MrsWargamer
Posts: 1655
Joined: 6/18/2014 Status: offline
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I'd like to ask a question, which I don't expect to get answered. Why do war games HAVE to have an AI? In the great before time (prior to machine driven games), a war game was still playable even if you lived in the middle of nowhere and were something of an anti social hermit. you could still play the game even if the designer intended for you to play another human. So it's not like the advent of efforts to make AIs was ever actually required. Because you CAN make a PC war game ever bit identical to a board game war game, and just as playable and just as potentially enjoyable played without the presumed human opponent. If they had never made a single PC war game with any form of AI, we'd have still bought them in the same numbers we were buying the board game war games. And the designers would make about the same amount of money off of them that they do when they make them with AIs. In the commercial world, just because you make something, doesn't necessarily mean the market needed it or wanted it. And if you get a small pool of fans demanding it, it doesn't automatically mean there is enough demand to justify the effort. I think AI development is the greatest and the dumbest waste of game development time and resources. But that is just my opinion. If I were to develop war games for a machine, the only thing I would be interested in doing, is eliminating all of the nuisances that bedevil board game war games. Dust collecting, catapocalypses, set up time loss, and only one copy limitations to name 4 easy examples. I would not create an AI, and would flat out refuse to make an AI and that would be a firm no regardless of temper tantrums by the usual crowd that freak out over "all the money I'm going to lose from doing so". I know nothing of AI design, and I plan to keep it that way actually. I know plenty about board game war game design. But I am not a programmer so it is unlikely I'd ever create a PC version (I'd need someone to translate a board game into a program meant to clone the physical environment). And if you must ask, "why am I on a thread about war game AIs sucking?", well it's a discussion, and there is no rule saying I can't participate. I wish war game makers would stop wasting so much effort trying to make war game AIs better than the morons they currently are. They could be making so many more war games successfully without them. AIs are a waste of effort. They're costing the hobby game development time.
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Wargame, 05% of the time. Play with Barbies 05% of the time. Play with Legos 10% of the time. Build models 20% of the time Shopping 60% of the time. Exlains why I buy em more than I play em.
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