, so I think an interdiction will be attempted this turn. I've added 12 PT Boats to the defence and vectored in every Allied submarine in the area. I've also ordered a SCTF consisting of two CL's and eight DD's on a full speed run to Lunga from Ndeni. If Erik moves in there should be fireworks.

Also occurring in the area is the withdrawal of Australian 2nd Division from Milne Bay and the 2nd USMC Division from Rossel Island. Small amphibious TF are loading up the cargo components of these divisions, the troops have already been airlifted out. They are not spotted, so hopefully today isn't the day the Japanese set naval air attacks in the theatre.

It's taken awhile, but it looks like the war is on now. The Allied focus will remain on Burma and New Guinea/Solomons.

Now I just have to wait for the turn to see what happened.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 213
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 5:18:35 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Can anyone tell me the best use of Allied AE's? Are they similar in function as an AKE? I've misplaced my manual and don't have access to my laptop to check the pdf manual. Thanks in advance.

< Message edited by SqzMyLemon -- 6/9/2016 5:21:01 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 214
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 6:35:29 PM   
poodlebrain

 

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From: Comfy Chair in Baton Rouge
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As the front advances the bomber bases have to move forward as well. Some of those forward fighter bases eventually need to become bomber bases. Knowing this, I take the approach of the sooner the better, and begin expanding select fighter bases to level 8/9 immediately.

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Never trust a man who's ass is wider than his shoulders.

(in reply to SqzMyLemon)
Post #: 215
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 8:17:30 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: SqzMyLemon

Can anyone tell me the best use of Allied AE's? Are they similar in function as an AKE? I've misplaced my manual and don't have access to my laptop to check the pdf manual. Thanks in advance.

AEs function exactly the same as AKEs until Jan 1/45 when the AE is capable of transferring ammo at sea while an AKE is not.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 216
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 8:23:41 PM   
richlove


Posts: 196
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: SqzMyLemon

Can anyone tell me the best use of Allied AE's? Are they similar in function as an AKE? I've misplaced my manual and don't have access to my laptop to check the pdf manual. Thanks in advance.

AEs function exactly the same as AKEs until Jan 1/45 when the AE is capable of transferring ammo at sea while an AKE is not.


Don't AKEs typically have a smaller capacity as well?


(in reply to BBfanboy)
Post #: 217
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 8:27:05 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
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quote:

ORIGINAL: BBfanboy

AEs function exactly the same as AKEs until Jan 1/45 when the AE is capable of transferring ammo at sea while an AKE is not.


Perfect. Thanks BB. I'm all set in the Solomons to rearm the bad boys then. I have both AE and AKE on hand, but now I know to risk the AKE's forward and not the AE's.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 218
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/9/2016 8:29:17 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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There are a couple of smaller AEs at game start (like Pyro and another) but the AE conversions you can make are all 5400 ton or more, and I think new arrival AEs are also pretty big. AKEs, AFAIK, max out at 4200 ton capacity.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to richlove)
Post #: 219
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 2:22:27 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Laughable. That's all I'll say. The screenshot that follows is self-explanatory. You all know what happened, but for those that don't. Think bombers first, sweeps after. Love it!




Attachment (1)

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 220
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 2:33:20 AM   
PaxMondo


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Hey, a number of your bombers appear to be 'aces' now ... that's a lot of IJ fighters down ...

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Pax

(in reply to SqzMyLemon)
Post #: 221
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 2:45:25 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nah. An unmitigated disaster in my books.

I committed the cardinal sin in this game of relying on the AI to play smart. When will I learn that if the AI has a chance to screw anything up, it will 9 times out of 10.

Colour me stupid...again.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 222
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 5:18:18 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline

quote:

ORIGINAL: SqzMyLemon

Laughable. That's all I'll say. The screenshot that follows is self-explanatory. You all know what happened, but for those that don't. Think bombers first, sweeps after. Love it!





Why don't you try this aternative sweep method and see if it helps.
http://www.matrixgames.com/forums/tm.asp?m=3734794&mpage=1&key=�

(in reply to SqzMyLemon)
Post #: 223
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 5:27:24 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Yaab

Why don't you try this aternative sweep method and see if it helps.


