Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/14/2014 8:21:55 PM   
Bamilus


Posts: 973
Joined: 4/30/2010
From: The Old Northwest
Status: offline
Thank you for the beautiful and informative AAR. Will definitely re-read this a few times when I try this scenario next.

_____________________________

Paradox Interactive Forum Refugee

(in reply to Nemo84)
Post #: 31
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/14/2014 10:17:02 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Glad you enjoyed it, Bamilus! And thanks to Nemo, Erik and Nico for your comments as well. I think I fell victim to victory disease -- I advanced so fast on Paris that I figured Metz and Antwerp would go just as quickly. Not so! I will work on learning to use paratroopers.

_____________________________


(in reply to Bamilus)
Post #: 32
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/16/2014 2:34:43 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
I wonder if the Allied AI will use Para's in this scenario?

_____________________________


(in reply to Grotius)
Post #: 33
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/17/2014 12:13:41 AM   
Szilard

 

Posts: 386
Joined: 1/3/2001
Status: offline
Really encouraging to see the German AI playing a reasonable & historically plausible hand.

Is it possible for the Allies to attempt a new landing somewhere behind the German lines? I guess that would have been a concern for the
Germans through August or however long the Allied deception plan held up.

Maybe for scenario purposes you could handle this by giving the Allies a small chance of being able to call on the additional resources
required for this at the start of the scenario, forcing the German player to worry about the possibility for some time.
Game-balance by giving the Germans VP's if the Allied player does call on the resources, or whatever.

(in reply to jhdeerslayer)
Post #: 34
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/17/2014 3:18:43 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
The Allies can definitely attempt a new landing behind the German lines. This is ALMOST mandatory in this scenario to have a good chance for the Allies to take Antwerp and Amsterdam.

(in reply to Szilard)
Post #: 35
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/17/2014 4:08:36 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
Yea this scenario doesn't seem to play out well historically with the chaotic German retreat to their border. The set up a line not too far from Paris and becomes kind of slug fest then. My experience anyway.

_____________________________


(in reply to carlkay58)
Post #: 36
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/17/2014 6:23:32 PM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
Its like that because the German AI and players arent going to mount a suicide counteroffensive with their entire panzer force and allow themselves to be surrounded.

Trey

quote:

ORIGINAL: Deerslayer

Yea this scenario doesn't seem to play out well historically with the chaotic German retreat to their border. The set up a line not too far from Paris and becomes kind of slug fest then. My experience anyway.



_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to jhdeerslayer)
Post #: 37
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/17/2014 6:29:11 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline

quote:

ORIGINAL: el hefe

Its like that because the German AI and players arent going to mount a suicide counteroffensive with their entire panzer force and allow themselves to be surrounded.

Trey

quote:

ORIGINAL: Deerslayer

Yea this scenario doesn't seem to play out well historically with the chaotic German retreat to their border. The set up a line not too far from Paris and becomes kind of slug fest then. My experience anyway.




Yep understand and too much of their force remains after the breakout. Anyway a fun scenario and game.

_____________________________


(in reply to Great_Ajax)
Post #: 38
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 12/31/2014 11:55:49 PM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline

Here is the end of my turn 2. I am thinking that if I can pull of a paradrop at the beginning of turn 2 (probably not enough planning time) I could isolate most of the German forces.

I am mostly trying to figure out the air game and was messing around with different AD's. Game is on Normal.




Attachment (1)

< Message edited by LiquidSky -- 1/1/2015 12:56:41 AM >


_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to jhdeerslayer)
Post #: 39
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 6/4/2016 7:54:01 PM   
Stele


Posts: 85
Joined: 7/21/2007
Status: offline
I had similar results, but you got much closer to Troyes than I did. Wasn't sure if I could really manage a swing around to the south. This is a great scenario. I had such high hopes breaking out and then taking Paris, but then it turned into a bit of a slugfest pushing forward. The offensive line thinned out too much for me, but I did make some gains in weak spots. However, the Germans just plugged those lines up quickly. Axis Minor Victory.

I think what I could do differently next time is use the paradrops, and really focus on air management.



< Message edited by _Stele -- 6/4/2016 7:59:37 PM >


_____________________________


(in reply to LiquidSky)
Post #: 40
RE: Breakout and Pursuit, or Quagmire and Despair? A N... - 6/14/2016 9:21:44 PM   
Banori

 

Posts: 24
Joined: 5/8/2012
From: Berlin Germany
Status: offline
nice aar. i think the whole game is to complex for my Little brain. i bought it at the time it came out. but only playing against ai.

(in reply to Nemo84)
Post #: 41
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.000