Scook_99
Posts: 301
Joined: 6/20/2007 Status: offline
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Stacking isn't an issue, especially in this 3rd iteration of Strategic Command. Since you can move, attack, then move out, any units close by can attack. Since each unit attacks individually, stacking up for attacking is a moot point. And, tiles vs hexes, it really doesn't make too much of a difference. Yes, it takes two more units to completely encircle a unit, but it is so rare. The most unusual is how far a plane can reach using the diagonal. Yes, each tile is adjacent and therefore, is eligible to move there. However, on the diagonal, I believe you multiply the tiles by 1.4 to get the actual distance moved. So, if it's 8 hexes, the true distance is 8 x 1.4 = 11.2 I am not sure if it is changes to hex, or if Hubert has really outdone himself in SC3, to me the AI is much improved and is playing quite well. Regular difficulty isn't too bad, and I turned it up a notch in my next game. Well, it's 1942 and I have ended up in the Axis Death Loop, the point where you spend all MPPs on repairing your units and don't have anything left for research or buying next units. The Russkies are stacked 2 deep everywhere and are pushing me hard. The AI is a better at finishing off low strength units and is good at prosecuting attacks in an area. I am barely holding on and have to pump up those poor bastards, they keep going to 8 strength back to 2 or 3. It won't be long before I can't keep this up and I will lose a lot of units.....quickly. My opponent, his Shock Armies are pounding me and he has a second line of fresh units just waiting to exploit any holes. I am impressed, and will turn down the difficulty again, and work on perfecting Barbarossa. Stacking and hexes both have an effect, but not too dramatic. I really don't think stacking is a good idea in this game, it's works well using the current system.
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