Thanks for the link. I remember reading that before. Stuff like that is where I now draw the line. I'm all for people trying whatever they want, but personally I no longer have the patience to waste time hoping something works.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Yaab)
Post #: 224
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 5:49:13 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
You know, the manual does not discuss it, but it seems low ID units get processed first in turn routines. Low ID TF fight first, LCU with lowest IDs get smacked in combat, low ID air groups fly first in the turn etc.

(in reply to SqzMyLemon)
Post #: 225
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 6:00:06 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Here's the blow by blow air battles for those that care. I'm not trying to open a discussion on tactics, just posting the 'facts' from the air phases.

Frankly, this kind of BS, when it happens to either player, really takes the wind out of my sails and all enjoyment playing this game. Crap like this happens far too often in my opinion. I never expect everything to be perfect, but when you assign 10 squadrons to sweep a target, and the AI sends in the bombers first against a heavily defended target...well...whatever. I'm not wasting anymore breath. It's happened to us all, but it doesn't stink any less each time it does occur. I noticed Zuikaku's fighter component has been resized to 45 aircraft. Interesting.

At least my air attacks against New Guinea went well. Funny what happens when SOME sweeps go first as opposed to NONE. Burma on the other hand, was a gift to my opponent complements of the AI.

AAR's follow:


Umboi Island:

--------------------------------------------------------------------------------
Morning Air attack on Umboi Island , at 100,125

Weather in hex: Partial cloud

Raid spotted at 15 NM, estimated altitude 19,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M5b Zero x 18
Ki-44-IIc Tojo x 36

Allied aircraft
Spitfire VIII x 13

Japanese aircraft losses
A6M5b Zero: 1 destroyed
Ki-44-IIc Tojo: 6 destroyed

No Allied losses

CAP engaged:
254 Ku S-1 with A6M5b Zero (2 airborne, 5 on standby, 11 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 6000
Time for all group planes to reach interception is 6 minutes
78th Sentai with Ki-44-IIc Tojo (4 airborne, 15 on standby, 14 scrambling)
29 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 1 minutes

--------------------------------------------------------------------------------
Morning Air attack on Finschhafen , at 100,126

Weather in hex: Heavy cloud

Raid detected at 38 NM, estimated altitude 19,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
Spitfire Vc Trop x 13

No Allied losses

Aircraft Attacking:
13 x Spitfire Vc Trop sweeping at 15000 feet *

--------------------------------------------------------------------------------
Morning Air attack on Umboi Island , at 100,125

Weather in hex: Partial cloud

Raid spotted at 32 NM, estimated altitude 33,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M5b Zero x 13
Ki-44-IIc Tojo x 20

Allied aircraft
P-38H Lightning x 20

Japanese aircraft losses
A6M5b Zero: 3 destroyed
Ki-44-IIc Tojo: 2 destroyed

Allied aircraft losses
P-38H Lightning: 1 destroyed

CAP engaged:
254 Ku S-1 with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 13000.
Time for all group planes to reach interception is 25 minutes
78th Sentai with Ki-44-IIc Tojo (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
8 plane(s) not yet engaged, 2 being recalled, 6 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 20000.
Time for all group planes to reach interception is 54 minutes

--------------------------------------------------------------------------------
Morning Air attack on Umboi Island , at 100,125

Weather in hex: Partial cloud

Raid spotted at 36 NM, estimated altitude 19,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M5b Zero x 4
Ki-44-IIc Tojo x 12

Allied aircraft
Spitfire VIII x 2

No Japanese losses

No Allied losses

CAP engaged:
78th Sentai with Ki-44-IIc Tojo (3 airborne, 0 on standby, 4 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 22000.
Time for all group planes to reach interception is 34 minutes
254 Ku S-1 with A6M5b Zero (0 airborne, 0 on standby, 2 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 16000 and 18000.
Time for all group planes to reach interception is 13 minutes

--------------------------------------------------------------------------------
Morning Air attack on Finschhafen , at 100,126

Weather in hex: Heavy cloud

Raid detected at 47 NM, estimated altitude 17,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
Spitfire Vc Trop x 17

No Allied losses

Aircraft Attacking:
15 x Spitfire Vc Trop sweeping at 15000 feet *
2 x Spitfire Vc Trop sweeping at 15000 feet *

