Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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How hard is "hard"? Just default hard? I have not played much for a long time, and I usually automate more than I raise the difficulty. For me, extreme can be a bit too tight, I don't really enjoy tightly optimizing or doing things that I feel like smell like exploits (apart from some very manual fleet control in a tricky spot). I typically play somewhat non-aggressive with slow (or slower) research. This is very different from "grab alien capitals and good racial bonuses as fast as possible" play. I usually automate research to not gain an advantage there, so I only grab wonders the AI lead me to. With AI mod, there is no advantage of any size to gain, anyways. My key is: Small colonies are evil. Especially if you defend them. In early game it is a balance between "I do not want any colonies" and "I need to get that 99% colony!". I try to grab multiple colony locations at the price of one, find the one that get others under control. Colonies below 70% are pure loss, those below 85% are not much to write home about, but nice to have once populated. If there are pirates, and I am weak, I think very carefully about "do I really want to colonize?". I do want those decent quality independents, though, as they ought to give some money from the early days as "get large" faster. In early game, the non-low-tax-abusing me wants the capital to fill up, as population is key to high tax income. Getting several new colonies is incentive for the capital population to migrate away. I do not want that until it is nearly full. So I do absolutely do NOT colonize any prospect very near to the capital (inside the control circle) until feeling "rich". I realize that a full capital can fund a good fleet, and a good fleet can grab just about any colony. The really well defended ones just require a bigger fleet and more troops. So why bother colonize if the neighbors can pay the bills and (not) deal with the early game expenses and pirates? Hopefully they soon declare war on me, and the colonies will be mine and soon enough free of pirates. By the time I get them, they have grown a bit and can fund their own defense and a bit more. How much to defend? Apart from exposed border colonies, maybe 1 troop each to make noise if invaded. If it is a rich colony, and it is not extremely safe - spaceport and defensive bases (balanced around "not too many spaceports"). And maybe a decent fleet. Half-decent colonies on the borders get defensive bases (spaceport) and fleet. The AI goes for the closest targets with some eye to defenses and value, so it should be a limited number that are exposed. Any colony important and exposed enough to require a defensive base+ and a fleet, also requires enough troops to stop a single troop transport drop easily. But there are only so many valuable ones that need lots of defense, and each of them is valuable enough to fund itself and then some. From the start there will only be the capital that is really valuable, and there is no enemy that will bust a large spaceport with some help for quite a while. So when do you really need defensive bases there? To me you look crazily over-extended from your description. You do not want the small colonies of your enemy, you want the good ones, but I try to play clean enough to grab the "nearby crap ones" around the good one I take. And I try keep the border clean. How many ships? As many as I feel I need or as many as I can easily afford, whichever is less. In early days it is a fight to afford a pirate busting fleet, which probably equals some 40-50 AI destroyers. Once that can be fielded, the local pirate bases are not safe, and the pirate threat goes down.
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