Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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There is an active thread in the general forum with the same title as this thread, "Underway Replenishment Test." It concerns 1945 Allied underway replenishment of ammunition from AEs. In it I posted the results of several tests. Alfred weighed in with his input, as well as links to many threads by you, Don Bowen, and JWE. In a nutshell, the replenishment code seems to work--to a point. When the taking ship is only moderately low, ammunition moves across from the AE. But when the taking ship, in this case a BB, is low in every slot, the code seems to stop at the Slot #1 check if Slot #1 demands more Ops points than are available in the AE, and not proceed to test the other slots against the AE's Ops point and/or on-board supply level. Alfred posted links to Don Bowen posts that showed the design intent was to have two, separate checks of the AE's capability. A supply load check sufficient to meet the reload minimums of the specific ammunition (16in, 5in, 40MM, etc.), and an AE Ops point check to see if sufficient Ops points remained to move that type of ammo. In the tests there was an entangled issue of the BB also taking fuel from the AE, using 250 Ops points at the outset to go to 100% fuel as part of the Replenish command button. But a second test, also in the thread, where an AO was added to the AE in the same TF, did not change the outcome. When the BB was flat on ammunition stores, the AE was still unable to replenish any and all types. If you have a chance could you look at this code?
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The Moose
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