--------------------------------------------------------------------------------
Morning Air attack on Umboi Island , at 100,125

Weather in hex: Partial cloud

Raid spotted at 37 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M5b Zero x 2
Ki-44-IIc Tojo x 9

Allied aircraft
Kittyhawk III x 15
B-24D Liberator x 25
B-24D1 Liberator x 45

Japanese aircraft losses
A6M5b Zero: 1 destroyed, 1 damaged
A6M5b Zero: 1 destroyed on ground

Allied aircraft losses
Kittyhawk III: 3 destroyed
B-24D Liberator: 1 damaged
B-24D1 Liberator: 1 damaged

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 8
Airbase supply hits 6
Runway hits 34

Aircraft Attacking:
9 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
11 x B-24D Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
11 x B-24D Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
78th Sentai with Ki-44-IIc Tojo (2 airborne, 0 on standby, 4 scrambling)
2 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 28 minutes
3 planes vectored on to bombers
254 Ku S-1 with A6M5b Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters to 13000.
Raid is overhead

--------------------------------------------------------------------------------
Morning Air attack on Umboi Island , at 100,125

Weather in hex: Partial cloud

Raid spotted at 25 NM, estimated altitude 18,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M5b Zero x 1
Ki-44-IIc Tojo x 4

Allied aircraft
B-24D Liberator x 7
B-24D1 Liberator x 7

Japanese aircraft losses
A6M5b Zero: 1 destroyed on ground
Ki-44-IIc Tojo: 2 damaged

Allied aircraft losses
B-24D Liberator: 3 damaged

Airbase supply hits 1
Runway hits 5

Aircraft Attacking:
7 x B-24D Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
7 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
78th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 12000 and 17000.
Time for all group planes to reach interception is 62 minutes
254 Ku S-1 with A6M5b Zero (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters to 16000.
Raid is overhead

--------------------------------------------------------------------------------
Morning Air attack on Umboi Island , at 100,125

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 16,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-24D1 Liberator x 6

Allied aircraft losses
B-24D1 Liberator: 1 damaged

Airbase hits 1
Airbase supply hits 1
Runway hits 1

Aircraft Attacking:
6 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Umboi Island , at 100,125

Weather in hex: Partial cloud

Raid spotted at 40 NM, estimated altitude 34,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
P-38H Lightning x 72

No Allied losses

Aircraft Attacking:
23 x P-38H Lightning sweeping at 31000 feet
23 x P-38H Lightning sweeping at 31000 feet
23 x P-38H Lightning sweeping at 31000 feet
3 x P-38H Lightning sweeping at 31000 feet


Taung Gyi:

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 79 NM, estimated altitude 16,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
N1K1-J George x 126
Ki-44-IIc Tojo x 30

Allied aircraft
Liberator II x 26
B-17E Fortress x 28
B-24D1 Liberator x 38
B-24J Liberator x 44
P-40N5 Warhawk x 46

Japanese aircraft losses
N1K1-J George: 1 destroyed, 6 damaged
N1K1-J George: 1 destroyed on ground
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
Liberator II: 2 destroyed, 14 damaged
Liberator II: 1 destroyed by flak
B-17E Fortress: 6 destroyed, 13 damaged
B-24D1 Liberator: 3 destroyed, 9 damaged
B-24J Liberator: 5 destroyed, 12 damaged
P-40N5 Warhawk: 7 destroyed

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 4
Airbase supply hits 7
Runway hits 23

Aircraft Attacking:
14 x Liberator II bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
9 x Liberator II bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
8 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
10 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
9 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
10 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
2 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
7 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
10 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
5 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
253 Ku S-1 with N1K1-J George (0 airborne, 17 on standby, 13 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 21000.
Time for all group planes to reach interception is 27 minutes
23 planes vectored on to bombers
202 Ku S-1 with N1K1-J George (0 airborne, 22 on standby, 16 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 7000 and 21000.
Time for all group planes to reach interception is 28 minutes
30 planes vectored on to bombers
Zuikaku-1 with N1K1-J George (0 airborne, 22 on standby, 16 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 21000.
Time for all group planes to reach interception is 37 minutes
15 planes vectored on to bombers
47th Sentai with Ki-44-IIc Tojo (0 airborne, 8 on standby, 19 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 31 minutes
26 planes vectored on to bombers

