HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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I think we both agree that both stacking and ZOCs are an abstraction at individual hex level that makes no sense and is highly unrealistic. However in a game of the scale of WITE (or even WITW) abstractions at hex level are not very important if they lead to the right effects at corps/army (or equivalent). I think we disagree whether this is the case (or I assume so), but each to their own, that is the fun of forums like this. However, your first mention of ZOCs in this thread was " What about variable zoc costs? Small units, for example brigade/regiments create just as much friction as a whole corp of Mech units ATM. This should be addressed. I am not sure what possible excuse could be offered for this kind of thing...." And if I may, I might be able to help you. The game is designed, programmed, documented and tested by a finite number of people. I nearly said 'fixed' but the number does vary a little from time to time. Thus there is a finite amount of resource that is available to design and implement features. There are also other constraints like min machine spec memory and processor time. Many suggestions for improvements do not take account of these constraints, and given the number of posters vs the resource to implement, there are always more suggestions for improvements than can be done. So, ideas don't have to just be a good idea, they need to be better than all the other ideas (or better than all but a few, depending on how many ideas can be worked and released) that are fighting for a given game or upgrade/patch. Given gthat I (and I think probably some others, including the ones that need to make these choices) don't see the ZOC issue as particularly broken, there is your "possible excuse" (and it isn't an excuse). I would love the stacking issue to be more logical, and this might be having an effect at corps level (ironically more in WITW I suspect) the "excuse" there (as already explained) is that the display issues are rather large so the time/resource ti make that change outweighs that for a simple update. Might be in WITE2 for all I know though. Just thought I could help you understand you weren't necressarily oignored on all those suggestions. It really isn't personal from all those people "like me". Oh, and in WITW, small units don't exert ZOCs in the same way as divs iirc... do they in WITE? (Long time since I've played WITE and as I said I think much larger than single hexes while playing).
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I have a cunning plan, My Lord
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