Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: crsutton quote:
ORIGINAL: Canoerebel Commander Cody, Death Star was in the same hex (131,100). Thanks, Loka, for the suggestions. I had already bumped up CAP to 50%. Next turn, I'll remove the 10% rest. Then I'll divide my fighters into two groups: some at a high percentage with range zero (CAP) only [this will include the Corsairs, as NYGiants suggested several days ago) the rest at 0% CAP with range 6 (these to escort bombers). For what its worth, the settings during the Great Naval Battle were 50% CAP, no rest %, and range 6 for all fighter squadrons (except those few squadrons with lower ranges). I would not set cap to zero. Depending on DL and radar CAP will extend out quite a few hexes and then can protect stragglers or damaged ships that detach and head for home. I always leave fighters on CAP at normal range. Assuming that you have VR squadrons along for spares and considering your abundance of carrier fighters you should look for the opportunity to shoot down any Japanese aircraft that flies near you. Your radar would have probably scrambled more fighters if they were needed. They were not. Don't fret it. %40 Cap is fine but as you close boost it to 50% or %60. But if your ships are all upgraded with the latest air search radar you should be fine. I can't believe how pitiful your anti sub results have been You should be sinking 3-4 of his subs when you run into a flock of them like that. Considering the ASW assets you now possess with the new MK 9 DC and your DC laden DEs. DW is right about it in his earlier post. He may be a Matrix Trooper but you should listen to what he says. One 18 plane avenger squadron set to 4 hexes and 80% ASW (make sure the pilots have decent skills) will totally reverse your losses. You will get multiple air attacks on his subs with lots of hits reported (most are not) and it will raise the DL of the Japanese subs to the point where many will not attack, and your ASW ships will react to them like dogs to a cheeseburger and smack the snot out of them. You can afford at this point to spare an attack squadron. After all, a couple of torpedo hits on a CV will reduce you by 90 aircraft. Usually, I prefer using a squadron on a CVE for the ASW job Do this and you can thank us later.... "There is no off position on the genius switch." That is why we are here.. Also, many Japanese bomber commanders have very high aggression ratings. This will at times cause them to act (wait for it) in an aggressive manner. Not necessarily in their best interest. This is a fair point - and one that I just approach as the cost of doing business with an exceedingly effective CAP in a single hex. Since I often move my ships their full allotment on the turn of battle, escort TFs are typically still in that hex. The exception would be when a sub picks one off. The aggression is also a fair point, but I suppose my air combat climate is a bit different than CR's. If you use CAP with a range setting, then it may cause Japanese units to attempt to strike at scattered TFs and get shot down by CAP. However, my experience with "ranged" CAP is also that the initial strike on hex(es) that are not the "home base" hex get let off easy as the CAP is late to arrive - or doesn't arrive at all. For the ASW, it's not 1944 yet. 1943 Allied ASW is good, but not yet great.
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