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 68 NM, estimated altitude 16,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
N1K1-J George x 94
Ki-44-IIc Tojo x 17

Allied aircraft
B-24D1 Liberator x 26
B-24J Liberator x 3

Japanese aircraft losses
N1K1-J George: 3 destroyed
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
B-24D1 Liberator: 11 destroyed, 9 damaged
B-24D1 Liberator: 1 destroyed by flak
B-24J Liberator: 1 destroyed, 1 damaged

Aircraft Attacking:
3 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
2 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
5 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
253 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
28 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 15000 and 19000.
Time for all group planes to reach interception is 50 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
34 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 15000 and 19000.
Time for all group planes to reach interception is 68 minutes
Zuikaku-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
32 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 15000 and 22000.
Time for all group planes to reach interception is 47 minutes
47th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
17 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 77 minutes

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 70 NM, estimated altitude 17,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
N1K1-J George x 59
Ki-44-IIc Tojo x 7

Allied aircraft
B-24D1 Liberator x 15

Japanese aircraft losses
N1K1-J George: 2 destroyed

Allied aircraft losses
B-24D1 Liberator: 3 destroyed, 10 damaged
B-24D1 Liberator: 1 destroyed by flak

Aircraft Attacking:
10 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
253 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
16 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 86 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 2 scrambling)
19 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 68 minutes
Zuikaku-1 with N1K1-J George (0 airborne, 0 on standby, 2 scrambling)
16 plane(s) not yet engaged, 2 being recalled, 1 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 15000 and 18000.
Time for all group planes to reach interception is 35 minutes
47th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 16 minutes

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 68 NM, estimated altitude 16,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
N1K1-J George x 28
Ki-44-IIc Tojo x 2

Allied aircraft
B-24D1 Liberator x 21
P-40N5 Warhawk x 23

Japanese aircraft losses
N1K1-J George: 1 destroyed

Allied aircraft losses
B-24D1 Liberator: 14 damaged
B-24D1 Liberator: 2 destroyed by flak

Airbase hits 2
Airbase supply hits 1
Runway hits 5

Aircraft Attacking:
14 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb
7 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
Zuikaku-1 with N1K1-J George (0 airborne, 0 on standby, 3 scrambling)
5 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 12000 and 15000.
Time for all group planes to reach interception is 46 minutes
7 planes vectored on to bombers
253 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 4 scrambling)
2 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 14000 and 19000.
Time for all group planes to reach interception is 34 minutes
4 planes vectored on to bombers
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 6 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 10000 and 22000.
Time for all group planes to reach interception is 30 minutes
10 planes vectored on to bombers
47th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 11 minutes
1 planes vectored on to bombers

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 19,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
N1K1-J George x 16

Allied aircraft
B-17E Fortress x 11
P-51A Mustang x 23

Japanese aircraft losses
N1K1-J George: 1 destroyed

Allied aircraft losses
B-17E Fortress: 1 destroyed, 5 damaged

Runway hits 1

Aircraft Attacking:
10 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
Zuikaku-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 15000 and 23000.
Time for all group planes to reach interception is 28 minutes
4 planes vectored on to bombers
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 27 minutes
5 planes vectored on to bombers
253 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 33 minutes
1 planes vectored on to bombers

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 33 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
N1K1-J George x 8

Allied aircraft
B-24D1 Liberator x 11

Japanese aircraft losses
N1K1-J George: 1 destroyed

Allied aircraft losses
B-24D1 Liberator: 8 damaged

Aircraft Attacking:
11 x B-24D1 Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
Zuikaku-1 with N1K1-J George (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 20000 and 22000.
Time for all group planes to reach interception is 19 minutes
202 Ku S-1 with N1K1-J George (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 22000 and 23000.
Time for all group planes to reach interception is 19 minutes

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 75 NM, estimated altitude 18,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
N1K1-J George x 4

Allied aircraft
A-36 Mustang x 17
B-17E Fortress x 10
P-51A Mustang x 18

No Japanese losses

Allied aircraft losses
B-17E Fortress: 2 damaged

Runway hits 1

Aircraft Attacking:
10 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
Zuikaku-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 20 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 15 minutes

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 51 NM, estimated altitude 16,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
N1K1-J George x 3

Allied aircraft
B-24J Liberator x 8

No Japanese losses

Allied aircraft losses
B-24J Liberator: 5 damaged
B-24J Liberator: 1 destroyed by flak

Runway hits 1

Aircraft Attacking:
7 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
Zuikaku-1 with N1K1-J George (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 18000 and 21000.
Time for all group planes to reach interception is 16 minutes
202 Ku S-1 with N1K1-J George (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters to 20000.
Raid is overhead

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 74 NM, estimated altitude 15,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
N1K1-J George x 1

Allied aircraft
B-24J Liberator x 8

No Japanese losses

Allied aircraft losses
B-24J Liberator: 6 damaged

Aircraft Attacking:
8 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
Zuikaku-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 20 minutes

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 74 NM, estimated altitude 17,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
N1K1-J George x 1

Allied aircraft
B-17E Fortress x 8

No Japanese losses

Allied aircraft losses
B-17E Fortress: 3 damaged

Airbase hits 1

Aircraft Attacking:
8 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
Zuikaku-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 2 minutes

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 31 NM, estimated altitude 18,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-24J Liberator x 8

Allied aircraft losses
B-24J Liberator: 2 damaged

Aircraft Attacking:
8 x B-24J Liberator bombing from 15000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Severe storms

Raid detected at 32 NM, estimated altitude 18,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
no flights

Allied aircraft
B-17E Fortress x 8

Japanese aircraft losses
N1K1-J George: 1 destroyed on ground

Allied aircraft losses
B-17E Fortress: 3 damaged

Airbase hits 3
Runway hits 2

Aircraft Attacking:
8 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on Taung Gyi , at 59,48

Weather in hex: Partial cloud

Raid detected at 76 NM, estimated altitude 34,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
N1K1-J George x 20
Ki-44-IIc Tojo x 8

Allied aircraft
P-47D2 Thunderbolt x 107
F4U-1A Corsair x 17

Japanese aircraft losses
N1K1-J George: 4 destroyed
Ki-44-IIc Tojo: 2 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 1 destroyed

Aircraft Attacking:
17 x F4U-1A Corsair sweeping at 31000 feet
22 x P-47D2 Thunderbolt sweeping at 31000 feet
15 x P-47D2 Thunderbolt sweeping at 31000 feet
23 x P-47D2 Thunderbolt sweeping at 31000 feet
21 x P-47D2 Thunderbolt sweeping at 31000 feet
23 x P-47D2 Thunderbolt sweeping at 31000 feet

CAP engaged:
253 Ku S-1 with N1K1-J George (0 airborne, 4 on standby, 2 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 35000.
Time for all group planes to reach interception is 18 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 3 on standby, 2 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 22000 and 33000.
Time for all group planes to reach interception is 29 minutes
Zuikaku-1 with N1K1-J George (0 airborne, 4 on standby, 2 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 35000.
Time for all group planes to reach interception is 25 minutes
47th Sentai with Ki-44-IIc Tojo (0 airborne, 2 on standby, 5 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 35000.
Time for all group planes to reach interception is 15 minutes

--------------------------------------------------------------------------------
Afternoon Air attack on Taung Gyi , at 59,48

Weather in hex: Partial cloud

Raid detected at 74 NM, estimated altitude 34,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
N1K1-J George x 4
Ki-44-IIc Tojo x 1

Allied aircraft
P-47D2 Thunderbolt x 66
F4U-1A Corsair x 17

Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 1 destroyed

Aircraft Attacking:
17 x F4U-1A Corsair sweeping at 31000 feet
21 x P-47D2 Thunderbolt sweeping at 31000 feet
23 x P-47D2 Thunderbolt sweeping at 31000 feet
20 x P-47D2 Thunderbolt sweeping at 31000 feet

CAP engaged:
253 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 49 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 12000 and 39000.
Time for all group planes to reach interception is 26 minutes
Zuikaku-1 with N1K1-J George (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters to 38000.
Raid is overhead
47th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 42 minutes

--------------------------------------------------------------------------------
Afternoon Air attack on Taung Gyi , at 59,48

Weather in hex: Partial cloud

Raid detected at 72 NM, estimated altitude 32,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
N1K1-J George x 1

Allied aircraft
P-47D2 Thunderbolt x 23

No Japanese losses

No Allied losses

Aircraft Attacking:
23 x P-47D2 Thunderbolt sweeping at 31000 feet

CAP engaged:
253 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 40000.
Time for all group planes to reach interception is 3 minutes


A few last comments.

I thought sweeps could never coordinate. Seems like they do.

Thanks for the heavy escorts near the end against an already degraded CAP. How stupid.

The AI can kiss my ass...again. I obviously made a mistake in my orders somewhere.

Bah, I hate this game sometimes.



< Message edited by SqzMyLemon -- 6/10/2016 6:19:02 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 226
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 6:07:52 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Yaab

You know, the manual does not discuss it, but it seems low ID units get processed first in turn routines. Low ID TF fight first, LCU with lowest IDs get smacked in combat, low ID air groups fly first in the turn etc.


I hear you, but if that is what it comes down to, I'd rather play chess.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Yaab)
Post #: 227
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 6:23:29 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Actually, in hindsight, I wonder if it's the high altitude of the sweeps that screws everything up. However, in my previous raid against Chiang Mai, one P-47 squadron did sweep ahead of the bombers and it made all the difference. My only guess is it takes too long for the fighters to reach 31k before the lower altitude bombers are sent in. Then again, the bombers start farther away than the fighters set to sweep, so...

Ah forget it. Where's my chess set.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 228
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 3:14:57 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
My air tactics will change as a result of last turns BS.

Sweep, sweep, sweep, sweep, sweep, sweep. Then maybe bomb something.

I bought into what Bullwinkle said many times. You don't need air power to advance with ground troops and people get too reliant on bombers.

I hate the fact the game takes away so much from a player because of it's stupid AI. I don't like losing battles because of ****ty luck.

< Message edited by SqzMyLemon -- 6/10/2016 3:17:51 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 229
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/10/2016 3:53:33 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Ok, enough over something that is in the books and can't be changed.

What's the plan now? Well I won't risk large bombing raids against tactical targets again. It's a game breaker if I suffer another result like this any time soon. I'll focus on using my fighters to reduce the Japanese fighter threat before risking the bombers again.

So what else happened on the 15th?

Allied paratroops dropped simultaneously on Shwebo, Mandalay and Meiktila. All the bases are heavily damaged, so it's going to take awhile to clear the rubble. I'm hoping opening up the Myitkyina to Lashio rail line will improve the flow of supply to my forward troops.

I sent all the armour forward to Mandalay to steal a march on Meiktila, so I wouldn't lose a day arriving in case any Japanese units were caught by the paratroops at the base. That wasn't the case, but it means I can permanently block any rail movement out of Taung Gyi next turn.

I will pause to allow the infantry, artillery and AA to catch up. Base force and engineer units will rail into Mandalay and start repairing the level seven airbase. I doubt I can win the race to Toungoo or Prome before either base is heavily reinforced, so I will methodically consolidate my position and move forward at the pace I feel most comfortable with.

I've also changed the strategic focus for this operation. Rather than tie such large numbers of troops to Burma, I will be looking to redeploy the American divisions for operations elsewhere. These troops should never have been committed to Burma in the first place and I am pulling them out. Screw the date of the game, I'm playing my own war from now on.


I am accelerating plans to invade Rabaul. I don't want to leave Erik months of time to consolidate his position. I will land with the fully prepped Australian units first and reinforce with the less prepared American ones. There was no naval combat as Erik's DD force remained where they were first spotted. I'm going to mine the hex when they leave, so if Erik uses it to stage again he may get a surprise.

Playing this game pissed off is often a mistake, but I hope to channel that negative energy into a solid campaign against New Guinea and Rabaul.

< Message edited by SqzMyLemon -- 6/10/2016 10:58:49 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 230
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/13/2016 9:07:50 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
We've reached Dec. 20/43.


Australia:

Japanese forces are contesting the last two Allied bases in Western Australia, Albany and Perth. Perth's industry is being reduced to rubble prior to capture. So far, almost 700 VP's have been lost to strategic bombing in total.

Smart move by Erik to exploit the weakness and gain permanent VP's. Will greed become a factor in wanting to score more strategic points? Could Melbourne be next? Is a raid against the American west coast in the cards?


Burma:

Other than a few Ki-84a sweeps and one strafing run by Nick fighter-bombers against Meiktila, the Japanese response to Allied moves in Burma has been...restrained. I've conducted no bombing attacks since the drubbing I took, and Allied fighters have been limited to CAP missions over their own bases.

Mandalay's airbase will be fully repaired next turn. Meiktila's airbase won't be repaired for another three to four days. Any delay in repairing the airbases is moot, because supply isn't reaching either base in enough quantity to allow air operations. The ground troops are on their own for the time being, but that was expected.

The Japanese ground forces seem to be waiting for the next Allied move, before they are committed. I'll consolidate my position and await the arrival of more AA before I make the push towards Prome. Once I liberate Magwe and begin advancing south, I expect the Japanese air force to pounce.

Chinese forces are re-entering Burma and heading for Lashio. They are tasked with holding the flank and preventing a Japanese attack from China.


The Solomons:

Allied forces continue to consolidate their positions in this theatre. I'm about to try a small amphibious landing against Rekata Bay. The NZ 1st Bde. will land by APD and LCI/LST transport against the base. The unit is 100% prepped and light cruisers and destroyers will provide a covering bombardment. Once the base is secure, aviation and base support will be flown in. A second amphibious assault against Munda will follow within a week. Both bases will need to be fully supplied and operational to provide forward fighter support for the Rabaul invasion. The last of the initial ground forces earmarked for the Rabaul invasion should be fully prepped within two weeks. If all my transport shipping can be organized within the same time frame, the Rabaul amphibious forces should set sail the day after the last unit is fully prepped. The Kavieng and Shortlands invasion forces will be close to fully prepped, but they will be committed regardless of their preparedness. The plan remains to swamp and disperse the Japanese defence, allowing the entire operation, or portions of, to be successful. This will be an all out commitment of air, land and sea forces against the main hub of the Japanese defence in the New Guinea and Solomons theatre.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 231
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 3:03:48 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Dec. 21/43:

A small Japanese 1250 capacity tanker was sunk southwest of Truk. I like sinking tankers of any class.

Japanese bombers continue to hammer Perth's industry.

Preparations continue for the Rabaul invasion. I'll be using three Australian divisions in the first wave. 3rd Australian Division is currently unloading at Suva while 1st and 2nd Australian Divisions are loading up at Brisbane for redeployment to Suva. All three divisions will then be assigned to their amphibious ships within the invasion force.

I have to micromanage the loading/unloading of ships at Suva. The port can't handle the volume of shipping currently present. It's going to take some serious organization to stagger the loading of the invasion force so all ships can leave at the same time. In light of the logjam, I've sent all the armour and cargo intensive load outs to Luganville for assault loading. The plan is to land 4-5 divisions in the first wave, supported by four tank battalions. I'm a little short on artillery, but trying to cobble up what I can.

In Burma, I mistakenly had kept the ground forces in reserve mode at Meiktila so no repairing was occurring. Once I realized my error, I set everything to combat mode and 94 airfield and 100 service damage was repaired the next day. I guess 800 engineers present will do that for you. A number of AA units will reach Shwebo tomorrow. I'll put them into strat mode to speed up their deployment to Meiktila. The heavy hitters of the AA still require at least a week to arrive. There's still been no shifting of Japanese ground forces and enemy air activity has stopped.

The calm before the storm.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 232
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 3:34:51 PM   
ny59giants


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Joined: 1/10/2005
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I had problems in Burma bases until I got Ramree Island and had a path to get the supplies to the bases along the Irrawaddy River. I hope that isn't your case as the troops in the bases were starving while those in a clear terrain next to them were having Thanksgiving dinner nightly.

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Post #: 233
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 3:55:42 PM   
SqzMyLemon


Posts: 4239
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From: Alberta, Canada
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Ha, right now the opposite is true. Ramree Island is held by the Allies, but I'm bogged down in the hex to the east where it's a stalemate with Japanese blocking forces. I'm able to slowly increase the supply level at Ramree Island by slipping in supply by submarine and single small transport TF's.

I'm hoping by threatening Prome it will force the Japanese to pull back or risk being cut off outside Ramree Island. If I can break the stalemate, then maybe supply will start leaving Ramree Island and move into the Irrawadddy Valley as you say. I'm getting the transports ready for a massive supply run to stock up Ramree Island if given the chance.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to ny59giants)
Post #: 234
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 3:56:00 PM   
tiemanjw

 

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Can you get some nav support squads to Suva? They will help considerably with loading (and unloadimg) troops and cargo. Also wouldn't be a bad idea to pack some with your assault force for the same reason.

(in reply to SqzMyLemon)
Post #: 235
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 4:01:17 PM   
SqzMyLemon


Posts: 4239
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quote:

ORIGINAL: tiemanj

Can you get some nav support squads to Suva? They will help considerably with loading (and unloadimg) troops and cargo. Also wouldn't be a bad idea to pack some with your assault force for the same reason.


I have 7th fleet on hand at Suva. I continue to send more support units out from Pearl Harbor everyday. Good idea to have some on hand immediately following the landings, or during. I'll make sure to include some in the amphibious force.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to tiemanjw)
Post #: 236
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 4:13:13 PM   
tiemanjw

 

Posts: 580
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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: tiemanj

Can you get some nav support squads to Suva? They will help considerably with loading (and unloadimg) troops and cargo. Also wouldn't be a bad idea to pack some with your assault force for the same reason.


I have 7th fleet on hand at Suva. I continue to send more support units out from Pearl Harbor everyday. Good idea to have some on hand immediately following the landings, or during. I'll make sure to include some in the amphibious force.



7th fleet doesn't have any nav support squads (at least not in my scenario). Just support squads. You need nav support sqds to help with moving troops and cargo. Some command hq have them, and all naval base forces. There are some eng amphibians as well that contain them, but they might not show up until later.

(in reply to SqzMyLemon)
Post #: 237
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 4:18:08 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: tiemanj

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: tiemanj

Can you get some nav support squads to Suva? They will help considerably with loading (and unloadimg) troops and cargo. Also wouldn't be a bad idea to pack some with your assault force for the same reason.


I have 7th fleet on hand at Suva. I continue to send more support units out from Pearl Harbor everyday. Good idea to have some on hand immediately following the landings, or during. I'll make sure to include some in the amphibious force.



7th fleet doesn't have any nav support squads (at least not in my scenario). Just support squads. You need nav support sqds to help with moving troops and cargo. Some command hq have them, and all naval base forces. There are some eng amphibians as well that contain them, but they might not show up until later.


Ha, didn't even notice and I think I knew that too. However, I have lot's of base forces on hand so there should be some naval support squads at Suva. I really think the problem is I just have too many ships and the xAP's and such still unload slowly if not docked. I'm trying to prioritize unloading of troops first, then supply. Problem is there are a lot of troops to unload! Off the top of my head, I think Suva is only a level five port, so not ideal for mass loadings.


< Message edited by SqzMyLemon -- 6/14/2016 4:21:46 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to tiemanjw)
Post #: 238
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 4:24:07 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline
quote:

think I knew that too. However, I have lot's of base forces on hand so there should be some naval support squads at Suva. I really think the problem is I just have too many ships and the xAP's and such still unload slowly if not docked. I'm trying to prioritize unloading of troops first, then supply. Problem is there are a lot of troops to unload! Off the top of my head, I think Suva is only a level five port, so not ideal for mass loadings


I would check it next time you get the chance. Maybe, but with a few hundred naval support squads I can move a LOT of troops and supply quickly, docked or no / small port or large (fuel is a different story). I also think they are one of the more under-appreciated devices (or at least this function of them) in the game.

(in reply to SqzMyLemon)
Post #: 239
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 6/14/2016 7:36:34 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: tiemanj

I would check it next time you get the chance. Maybe, but with a few hundred naval support squads I can move a LOT of troops and supply quickly, docked or no / small port or large (fuel is a different story). I also think they are one of the more under-appreciated devices (or at least this function of them) in the game.


I'll definitely check when I get the turn back later tonight. I was in such a rush to get combat troops to Suva that naval support wasn't a consideration at the time. Now that the bulk of the combat forces are deployed, I can fix my logistic oversights and get the naval support sorted out.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to tiemanjw)
Post #: 240
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